原创小游戏,喜欢的评论区催更~
谢谢支持!(*^▽^*)
#include<bits/stdc++.h>
#include<conio.h>
#include<windows.h>
using namespace std;
double shanghai[20]={0.6,1.1,2,3.16,5.5,7,10,20,50,100,146.23,254.13,312,403,601,1023};
double bosshealth[20]={2,3,4,5.9,8,14,19,32,73,157,200,403,801,1200,3630,20123};
double wj_shanghai=1,wj_health=10,wj_max_health=10,boss,wj_money;
void chushihua();
void game();
void gongji();
void goumai();
void shangdian();
void zhujiemian();
void fangyu();
void cend();
void chushou();
void print(char[]);
int bishou=0,caidao=0,jian=0,shenjian=0;
double bishou_1=5,caidao_1=17,jian_1=58,shenjian_1=123.1;
int hat=0,douhui=0,hudun=0,hunjia=0,shendun=0;
double hat_1=7,douhui_1=21,hudun_1=49,hunjia_1=89,shendun_1=210.4;
void cend()
{
system("cls");
print("GAME OVER");
exit(1);
}
void game()
{
int k;
chushihua();
IO:
printf("请输入对手等级 (0~15)\n");
scanf("%d",&k);
if(k>15||k<0)
{
system("cls");
goto IO;
}
boss=bosshealth[k];
system("cls");
while(wj_health>=0)
{
srand(time(NULL));
QP:
printf("1.逃跑 2.进攻\n");
char s=getch();
if(s<'1'||s>'2')
{
system("cls");
goto QP;
}
if(s=='1')
{
system("cls");
zhujiemian();
}
system("cls");
double l=shanghai[k]*((rand()%2)+1)+fabs(double(rand()%100/100-2));
printf("对手对你造成了%lf点伤害\n",l);
wj_health-=l;
printf("你当前剩余血量:%lf\n",wj_health);
if(wj_health<=0)
cend();
double o=wj_shanghai*((rand()%2)+1)+double(rand()%10/10);
boss-=o;
printf("你对对手造成了%lf点伤害\n",o);
printf("对手当前剩余血量:%lf\n\n",boss);
if(boss<=0)
{
printf("胜利!\n获得%lf金币\n\n当前剩余血量:%lf\n",shanghai[k]+3,wj_health);
wj_money+=shanghai[k]+3;
printf("\n余额:%lf\n",wj_money);
getch();
if(k==15)
{
printf("恭喜玩家!游戏胜利!\n");
getch();
exit(1);
}
system("cls");
zhujiemian();
}
}
}
void zhujiemian()
{
PO:
printf("1.商店 2.战斗 3.回血 4.状态\n");
char k=getch();
if(k>'4'||k<'1')
{
system("cls");
goto PO;
}
if(k=='1')
{
system("cls");
shangdian();
return;
}
if(k=='2')
{
system("cls");
game();
return;
}
if(k=='3')
{
system("cls");
if(wj_money>0)
{
wj_money=wj_money*4/5-1;
chushihua();
wj_health=wj_max_health;
printf("回血成功!\n");
getch();
system("cls");
goto PO;
}
else
{
printf("余额不足!\n");
getch();
system("cls");
goto PO;
}
}
if(k=='4')
{
chushihua();
system("cls");
printf("生命值:%lf\n",wj_health);
printf("最大生命值:%lf\n",wj_max_health);
printf("攻击力:%lf\n",wj_shanghai);
printf("金币:%lf\n",wj_money);
getch();
system("cls");
goto PO;
}
if(k=='5')
{
string a;
system("cls");
printf("输入密码!\n");
cin>>a;
if(a=="songyudashuaibi"||a=="PI")
{
wj_money+=1000;
printf("外挂生效\n");
Sleep(1000);
system("cls");
goto PO;
}
printf("外挂失败\n");
Sleep(1000);
system("cls");
goto PO;
}
}
void shangdian()
{
LK:
printf("1.购买 2.返回主界面\n");
char k=getch();
if(k!='1'&&k!='2')
{
system("cls");
goto LK;
}
if(k=='1')
{
system("cls");
goumai();
goto LK;
}
if(k=='2')
{
system("cls");
zhujiemian();
return;
}
}
void goumai()
{
ML:
printf("1.攻击 2.防御 3.返回主界面\n");
