目录
基础图形库的抽象
历经千辛万苦,我们终于可以开始行动起来,绘制图形了。我们将要绘制线,矩形,圆,椭圆等一系列基础的图形。问我其他的绘制呢?不必着急,我们慢慢来谈。
有没有发现我们现在的谈论越来越高层了?我们现在绘制图像的时候还会关心我用的是硬件IIC或者是软件SPI吗?不会,你甚至可能才意识到我们使用的是OLED!这就是抽象带给我们的好处。我们现在脑子里只有抽象的绘图设备这个概念。它可以绘制点,面。仅此而已。
本篇的代码在:MCU_Libs/OLED/library/Graphic/base at main · Charliechen114514/MCU_Libs (github.com)
抽象图形
抽象点
设计我们的抽象
我们即将迈出我们的第一步,那就是绘制一个点。
typedef uint16_t PointBaseType;
/*
x: The x-coordinate of the point
y: The y-coordinate of the point
operations:
An instance of CCGraphic_BaseOperations that
stores operations or behaviors related to the point,
likely used for drawing or other graphical manipulations.
*/
typedef struct __CCGraphic_Point{
PointBaseType x;
PointBaseType y;
}CCGraphic_Point;
void CCGraphic_init_point(CCGraphic_Point* point,
PointBaseType x, PointBaseType y);
void CCGraphic_draw_point(CCDeviceHandler* handler, CCGraphic_Point* point);
一个点的基本组成,就是给定一个由两个数的组合——X和Y,长度上,笔者为了防止特大设备,使用了PointBaseType隔离了具体的长度大小。
小技巧:
当你发现一个问题很复杂的时候,最好的办法就是隔离!将大问题分解为若干的小问题,以笔者上面遇到的困难为例子。如何保证自己的点可以分布在满足设备宽度的平面上呢?答案是分解问题:点分布在平面上,使用的是对平面属性的PointBaseType上,他只知道自己属于这个类型,就一定不会超越所在的平面,不会出现绘图平面过大导致使用的数据类型发生溢出,至于如何保证不发生溢出呢?那是另一个问题,笔者使用的架构下,不会出现uint16_t不够使用的问题。但是如果的确出现了超大设备,我只需要轻而易举的定义一个HYPER_LARGE_DEVICE的宏,或者是面对资源极端紧张的嵌入式设备,定义一个HYPER_SMALL_DEVICE,就可以让所有的资源占用瞬间缩小一半
#ifdef HYPER_LARGE_DEVICE typedef uint32_t PointBaseType; #elif defined(HYPER_SMALL_DEVICE) typedef uint8_t PointBaseType; #else typedef uint16_t PointBaseType; #endif而我其他的代码一行都不用动,轻而易举的完成了迁移。
实现我们的抽象
让我们看看我们的代码多么简洁吧!
#include "Graphic/base/CCGraphic_Point/CCGraphic_Point.h"
#include "Graphic/CCGraphic_device_adapter.h"
void CCGraphic_draw_point(
CCDeviceHandler* handler, CCGraphic_Point* point)
{
handler->operations.set_pixel_device_function(
handler, point->x, point->y);
}
void CCGraphic_init_point(CCGraphic_Point* point,
PointBaseType x, PointBaseType y)
{
point->x = x;
point->y = y;
}
绘制一个点,就是调用了设备的绘制点的办法。你问我咋绘制的?啥?你需要关心吗?我不说你可能都不知道我是拿的LCD做测试呢(笑),但是,这里我需要严肃提醒的是——不要在关心实时性的绘图设备上这样做,让我们看一看调用链就好了:
CCGraphic_draw_point -> set_pixel_device_function(实际上就是setpixel_device_oled) -> oled_helper_setpixel
也就是说,我们多调用了两次functions来换取对任意设备的抽象。但是我也可以一行代码不改,就可以完全把调用链换成
CCGraphic_draw_point -> set_pixel_device_function(实际上就是setpixel_device_lcd) -> lcd_helper_setpixel
多简单!
测试
现在我们就可以开始测试了
OLED_HARD_IIC_Private_Config pvt_config;
OLED_Handle handle;
CCGraphic_OLED_Config config;
void on_test_init_hardiic_oled(CCDeviceHandler* device)
{
bind_hardiic_handle(
&pvt_config, &hi2c1, 0x78, HAL_MAX_DELAY
);
config.createType = OLED_HARD_IIC_DRIVER_TYPE;
config.related_configs = &pvt_config;
register_oled_paintdevice(device, &handle, &config);
}
void on_test_draw_points(CCDeviceHandler* handle)
{
CCGraphic_Point point;
CCGraphic_init_point(&point, 0, 0);
for(uint8_t i = 0; i < 20; i++)
{
point.x = i;
point.y = i * 2;
CCGraphic_draw_point(handle, &point);
}
handle->operations.update_device_function(handle);
}
// at main.c
CCDeviceHandler handler;
on_test_init_hardiic_oled(&handler);
on_test_draw_points(&handler);
不出意外的话不会有任何问题。
抽象线
线的绘制开始有所讲究了,我们需要使用更好的,不涉及浮点数运算的办法来尽可能的回避耗费时间的浮点数运算。这隶属于计算机架构体系的内容,关于ARM,计算浮点数远远比计算整数的开销大(除非使用的是更贵的特化硬件)。现在,让我们开始绘制线线
设计我们的抽象
笔者建议你看到这里了,先自己构思一下如果是你,你如何抽象呢?
