一:世界空间下绘制
挂载到任意游戏物体身上
using UnityEngine;
using System.Collections.Generic;
using System;
/// <summary>
/// 画线控制器
/// </summary>
public class DrawLineController : MonoSingleton<DrawLineController>
{
private bool m_EnableDraw = true;//是否开启绘制
public bool EnableDraw
{
get { return m_EnableDraw; }
set { m_EnableDraw = value; }
}
public bool openOptimize;//是否开启优化(顶点数增加会带来性能消耗)
public int optimizeAddVertexCount;//优化后两个点之间添加的顶点数
private bool m_IsMouseDown;//鼠标是否按下
private Vector2 m_LastMousePos;//上一次的鼠标位置
private List<LineRenderer> m_LineRendererList = new List<LineRenderer>();//存储所有的LineRenderer
private LineRenderer m_CurLineRe