int NeiQieYuan(int m0, int n0, int m1, int n1, int m2, int n2, float *px, float *py, float *pr)
{
int dax = 0;
int day = 0;
int dbx = 0;
int dby = 0;
float absA = 0.0f;
float absB = 0.0f;
float temp = 0;
dax = m0 - m1;
day = n0 - n1;
dbx = m2 - m1;
dby = n2 - n1;
temp = dax * dax + day * day * 1.0f;
absA = sqrtf(temp);
temp = dbx * dbx + dby * dby * 1.0f;
absB = sqrtf(temp);
float a = 0.0f;
float b = 0.0f;
a = (absB * day - absA * dby);
b = (absA * dbx - absB * dax);
dax = m0 - m2;
day = n0 - n2;
dbx = m1 - m2;
dby = n1 - n2;
temp = dax * dax + day * day * 1.0f;
absA = sqrtf(temp);
temp = dbx * dbx + dby * dby * 1.0f;
absB = sqrtf(temp);
float c = 0.0f;
float d = 0.0f;
c = (absB * day - absA * dby);
d = (absA * dbx - absB * dax);
float PointX = 0.0f;
float PointY = 0.0f;
if(a != 0)
{
PointX = (c * b * m1 + n2 * a * c - n1 * a * c - a * d * m2) / (c * b - a * d);
PointY = b * (PointX - m1) / a + n1;
}else
{
PointX = m1;
PointY = d * (m1 - m2) / c + n2;
}
float intersectionX = 0.0f;
float intersectionY = 0.0f;
if(dax != 0)
{
intersectionX = (day * day * m2 - day * dax * n2 + day * dax * PointY + dax * dax * PointX) / (dax * dax + day * day);
intersectionY = day * (intersectionX - m2) / dax + n2;
}else
{
intersectionX = m2;
intersectionY = dax * (intersectionX - PointX) / (-day) + PointY;
}
*px = PointX;
*py = PointY;
float temp1 = (intersectionX - PointX) * (intersectionX - PointX) + (intersectionY - PointY) * (intersectionY - PointY);
*pr = sqrtf((intersectionX - PointX) * (intersectionX - PointX) + (intersectionY - PointY) * (intersectionY - PointY));
return 0;
}