笔者先给你看看江科大的代码
void OLED_DrawLine(int16_t X0, int16_t Y0, int16_t X1, int16_t Y1) { ... }
啥?你问我抽象呢?怎么是实现呢?我只能说——它的函数签名就是抽象咯(笑)。各种处理混在一起,是这样的代码非常难读的一个根本原因。
笔者揭晓我的抽象。
#include "Graphic/base/CCGraphic_Base.h"
#include "Graphic/base/CCGraphic_Point/CCGraphic_Point.h"
typedef struct __CCGraphic_Line{
CCGraphic_Point p_left;
CCGraphic_Point p_right;
}CCGraphic_Line;
void CCGraphic_init_line( CCGraphic_Line* line,
CCGraphic_Point pl,
CCGraphic_Point pr);
void CCGraphic_draw_line(CCDeviceHandler* handler, CCGraphic_Line* line);
一个争论:
这样实现好不好啊?
typedef struct __CCGraphic_Line{ CCGraphic_Point* p_left; CCGraphic_Point* p_right; }CCGraphic_Line;笔者思考过,事实上,笔者第一代的OLED框架(当然,远远没有现在的那么完善,也远远没有现在的好,甚至还有bug)就是这样实现的。我既然跟上面的实现不一致,那显然,有好处也就有坏处。
我们需要思考的是——我们的对象指针和对象本身表达的含义的区别是什么。关于这个说法,婆说婆有理,公说公有理,笔者这里给出的看法是:
对象本身在结构体中的声明是一种上层抽象对底层对象的强所属权,也就是说,对于每一个整个结构体模板刻出来的结构体对象的成员而言,内部所拥有的点都是独一无二的。换而言之:这就是我的资源,不是借的,更不是偷的!所以现在笔者采用的抽象,更加像是线对点宣誓了主权,这就是线组成的点,没有任何可以商量的余地。
对象指针则是一种弱的引用,表达的是一种借用。上面使用指针占用的抽象,更加像是:借来了两个点,然后用一下这两个点来描述了一下一根直线。用完了对象释放干净了,也就作罢了,但是点本身不会消失。就像我们用一根笔连起来了两个点,组成了一根线,现在我们只是把线擦除了,但是点还在呢!它还可以用来做别的事情。
从内存占用上来看,在ARM32体系上,我们都知道指针的大小是32位,4个字节,所以,我们一个sizeof就能得到使用指针抽象的线也就是8个字节。是一个恒定的大小。对于现在笔者采用的抽象,则是2倍的CCGraphic_Point大小,随着不同的PointBaseType, Line自身的大小也会发生波动,在uint8_t设备上,我们一共是4个字节大小,比指针描述的小,在uint16_t上则是不分伯仲,对于超大设备Line的大小就会膨胀为指针实现的两倍。
但是,另一方面,正如我所说的,这样的资源只是借用,他必须存在于哪个地方,问题来了,你能保证你所使用的点总是有效的吗?
CCGraphic_Line l; { CCGraphic_Point tl; CCGraphic_Point br; CCGraphic_init_line(&l, tl, br); } // 在这里使用还安全嘛? CCGraphic_draw_line(&handle, &l);你也许知道你使用的对象是有效的,但是客户程序员呢?他不知道啊?随后应用层的程序因为非法的内存访问崩溃了(进入了Hard_Fault),他还要幸幸苦苦看你的实现,然后沮丧的调试了一天发现是库作者这个家伙居然只是借用点!最后代来的时间的开销是任何人都无法接受的,这样不确定的风险分明更加的剧烈。
笔者想要说的是:每一个设计都有它的优点和缺点,作为一个合格的程序员,不管是嵌入式程序员,还是架构设计师,都需要明确的表达自己资源的所属权,以及,不要违反“最小惊讶原则”(例子:这个怎么资源突然非法了!为什么库没有帮助我维护???)
实现我们的抽象
规避浮点数运算!这个是我早就说了的。我们需要请出的算法就是Bresenham (montana.edu)算法,这个算法本质上使用的是DDA算法,一种整数微分思维。我们对得到的微分做一次取整,得到的就是整数的点(这是可以接受的,我们没办法在一个LCD或者是OLED上绘制坐标为(1.25, 4.75)
的点,不是吗?)
为了化简,我们对绘制直线进行分类讨论
-
绘制一条垂直的线
-
绘制一条水平的线
-
绘制任意斜率的线
void CCGraphic_draw_line(CCDeviceHandler* handler, CCGraphic_Line* line)
{
// test if the vertical
if(line->p_left.x == line->p_right.x)
return __on_handle_vertical_line(handler, line);
if(line->p_left.y == line->p_right.y)
return __on_handle_horizental_line(handler, line);
return __pvt_BresenhamMethod_line(handler, line);
}
没想到吧,笔者就用了这几行,完成了这几个事情。好吧,我承认这样有点耍赖了。实际上内部还是颇为复杂,但是,绘制垂直还有水平的线是轻而易举的,试一试?来看看笔者的代码吧!
绘制垂直的和水平的线
/*
draw the lines that matches the equal x
*/
static void __on_handle_vertical_line(
CCDeviceHandler* handler,
CCGraphic_Line* line
)
{
PointBaseType max_y = max_uint16(line->p_left.y, line->p_right.y);
PointBaseType min_y = min_uint16(line->p_left.y, line->p_right.y);
CCGraphic_Point p;
p.x = line->p_left.x;
for(PointBaseType i = min_y; i <= max_y; i++)
{
p.y = i;
CCGraphic_draw_point(handler, &p);
}
}
static void __on_handle_horizental_line(
CCDeviceHandler* handler,
CCGraphic_Line* line
)
{
PointBaseType max_x = max_uint16(line->p_left.x, line->p_right.x);
PointBaseType min_x = min_uint16(line->p_left.x, line->p_right.x);
CCGraphic_Point p;
p.y = line->p_left.y;
for(PointBaseType i = min_x; i <= max_x; i++)
{
p.x = i;
CCGraphic_draw_point(handler, &p);
}
}
我下面来谈论一下一些要点:
解释一下max_uint16和min_uint16?
