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44.扫雷第二部分、放置随机的雷,扫雷,炸死或成功 C语言

按照教程打完了。好几个bug都是自己打出来的。比如统计周围8个格子时,有一个各自加号填成了减号。我还以为平移了,一会显示是0一会显示是2。结果单纯的打错了。debug的时候断点放在scanf后面会顺畅一些。中间多放一些变量名方便监视。以及mine要多显示,在测试的时候。虽然成品是show,但是拿成品测试累死个人

test.c

#define _CRT_SECURE_NO_WARNINGS

#include "game.h"

void menu()
{
	printf("------------------------------------\n");	
	printf("----------  1.play  ----------------\n");
	printf("----------  2.exit  ----------------\n");
	printf("------------------------------------\n");
	printf("------------------------------------\n");
	//记得换行符
}

void game()
{
	//存放布置的雷
	char mine[ROWS][COLS] = { 0 };
	//存放排查出的雷
	char show[ROWS][COLS] = { 0 };

	Initboard(mine, ROWS, COLS, '0');
	Initboard(show, ROWS, COLS, '*');

	
	setmine(mine, ROW, COL);
	
	Displayboard(show, ROW, COL);
	findmine(mine, show, ROW, COL);

	/*Displayboard(mine, ROW, COL);
	Displayboard(show, ROW, COL);*/

	


}



int main()
{
	//初始化
	int input= 0;

	srand((unsigned int)time(NULL));
	//生成随机数的最简步骤有哪些?

	do
	{
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		switch(input)
		{
			case 1:
				game();
				//printf("扫雷\n");
				break;
			case 2:
				printf("退出游戏\n");
				break;
			default:
				printf("错误选择\n");
				break;

		}
	} while (input == 2 ? 0 : input);
	return 0;
}




game.c

#define _CRT_SECURE_NO_WARNINGS
#include "game.h"

void Initboard(char board[ROWS][COLS], int rows, int cols, char set)
{
	int i, j;
	for (i = 0; i < rows; i++)
	{
		for (j = 0; j < cols; j++)
		{
			board[i][j] = set;
		}
	}
}

void Displayboard(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	int j = 0;
	printf("----------  扫雷游戏  -----------\n");
	//记得换行符

	for (j = 0; j <= col; j++)
	{
		printf("%d ", j);
	}
	printf("\n");

	for (i = 1; i <= row; i++)
	{
		printf("%d ", i);
		for (j = 1; j <= col; j++)
		{
			printf("%c ", board[i][j]);

		}
		printf("\n");
	}
	printf("----------  扫雷游戏  -----------\n");
	//记得换行符
}


void setmine(char board[ROWS][COLS], int row, int col)
{
	int count = EASY_COUNT;
	while (count)
	{
		int x = rand() % row + 1;
		int y = rand() % col + 1;
		if (board[x][y] == '0')
		{
			board[x][y] = '1';
			count--;
		}
	}
}

int get_mine_count(char board[ROWS][COLS], int x, int y)
{
	int i;
	i=(board[x - 1][y] + board[x - 1][y - 1] + board[x][y - 1] + 
		board[x + 1][y - 1] + board[x + 1][y] + board[x + 1][y + 1] + 
		board[x][y + 1] + board[x - 1][y + 1] - 8 * '0');
	return i;
}


void findmine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int win = 0;

	while (win<row*col-EASY_COUNT)
	{
		printf("请输入要排查的坐标:>");
		int x = 0;
		int y = 0;


		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (show[x][y] != '*')
			{
				printf("排查过了,换一个\n");
			}
			else
			{
				if (mine[x][y] == '1')
				{
					printf("你被炸死了\n");
					Displayboard(mine, ROW, COL);
					break;
				}
				else
				{
					win++;
					//周围几个雷
					int count = get_mine_count(mine, x, y);
					show[x][y] = count + '0';//转换为数字字符
					//Displayboard(mine, ROW, COL);
					Displayboard(show, ROW, COL);
				}
			}
			
		}
		else
		{
			printf("请重新输入坐标\n");

		}
		
	}
	
	//注意这里条件不要写成赋值了
	if (win == row * col - EASY_COUNT)
	{
		printf("排雷成功\n");
		Displayboard(mine, ROW, COL);
	}

}

game.h

#pragma once
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
//这几个头文件对应的英文意思和内容是什么


#define EASY_COUNT 10

#define ROW 9
#define COL 9

#define ROWS ROW+2
#define COLS COL+2

void Initboard(char board[ROWS][COLS], int rows, int cols, char set);
void Displayboard(char board[ROWS][COLS], int row, int col);
void setmine(char board[ROWS][COLS], int row, int col);
void findmine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);

输出结果:

------------------------------------
----------  1.play  ----------------
----------  2.exit  ----------------
------------------------------------
------------------------------------
请选择:>1
----------  扫雷游戏  -----------
0 1 2 3 4 5 6 7 8 9
1 * * * * * * * * *
2 * * * * * * * * *
3 * * * * * * * * *
4 * * * * * * * * *
5 * * * * * * * * *
6 * * * * * * * * *
7 * * * * * * * * *
8 * * * * * * * * *
9 * * * * * * * * *
----------  扫雷游戏  -----------
请输入要排查的坐标:>1 1
----------  扫雷游戏  -----------
0 1 2 3 4 5 6 7 8 9
1 1 * * * * * * * *
2 * * * * * * * * *
3 * * * * * * * * *
4 * * * * * * * * *
5 * * * * * * * * *
6 * * * * * * * * *
7 * * * * * * * * *
8 * * * * * * * * *
9 * * * * * * * * *
----------  扫雷游戏  -----------
请输入要排查的坐标:>1 2
----------  扫雷游戏  -----------
0 1 2 3 4 5 6 7 8 9
1 1 1 * * * * * * *
2 * * * * * * * * *
3 * * * * * * * * *
4 * * * * * * * * *
5 * * * * * * * * *
6 * * * * * * * * *
7 * * * * * * * * *
8 * * * * * * * * *
9 * * * * * * * * *
----------  扫雷游戏  -----------
请输入要排查的坐标:>2 1
你被炸死了
----------  扫雷游戏  -----------
0 1 2 3 4 5 6 7 8 9
1 0 0 0 1 0 0 0 0 0
2 1 0 0 0 0 0 0 0 0
3 0 0 0 0 1 0 0 0 1
4 0 0 0 0 0 0 1 0 0
5 0 0 0 0 0 0 0 0 1
6 0 0 0 0 0 0 0 0 0
7 0 1 0 0 0 0 0 0 0
8 1 0 0 0 0 0 0 0 0
9 0 0 0 0 0 0 0 1 1
----------  扫雷游戏  -----------
------------------------------------
----------  1.play  ----------------
----------  2.exit  ----------------
------------------------------------
------------------------------------
请选择:>2
退出游戏

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