using UnityEngine;
public class KernalConstant
{
#if UNITY_STANDALONE_WIN
//日志配置文件路径
internal static readonly string LogConfigInfoPath = "file://"+Application.dataPath+ "/StreamingAssets/ResCfgs/LogConfigInfo.xml";
//日志根节点名称
internal static readonly string LogConfigInfoRootNodename = "LogConfigInfo";
#elif UNITY_ANDROID
//日志配置文件路径
internal static readonly string LogConfigInfoPath = "file://" + Application.dataPath + "!/Assets/ResCfgs/LogConfigInfo.xml";
//日志根节点名称
internal static readonly string LogConfigInfoRootNodename = "LogConfigInfo";
#elif UNITY_IPHONE
//日志配置文件路径
internal static readonly string LogConfigInfoPath = "file://" + Application.dataPath + "/Raw/ResCfgs/LogConfigInfo.xml";
//日志根节点名称
internal static readonly string LogConfigInfoRootNodename = "LogConfigInfo";
#endif
}