没啥好解释的啊?这个就是择取大者和小者,有啥好说的呢?
为什么变量没有像江科大那样一股脑堆在前面呢?
笔者可以给出充分的原因:我希望变量出现在它该出现的位置,比起来,你也不喜欢看变量一坨屎拉在了函数的前面,下面看实现的时候漫天找这个变量在哪里吧。没那个必要!但是这个需要看情况,如果作者实在不会哪怕一丁点的函数设计,把代码一股脑的堆到了一个函数里,那还不如江科大的变量写法!
为什么不考虑
{ PointBaseType max_y = max_uint16(line->p_left.y, line->p_right.y); PointBaseType min_y = min_uint16(line->p_left.y, line->p_right.y); for(PointBaseType i = min_y; i <= max_y; i++) { CCGraphic_Point p; p.x = line->p_left.x; p.y = i; CCGraphic_draw_point(handler, &p); } }
这个是经典的效率之争。你相信所有的编译器,都会意识到:“哦我的天,这个程序员是一个白痴,p的X坐标永远不会改变,这个白痴为什么要重新赋值一个相同的值max_y - min_y + 1次呢?”嘛? 你不敢!,你永远也不知道使用你的代码的人,在用着怎样的老毕等编译器,他对这样的优化足够迟钝,以至于他对你那可怜的栈来来回回弹弹压压,让你的程序性能被砍到惊呼国骂。你敢打赌使用你库的代码的人,足够的现代嘛?那么,不如让我们的表述更加的明白
{ PointBaseType max_x = max_uint16(line->p_left.x, line->p_right.x); PointBaseType min_x = min_uint16(line->p_left.x, line->p_right.x); CCGraphic_Point p; p.y = line->p_left.y; for(PointBaseType i = min_x; i <= max_x; i++) { p.x = i; CCGraphic_draw_point(handler, &p); } }
这样的代码的开销瞬间压到只剩下一次地址解引用和赋值操作了,一下子无论何种编译器,都能生成最为高效的字节码。
参数设计的时候,对于复杂抽象类型,使用指针还是使用结构体本身传递参数?
ARM32体系架构有16个寄存器,不同于x86老毕等,传递个结构体最后压内存去了,一些简单的POD类型(我们的Point就是一个简单的POD类型,只有数据没有方法)回直接解析内部的类型是整数,直接传送到寄存器中,将效率提升十几倍,而不用访问内存。这样看,对于一部分最为简单的结构体,直接传递对象本身不是一件特别耗操作的事情,但是,笔者仍然建议:如果你希望这个资源只是被借用一下,或者,表达传递的就是这个对象本身,他在ARM广阔的内存海洋是独一无二的话,使用指针,哪怕他就一个字节大小!
所以,为什么在函数前面的最前面添加static
可惜了我们的C语言程序设计表达私有只能使用static办法,这表明,这个函数只能在文件内部访问,实际上的函数签名会被独特标记,导致外部生成的签名无法对应于实际上被static修饰的函数,这也就意味着无法通过编译!他没办法认识这个被static修饰的函数。至于其他乱七八糟的什么重名问题,我负责的告诉你,不要指望所有编译器都会正确的反应你的UB行为,不然,你就会在“编译了半天发现被这个问题绊了一跤”和“这个程序的行为怎么这么诡异啊?不是跳转道我想要的函数”中二选一了,反正代价是你的一天被你的UB行为坑害(笑)
使用Bresenham算法完成任意斜率的绘制
// Bresenham's Line Algorithm, designed to avoid floating point calculations
// References: https://www.cs.montana.edu/courses/spring2009/425/dslectures/Bresenham.pdf
// https://www.bilibili.com/video/BV1364y1d7Lo
void __pvt_BresenhamMethod_line(CCDeviceHandler* handler, CCGraphic_Line* line)
{
#define __pvt_fast_draw_point(X, Y) \
do { \
p.x = X; \
p.y = Y; \
CCGraphic_draw_point(handler, &p); \
} while(0)
// Define initial points for the line: p_left and p_right represent the endpoints
int16_t startX = line->p_left.x;
int16_t startY = line->p_left.y;
int16_t endX = line->p_right.x;
int16_t endY = line->p_right.y;
// Flags to indicate transformations of coordinates
uint8_t isYInverted = 0, isXYInverted = 0;
{
// If the start point's X coordinate is greater than the end point's X, swap the points
if (startX > endX) {
// Swap the X and Y coordinates for the start and end points
swap_int16(&startX, &endX);
swap_int16(&startY, &endY);
}
// If the start point's Y coordinate is greater than the end point's Y, invert the Y coordinates
if (startY > endY) {
// Invert Y coordinates to make the line direction consistent in the first quadrant
startY = -startY;
endY = -endY;
// Set the flag indicating Y coordinates were inverted
isYInverted = 1;
}
// If the line's slope (dy/dx) is greater than 1, swap X and Y coordinates for a shallower slope
if (endY - startY > endX - startX) {
// Swap X and Y coordinates for both points
swap_int16(&startX, &startY);
swap_int16(&endX, &endY);
// Set the flag indicating both X and Y coordinates were swapped
isXYInverted = 1;
}
// Calculate differences (dx, dy) and the decision variables for Bresenham's algorithm
const int16_t dx = endX - startX;
const int16_t dy = endY - startY;
const int16_t incrE = 2 * dy; // Increment for eastward movement
const int16_t incrNE = 2 * (dy - dx); // Increment for northeastward movement
int16_t decision = 2 * dy - dx; // Initial decision variable
int16_t x = startX; // Starting X coordinate
int16_t y = startY; // Starting Y coordinate
// Draw the starting point and handle coordinate transformations based on flags
CCGraphic_Point p;
if (isYInverted && isXYInverted) {
__pvt_fast_draw_point(y, -x);
} else if (isYInverted) {
__pvt_fast_draw_point(x, -y);
} else if (isXYInverted) {
__pvt_fast_draw_point(y, x);
} else {
__pvt_fast_draw_point(x, y);
}