char k=getch();
if(k!='1'&&k!='2'&&k!='3')
{
system("cls");
goto ML;
}
if(k=='1')
{
system("cls");
gongji();
goto ML;
}
if(k=='3')
{
system("cls");
zhujiemian();
return;
}
if(k=='2')
{
fangyu();
}
}
void gongji()
{
OP:
system("cls");
printf("0.返回上界面\n");
printf("1.返回主界面\n");
printf("2.匕首 5金币\n");
printf("3.菜刀 17金币\n");
printf("4.剑 68金币\n");
printf("5.圣剑 210金币\n");
printf("提醒:金币价格与伤害成正比\n");
char k=getch();
if(k<'0'||k>'5')
{
system("cls");
goto OP;
}
if(k=='0')
{
system("cls");
goumai();
return;
}
if(k=='1')
{
system("cls");
zhujiemian();
return;
}
if(k=='2')
{
if(wj_money>=bishou_1)
{
chushihua();
system("cls");
wj_money-=bishou_1;
bishou++;
goto OP;
}
system("cls");
printf("余额不足!\n");
getch();
system("cls");
goto OP;
}
if(k=='3')
{
if(wj_money>=caidao_1)
{
chushihua();
system("cls");
wj_money-=caidao_1;
caidao++;
goto OP;
}
system("cls");
printf("余额不足!\n");
getch();
goto OP;
}
if(k=='4')
{
if(wj_money>=jian_1)
{
chushihua();
system("cls");
wj_money-=jian_1;
jian++;
goto OP;
}
system("cls");
printf("余额不足!\n");
getch();
goto OP;
}
if(k=='5')
{
if(wj_money>=shenjian_1)
{
chushihua();
system("cls");
wj_money-=shenjian_1;
shenjian++;
goto OP;
}
system("cls");
printf("余额不足!\n");
getch();
goto OP;
}
}
void fangyu()
{
OP:
system("cls");
printf("0.返回上界面\n");
printf("1.返回主界面\n");
printf("2.帽子 7金币\n");
printf("3.头盔 21金币\n");
printf("4.护盾 49金币\n");
printf("5.盔甲 89金币\n");
printf("6.圣盾 210金币\n");
printf("提醒:金币价格与伤害成正比\n");
char k=getch();
if(k<'0'||k>'6')
{
system("cls");
goto OP;
}
if(k=='0')
{
system("cls");
goumai();
return;
}
if(k=='1')
{
system("cls");
zhujiemian();
return;
}
if(k=='2')
{
if(wj_money>=hat_1)
{
chushihua();
system("cls");
wj_money-=hat_1;
hat++;
goto OP;
}
system("cls");
printf("余额不足!\n");
getch();
system("cls");
goto OP;
}
if(k=='3')
{
if(wj_money>=douhui_1)
{
chushihua();
system("cls");
wj_money-=douhui_1;
douhui++;
goto OP;
}
system("cls");
printf("余额不足!\n");
getch();
goto OP;
}
if(k=='4')
{
if(wj_money>=hudun_1)
{
chushihua();
system("cls");
wj_money-=hudun_1;
hudun++;
goto OP;
}
system("cls");
printf("余额不足!\n");
getch();
goto OP;
}
if(k=='5')
{
chushihua();
if(wj_money>=hunjia_1)
{
system("cls");
wj_money-=hunjia_1;
hunjia++;
goto OP;
}
system("cls");
printf("余额不足!\n");
getch();
goto OP;
}
if(k=='6')
{
if(wj_money>=shendun_1)
{
chushihua();
system("cls");
wj_money-=shendun_1;
shendun++;
goto OP;
}
system("cls");
printf("余额不足!\n");
getch();
goto OP;
}
}
void chushihua()
{
wj_max_health=hat*hat_1+douhui*douhui_1+hudun*hudun_1+hunjia*hunjia_1+shendun*shendun_1+10;
wj_shanghai=bishou*bishou_1+caidao*caidao_1+jian*jian_1+shenjian*shenjian_1+1;
}
void print(char a[])
{
int s=strlen(a);
for(int i=0;i<s;i++)
{
cout<<a[i];
Sleep(400);
}
getch();
system("cls");
}
int main()
{
system("title game");
print("HSC出品:打怪小游戏");
zhujiemian();
return 0;
}