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Unity Graphics (Unity 图形渲染 ) 官方教程文档笔记系列之五

Unity Graphics (Unity 图形渲染 )
- Everything for Lighting and Rendering in Unity
- 主要涉及到光照与渲染方面的知识

本文档主要是对Unity官方教程的个人理解与总结(其实以翻译记录为主:>)
仅作为个人学习使用,不得作为商业用途,欢迎转载,并请注明出处。
文章中涉及到的操作都是基于 Unity2018.3版本
参考链接:https://unity3d.com/cn/learn/tutorials/s/graphics


下面是将要介绍的章节,黑体是本次内容:

  • Introduction to Lighting and Rendering(5)
    介绍光照和渲染(5)
  • Precomputed Realtime GI (Realtime Global Illumination)
    预处理实时全局光照
  • Rendering and Shading
    渲染与着色
  • Cameras and Effects
    相机与效果
  • Geometry in Unity
    几何体

10.Emissive Materials

自发光材质

Whilst Area Lights are not supported by Precomputed Realtime GI, similar soft lighting effects are still possible using ‘Emissive Materials.’ Like Area Lights, emissive materials emit light across their surface area. They contribute to bounced light in your scene and associated properties such as color and intensity can be changed during gameplay.
然而,区域光并不支持预计算实时GI,类似柔光效果可以使用“自发光材质”。类似区域光效果,自发光材质是从其自表面区域发射光照。他们会在场景中碰撞光照,相关属性也可以在运行时修改,比如颜色和强度。

‘Emi

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