// Iterate through the X-axis to draw the rest of the line
while (x < endX) {
x++; // Increment X coordinate
if (decision < 0) {
decision += incrE; // Move eastward if decision variable is negative
} else {
y++; // Move northeastward if decision variable is positive or zero
decision += incrNE;
}
// Draw each point along the line with coordinate transformation as needed
if (isYInverted && isXYInverted) {
__pvt_fast_draw_point(y, -x);
} else if (isYInverted) {
__pvt_fast_draw_point(x, -y);
} else if (isXYInverted) {
__pvt_fast_draw_point(y, x);
} else {
__pvt_fast_draw_point(x, y);
}
}
}
#undef __pvt_fast_draw_point
}
好长一大串,先不必着急,我一步步慢慢说。实际上,这个算法除了使用DDA以外,还用了化未知为已知的办法。我的意思是:
// If the start point's X coordinate is greater than the end point's X, swap the points
if (startX > endX) {
// Swap the X and Y coordinates for the start and end points
swap_int16(&startX, &endX);
swap_int16(&startY, &endY);
}
// If the start point's Y coordinate is greater than the end point's Y, invert the Y coordinates
if (startY > endY) {
// Invert Y coordinates to make the line direction consistent in the first quadrant
startY = -startY;
endY = -endY;
// Set the flag indicating Y coordinates were inverted
isYInverted = 1;
}
首先,确保我们的线总是向正的,斜率总是大于0
// If the line's slope (dy/dx) is greater than 1, swap X and Y coordinates for a shallower slope
if (endY - startY > endX - startX) {
// Swap X and Y coordinates for both points
swap_int16(&startX, &startY);
swap_int16(&endX, &endY);
// Set the flag indicating both X and Y coordinates were swapped
isXYInverted = 1;
}
上面则是在斜率大于1的基础上,将变换映射到介于0 < k < 1的范围上。
最后,使用核心算法直接绘制
// Calculate differences (dx, dy) and the decision variables for Bresenham's algorithm
const int16_t dx = endX - startX;
const int16_t dy = endY - startY;
const int16_t incrE = 2 * dy; // Increment for eastward movement
const int16_t incrNE = 2 * (dy - dx); // Increment for northeastward movement
int16_t decision = 2 * dy - dx; // Initial decision variable
int16_t x = startX; // Starting X coordinate
int16_t y = startY; // Starting Y coordinate
// Draw the starting point and handle coordinate transformations based on flags
CCGraphic_Point p;
if (isYInverted && isXYInverted) {
__pvt_fast_draw_point(y, -x);
} else if (isYInverted) {
__pvt_fast_draw_point(x, -y);
} else if (isXYInverted) {
__pvt_fast_draw_point(y, x);
} else {
__pvt_fast_draw_point(x, y);
}
// Iterate through the X-axis to draw the rest of the line
while (x < endX) {
x++; // Increment X coordinate
if (decision < 0) {
decision += incrE; // Move eastward if decision variable is negative
} else {
y++; // Move northeastward if decision variable is positive or zero
decision += incrNE;
}
// Draw each point along the line with coordinate transformation as needed
if (isYInverted && isXYInverted) {
__pvt_fast_draw_point(y, -x);
} else if (isYInverted) {
__pvt_fast_draw_point(x, -y);
} else if (isXYInverted) {
__pvt_fast_draw_point(y, x); // 对角对称,互换XY即可变换
} else {
__pvt_fast_draw_point(x, y);
}
}
}
这个代码就是直接翻译了我给的PDF的算法,下面来聊一聊算法之外的:
使用宏来化简我们的工作
#define __pvt_fast_draw_point(X, Y) \ do { \ p.x = X; \ p.y = Y; \ CCGraphic_draw_point(handler, &p); \ } while(0)这个是一个简单的封装宏,为什么使用do..while请参考笔者之前的博客(协议篇)
C没有constexpr,没有模板,有的时候会显得十分贫瘠,所以,我们只好忍一下,使用宏完成重复的,0开销的工作。
绘制三角形和矩形
矩形
#ifndef CCGraphic_Rectangle_H
#define CCGraphic_Rectangle_H
#include "Graphic/base/CCGraphic_Base.h"
#include "Graphic/base/CCGraphic_Point/CCGraphic_Point.h"
typedef struct __CCGraphic_Rectangle{
CCGraphic_Point top_left;
CCGraphic_Point bottom_right;
}CCGraphic_Rectangle;
void CCGraphic_init_rectangle(
CCGraphic_Rectangle* rect, CCGraphic_Point tl, CCGraphic_Point br);
void CCGraphic_draw_rectangle(
CCDeviceHandler* handler, CCGraphic_Rectangle* rect);
void CCGraphic_drawfilled_rectangle(
CCDeviceHandler* handler, CCGraphic_Rectangle* rect);
#endif
三角形
#ifndef CCGraphic_Triangle_H
#define CCGraphic_Triangle_H
#include "Graphic/base/CCGraphic_Base.h"
#include "Graphic/base/CCGraphic_Point/CCGraphic_Point.h"
