话不多说,
直接上代码:
#include <graphics.h>
#include <cstdio>
#include <cmath>
using namespace std;
class Point
{
protected:
int x;
int y;
int r;
int x1;
int y1;
public:
Point()
{
x = 0;
y = 0;
r = 0;
x1= 0;
y1= 0;
}
virtual void set(int a, int b)=0;
virtual void setstart(int a,int b)=0;
virtual void draw()=0;
virtual void drawf()=0;
int getx() const
{
return x;
}
int gety() const
{
return y;
}
};
class MyCircle:public Point//圆类
{
virtual void set(int a, int b)
{
int dx = getx() - a;
int dy = gety() -b;
r = (int)sqrt(dx * dx + dy * dy);
x1=a;
y1=b;
}
virtual void setstart(int a,int b)//定初始点
{
x = a;
y = b;
r = 0;
x1=a;
y1=b;
}
virtual void draw()//画空心
{
circle(x, y, r);
}
virtual void drawf()//画实心
{
setfillstyle(SOLID_FILL,getcolor());
pieslicef(x,y,0,360,r);
}
};
class rcircle:public Point//椭圆类
{
public:
virtual void set(int a,int b)
{
x1=getx() - a;
y1=gety() - b;
}
virtual void setstart(int a,int b)//椭圆定初始点
{
x = a;
y = b;
r = 0;
x1= 0;
y1= 0;
}
virtual void draw()
{
ellipsef(x,y,0,360,x1,y1);
}
virtual void drawf()
{
setfillstyle(SOLID_FILL,getcolor());
fillellipse(x,y,x1,y1);
}
};
class Myline:public MyCircle//线类
{
public:
virtual void draw()
{
line(x,y,x1,y1);
}
virtual void drawf()
{
line(x,y,x1,y1);
}
};
class Ju:public MyCircle//矩形类
{
public:
virtual void draw()
{
rectangle(x,y,x1,y1);
}
virtual void d