typedef struct __CCGraphic_Triangle
{
CCGraphic_Point p1;
CCGraphic_Point p2;
CCGraphic_Point p3;
}CCGraphic_Triangle;
void CCGraphic_init_triangle(
CCGraphic_Triangle* triangle,
CCGraphic_Point p1,
CCGraphic_Point p2,
CCGraphic_Point p3
);
void CCGraphic_draw_triangle(
CCDeviceHandler* handle,
CCGraphic_Triangle* triangle
);
void CCGraphic_drawfilled_triangle(
CCDeviceHandler* handle,
CCGraphic_Triangle* triangle
);
#endif
实现
我们还是使用Bresenham算法和Franklin算法完成我们对三角形和矩形的绘制
#include "Graphic/base/CCGraphic_Triangle/CCGraphic_Triangle.h"
#include "Graphic/base/CCGraphic_Line/CCGraphic_Line.h"
#include "Graphic/CCGraphic_device_adapter.h"
#include "Graphic/common/CCGraphic_Utils.h"
void CCGraphic_init_triangle(
CCGraphic_Triangle* triangle,
CCGraphic_Point p1,
CCGraphic_Point p2,
CCGraphic_Point p3
)
{
triangle->p1 = p1;
triangle->p2 = p2;
triangle->p3 = p3;
}
void CCGraphic_draw_triangle(
CCDeviceHandler* handle,
CCGraphic_Triangle* triangle
)
{
CCGraphic_Line line;
CCGraphic_init_line(&line, triangle->p1, triangle->p2);
CCGraphic_draw_line(handle, &line);
handle->operations.update_device_function(handle);
CCGraphic_init_line(&line, triangle->p2, triangle->p3);
CCGraphic_draw_line(handle, &line);
handle->operations.update_device_function(handle);
CCGraphic_init_line(&line, triangle->p1, triangle->p3);
CCGraphic_draw_line(handle, &line);
}
static uint8_t __pvt_is_in_triangle(
int16_t* triangles_x,
int16_t* triangles_y,
CCGraphic_Point* p)
{
uint8_t is_in = 0;
/*此算法由W. Randolph Franklin提出*/
/*参考链接:https://wrfranklin.org/Research/Short_Notes/pnpoly.html*/
for (uint8_t i = 0, j = 2; i < 3; j = i++)
{
if (((triangles_y[i] > p->y) != (triangles_y[j] > p->y)) &&
(p->x < (triangles_x[j] - triangles_x[i]) *
(p->y - triangles_y[i]) / (triangles_y[j] - triangles_y[i]) +
triangles_x[i]))
{
is_in = !is_in;
}
}
return is_in;
}
void CCGraphic_drawfilled_triangle(
CCDeviceHandler* handle,
CCGraphic_Triangle* triangle
)
{
int16_t triangles_x[] =
{triangle->p1.x, triangle->p2.x, triangle->p3.x};
int16_t triangles_y[] =
{triangle->p1.y, triangle->p2.y, triangle->p3.y};
int16_t minX = find_int16min(triangles_x, 3);
int16_t minY = find_int16min(triangles_y, 3);
int16_t maxX = find_int16max(triangles_x, 3);
int16_t maxY = find_int16max(triangles_y, 3);
CCGraphic_Point p;
p.x = minX;
p.y = minY;
for(int16_t i = minX; i < maxX; i++)
{
for(int16_t j = minY; j < maxY; j++)
{
p.x = i;
p.y = j;
if(__pvt_is_in_triangle(triangles_x, triangles_y, &p))
{
CCGraphic_draw_point(handle, &p);
}
}
}
}
#include "Graphic/base/CCGraphic_Rectangle/CCGraphic_Rectangle.h"
#include "Graphic/base/CCGraphic_Line/CCGraphic_Line.h"
void CCGraphic_init_rectangle(
CCGraphic_Rectangle* rect, CCGraphic_Point tl, CCGraphic_Point br)
{
rect->top_left = tl;
rect->bottom_right = br;
}
void CCGraphic_draw_rectangle(
CCDeviceHandler* handler, CCGraphic_Rectangle* rect)
{
CCGraphic_Line l;
CCGraphic_Point tmp;
// draw top, set tmp as the top_right
tmp.x = rect->bottom_right.x;
tmp.y = rect->top_left.y;
CCGraphic_init_line(&l, rect->top_left, tmp);
CCGraphic_draw_line(handler, &l);
// draw right
CCGraphic_init_line(&l, tmp, rect->bottom_right);
CCGraphic_draw_line(handler, &l);
// draw left
tmp.x = rect->top_left.x;
tmp.y = rect->bottom_right.y;
CCGraphic_init_line(&l, rect->top_left, tmp);
CCGraphic_draw_line(handler, &l);
// draw bottom
CCGraphic_init_line(&l,tmp, rect->bottom_right);
CCGraphic_draw_line(handler, &l);
}
void CCGraphic_drawfilled_rectangle(
CCDeviceHandler* handler, CCGraphic_Rectangle* rect)
{
CCGraphic_Point p;
for(PointBaseType
iterate_x = rect->top_left.x;
iterate_x <= rect->bottom_right.x; iterate_x++)
{
p.x = iterate_x;
for(PointBaseType
iterate_y = rect->top_left.y;
iterate_y <= rect->bottom_right.y; iterate_y++)
{
p.y = iterate_y;
CCGraphic_draw_point(handler, &p);
}
}
}
小问题:提示,矩形的填充绘制是可以优化,你认为应该如何优化呢?(提示:我们是不是用错了device的功能了?)(可以在评论区回答的)
绘制圆,圆弧和椭圆
没有什么特殊的,笔者出于一些人上不去github,先把代码放到这里。
MCU_Libs/OLED/library/Graphic/base at main · Charliechen114514/MCU_Libs (github.com)
#ifndef CCGraphic_Arc_H
#define CCGraphic_Arc_H
#include "Graphic/base/CCGraphic_Base.h"
#include "Graphic/base/CCGraphic_Point/CCGraphic_Point.h"
typedef struct __CCGraphic_Arc{
CCGraphic_Point center;
PointBaseType radius;
int16_t start_degree;
int16_t end_degree;
}CCGraphic_Arc;
void CCGraphic_init_CCGraphic_Arc(
CCGraphic_Arc* handle,
CCGraphic_Point center,
PointBaseType radius,
int16_t start_degree,
int16_t end_degree
);
void CCGraphic_draw_arc(
CCDeviceHandler* handler,
CCGraphic_Arc* handle
);
void CCGraphic_drawfilled_arc(
CCDeviceHandler* handler,
CCGraphic_Arc* handle
);
#endif
#ifndef __CCGraphic_Circle_H
#define __CCGraphic_Circle_H
#include "Graphic/base/CCGraphic_Base.h"
#include "Graphic/base/CCGraphic_Point/CCGraphic_Point.h"
typedef struct __CCGraphic_Circle
{
CCGraphic_Point center;
PointBaseType radius;
}CCGraphic_Circle;
void CCGraphic_init_circle(CCGraphic_Circle* circle, CCGraphic_Point c, uint8_t radius);
void CCGraphic_draw_circle(CCDeviceHandler* handler, CCGraphic_Circle* circle);
void CCGraphic_drawfilled_circle(CCDeviceHandler* handler, CCGraphic_Circle* circle);
#endif
#ifndef CCGraphic_Ellipse_H
#define CCGraphic_Ellipse_H
#include "Graphic/base/CCGraphic_Base.h"
#include "Graphic/base/CCGraphic_Point/CCGraphic_Point.h"
typedef struct __CCGraphic_Ellipse{
CCGraphic_Point center;
PointBaseType X_Radius;
PointBaseType Y_Radius;
}CCGraphic_Ellipse;
void CCGraphic_init_ellipse(
CCGraphic_Ellipse* handle,
CCGraphic_Point center,
PointBaseType X_Radius,
PointBaseType Y_Radius
);
void CCGraphic_draw_ellipse(
CCDeviceHandler* handler,
CCGraphic_Ellipse* ellipse
);
void CCGraphic_drawfilled_ellipse(
CCDeviceHandler* handler,
CCGraphic_Ellipse* ellipse
);
#endif
实现如下
#include "Graphic/base/CCGraphic_Arc/CCGraphic_Arc.h"
#include <math.h>
void CCGraphic_init_CCGraphic_Arc(
CCGraphic_Arc* handle,
CCGraphic_Point center,
PointBaseType radius,
int16_t start_degree,
int16_t end_degree
)
{
handle->center = center;
handle->end_degree = end_degree;
handle->start_degree = start_degree;
handle->radius = radius;
}
static uint8_t __pvt_is_in_angle(int16_t x, int16_t y, int16_t start, int16_t end)
{
int16_t point_angle = (atan2(y, x) / 3.14 * 180);
// 笔者的一个更加清晰的写法
// if (start < end) //起始角度小于终止角度的情况
// {
// /*如果指定角度在起始终止角度之间,则判定指定点在指定角度*/
// if (point_angle >= start && point_angle <= end)
// {
// return 1;
// }
// }
// else //起始角度大于于终止角度的情况
// {
// /*如果指定角度大于起始角度或者小于终止角度,则判定指定点在指定角度*/
// if (point_angle >= start || point_angle <= end)
// {
// return 1;
// }
// }
// return 0;
return start < end ?
(start < point_angle && point_angle < end):
(start > point_angle || point_angle > end);
}
#define DRAW_OFFSET_POINT(offsetx, offsety) \
do{\
point.x = handle->center.x + (offsetx);\
point.y = handle->center.y + (offsety);\
CCGraphic_draw_point(handler, &point);\
}while(0)
#define DRAW_IF_IN(offsetx, offsety) \
do{\
if (__pvt_is_in_angle((offsetx), (offsety), start_angle, end_angle)) {\
DRAW_OFFSET_POINT(offsetx, offsety);\
}\
}while(0)
void CCGraphic_draw_arc(
CCDeviceHandler* handler,
CCGraphic_Arc* handle
)
{
/*此函数借用Bresenham算法画圆的方法*/
int16_t x = 0;
int16_t y = handle->radius;
int16_t d = 1 - y;
CCGraphic_Point point;
const int16_t start_angle = handle->start_degree;
const int16_t end_angle = handle->end_degree;
/*在画圆的每个点时,判断指定点是否在指定角度内,在,则画点,不在,则不做处理*/
DRAW_IF_IN(x, y);
DRAW_IF_IN(-x, -y);
DRAW_IF_IN(y, x);
DRAW_IF_IN(-y, -x);
while (x < y) //遍历X轴的每个点
{
x ++;
if (d < 0) //下一个点在当前点东方
{
d += 2 * x + 1;
}
else //下一个点在当前点东南方
{
y --;
d += 2 * (x - y) + 1;
}
/*在画圆的每个点时,判断指定点是否在指定角度内,在,则画点,不在,则不做处理*/
DRAW_IF_IN(x, y);
DRAW_IF_IN(y, x);
DRAW_IF_IN(-x, -y);
DRAW_IF_IN(-y, -x);
DRAW_IF_IN(x, -y);
DRAW_IF_IN(y, -x);
DRAW_IF_IN(-x, y);
DRAW_IF_IN(-y, x);
}
}
void CCGraphic_drawfilled_arc(
CCDeviceHandler* handler,
CCGraphic_Arc* handle
)
{
/*此函数借用Bresenham算法画圆的方法*/
int16_t x = 0;
int16_t y = handle->radius;
int16_t d = 1 - y;
CCGraphic_Point point;
const int16_t start_angle = handle->start_degree;
const int16_t end_angle = handle->end_degree;
point.x = x;
point.y = y;
/*在画圆的每个点时,判断指定点是否在指定角度内,在,则画点,不在,则不做处理*/
DRAW_IF_IN(x, y);
DRAW_IF_IN(-x, -y);
DRAW_IF_IN(y, x);
DRAW_IF_IN(-y, -x);
/*遍历起始点Y坐标*/
for (int16_t j = -y; j < y; j ++)
{
/*在填充圆的每个点时,判断指定点是否在指定角度内,在,则画点,不在,则不做处理*/
DRAW_IF_IN(0, j);
}
while (x < y) //遍历X轴的每个点
{
x ++;
if (d < 0) //下一个点在当前点东方
{
d += 2 * x + 1;
}
else //下一个点在当前点东南方
{
y --;
d += 2 * (x - y) + 1;
}
/*在画圆的每个点时,判断指定点是否在指定角度内,在,则画点,不在,则不做处理*/
DRAW_IF_IN(x, y);
DRAW_IF_IN(y, x);
DRAW_IF_IN(-x, -y);
DRAW_IF_IN(-y, -x);
DRAW_IF_IN(x, -y);
DRAW_IF_IN(y, -x);
DRAW_IF_IN(-x, y);
DRAW_IF_IN(-y, x);
/*遍历中间部分*/
for (int16_t j = -y; j < y; j ++)
{
/*在填充圆的每个点时,判断指定点是否在指定角度内,在,则画点,不在,则不做处理*/
DRAW_IF_IN(x, j);
DRAW_IF_IN(-x, j);
}
/*遍历两侧部分*/
for (int16_t j = -x; j < x; j ++)
{
/*在填充圆的每个点时,判断指定点是否在指定角度内,在,则画点,不在,则不做处理*/
DRAW_IF_IN(y, j);
DRAW_IF_IN(-y, j);
}
}
}
#undef DRAW_OFFSET_POINT
#undef DRAW_IF_IN
#include "Graphic/base/CCGraphic_Ellipse/CCGraphic_Ellipse.h"
void CCGraphic_init_ellipse(
CCGraphic_Ellipse* handle,
CCGraphic_Point center,
PointBaseType X_Radius,
PointBaseType Y_Radius
)
{
handle->center = center;
handle->X_Radius = X_Radius;
handle->Y_Radius = Y_Radius;
}
#define DRAW_OFFSET_POINT(offsetx, offsety) \
do{\
point.x = ellipse->center.x + (offsetx);\
point.y = ellipse->center.y + (offsety);\
CCGraphic_draw_point(handler, &point);\
}while(0)
#define SQUARE(X) ((X) * (X))
void CCGraphic_draw_ellipse(
CCDeviceHandler* handler,
CCGraphic_Ellipse* ellipse
)
{
const int16_t x_radius = ellipse->X_Radius;
const int16_t y_radius = ellipse->Y_Radius;
// Bresenham's Ellipse Algorithm to avoid costly floating point calculations
// Reference: https://blog.csdn.net/myf_666/article/details/128167392
int16_t x = 0;
int16_t y = y_radius;
const int16_t y_radius_square = SQUARE(y_radius);
const int16_t x_radius_square = SQUARE(x_radius);
// Initial decision variable for the first region of the ellipse
float d1 = y_radius_square + x_radius_square * (-y_radius + 0.5);
// Draw initial points on the ellipse (4 points due to symmetry)
CCGraphic_Point point;
DRAW_OFFSET_POINT(x, y);
DRAW_OFFSET_POINT(-x, -y);
DRAW_OFFSET_POINT(-x, y);
DRAW_OFFSET_POINT(x, -y);
// Draw the middle part of the ellipse (first region)
while (y_radius_square * (x + 1) < x_radius_square * (y - 0.5)) {
if (d1 <= 0) { // Next point is to the east of the current point
d1 += y_radius_square * (2 * x + 3);
} else { // Next point is southeast of the current point
d1 += y_radius_square * (2 * x + 3) + x_radius_square * (-2 * y + 2);
y--;
}
x++;
// Draw ellipse arc for each point in the current region
DRAW_OFFSET_POINT(x, y);
DRAW_OFFSET_POINT(-x, -y);
DRAW_OFFSET_POINT(-x, y);
DRAW_OFFSET_POINT(x, -y);
}
// Draw the two sides of the ellipse (second region)
float d2 = SQUARE(y_radius * (x + 0.5)) + SQUARE(x_radius * (y - 1)) - x_radius_square * y_radius_square;
while (y > 0) {
if (d2 <= 0) { // Next point is to the east of the current point
d2 += y_radius_square * (2 * x + 2) + x_radius_square * (-2 * y + 3);
x++;
} else { // Next point is southeast of the current point
d2 += x_radius_square * (-2 * y + 3);
}
y--;
// Draw ellipse arc for each point on the sides
DRAW_OFFSET_POINT(x, y);
DRAW_OFFSET_POINT(-x, -y);
DRAW_OFFSET_POINT(-x, y);
DRAW_OFFSET_POINT(x, -y);
}
}
void CCGraphic_drawfilled_ellipse(
CCDeviceHandler* handler,
CCGraphic_Ellipse* ellipse
)
{
const int16_t x_radius = ellipse->X_Radius;
const int16_t y_radius = ellipse->Y_Radius;
// Bresenham's Ellipse Algorithm to avoid costly floating point calculations
// Reference: https://blog.csdn.net/myf_666/article/details/128167392
int16_t x = 0;
int16_t y = y_radius;
const int16_t y_radius_square = SQUARE(y_radius);
const int16_t x_radius_square = SQUARE(x_radius);
// Initial decision variable for the first region of the ellipse
float d1 = y_radius_square + x_radius_square * (-y_radius + 0.5);
CCGraphic_Point point;
// Fill the ellipse by drawing vertical lines in the specified range (filled area)
for (int16_t j = -y; j < y; j++) {
// Draw vertical lines to fill the area of the ellipse
DRAW_OFFSET_POINT(0, j);
DRAW_OFFSET_POINT(0, j);
}
// Draw initial points on the ellipse (4 points due to symmetry)
DRAW_OFFSET_POINT(x, y);
DRAW_OFFSET_POINT(-x, -y);
DRAW_OFFSET_POINT(-x, y);
DRAW_OFFSET_POINT(x, -y);
// Draw the middle part of the ellipse (first region)
while (y_radius_square * (x + 1) < x_radius_square * (y - 0.5)) {
if (d1 <= 0) { // Next point is to the east of the current point
d1 += y_radius_square * (2 * x + 3);
} else { // Next point is southeast of the current point
d1 += y_radius_square * (2 * x + 3) + x_radius_square * (-2 * y + 2);
y--;
}
x++;
// Fill the ellipse by drawing vertical lines in the current range
for (int16_t j = -y; j < y; j++) {
DRAW_OFFSET_POINT(x, j);
DRAW_OFFSET_POINT(-x, j);
}
// Draw ellipse arc for each point in the current region
DRAW_OFFSET_POINT(x, y);
DRAW_OFFSET_POINT(-x, -y);
DRAW_OFFSET_POINT(-x, y);
DRAW_OFFSET_POINT(x, -y);
}
// Draw the two sides of the ellipse (second region)
float d2 = SQUARE(y_radius * (x + 0.5)) + SQUARE(x_radius * (y - 1)) - x_radius_square * y_radius_square;
while (y > 0) {
if (d2 <= 0) { // Next point is to the east of the current point
d2 += y_radius_square * (2 * x + 2) + x_radius_square * (-2 * y + 3);
x++;
} else { // Next point is southeast of the current point
d2 += x_radius_square * (-2 * y + 3);
}
y--;
// Fill the ellipse by drawing vertical lines in the current range
for (int16_t j = -y; j < y; j++) {
DRAW_OFFSET_POINT(x, j);
DRAW_OFFSET_POINT(-x, j);
}
// Draw ellipse arc for each point on the sides
DRAW_OFFSET_POINT(x, y);
DRAW_OFFSET_POINT(-x, -y);
DRAW_OFFSET_POINT(-x, y);
DRAW_OFFSET_POINT(x, -y);
}
}
#undef DRAW_OFFSET_POINT
#undef SQUARE
#include "Graphic/base/CCGraphic_Circle/CCGraphic_Circle.h"
#include "Graphic/CCGraphic_device_adapter.h"
#include "Graphic/common/CCGraphic_Utils.h"
void CCGraphic_init_circle(
CCGraphic_Circle* circle, CCGraphic_Point c, uint8_t radius)
{
circle->center = c;
circle->radius = radius;
}
#define DRAW_OFFSET_POINT(point, offsetx, offsety) \
do { \
point.x = circle->center.x + (offsetx); \
point.y = circle->center.y + (offsety); \
CCGraphic_draw_point(handler, &point);}while(0)
void CCGraphic_draw_circle(
CCDeviceHandler* handler, CCGraphic_Circle* circle)
{
/*参考文档:https://www.cs.montana.edu/courses/spring2009/425/dslectures/Bresenham.pdf*/
/*参考教程:https://www.bilibili.com/video/BV1VM4y1u7wJ*/
CCGraphic_Point p;
int16_t d = 1 - circle->radius;
int16_t x = 0;
int16_t y = circle->radius;
DRAW_OFFSET_POINT(p, x, y);
DRAW_OFFSET_POINT(p, -x, -y);
DRAW_OFFSET_POINT(p, y, x);
DRAW_OFFSET_POINT(p, -y, -x);
while(x < y)
{
x++;
if(d < 0){ d += 2 * x + 1;}
else {y--; d += 2 * (x - y) + 1;}
DRAW_OFFSET_POINT(p, x, y);
DRAW_OFFSET_POINT(p, y, x);
DRAW_OFFSET_POINT(p, -x, -y);
DRAW_OFFSET_POINT(p, -y, -x);
DRAW_OFFSET_POINT(p, x, -y);
DRAW_OFFSET_POINT(p, y, -x);
DRAW_OFFSET_POINT(p, -x, y);
DRAW_OFFSET_POINT(p, -y, x);
}
}
void CCGraphic_drawfilled_circle(CCDeviceHandler* handler, CCGraphic_Circle* circle)
{
CCGraphic_Point p;
int16_t d = 1 - circle->radius;
int16_t x = 0;
int16_t y = circle->radius;
DRAW_OFFSET_POINT(p, x, y);
DRAW_OFFSET_POINT(p, -x, -y);
DRAW_OFFSET_POINT(p, y, x);
DRAW_OFFSET_POINT(p, -y, -x);
for(int16_t i = -y; i < y; i++)
DRAW_OFFSET_POINT(p, 0, i);
while(x < y)
{
x++;
if(d < 0){ d += 2 * x + 1;}
else {y--; d += 2 * (x - y) + 1;}
DRAW_OFFSET_POINT(p, x, y);
DRAW_OFFSET_POINT(p, y, x);
DRAW_OFFSET_POINT(p, -x, -y);
DRAW_OFFSET_POINT(p, -y, -x);
DRAW_OFFSET_POINT(p, x, -y);
DRAW_OFFSET_POINT(p, y, -x);
DRAW_OFFSET_POINT(p, -x, y);
DRAW_OFFSET_POINT(p, -y, x);
for(int16_t i = -y; i < y; i++)
{
DRAW_OFFSET_POINT(p, x, i);
DRAW_OFFSET_POINT(p, -x, i);
}
for(int16_t i = -x; i < x; i++)
{
DRAW_OFFSET_POINT(p, y, i);
DRAW_OFFSET_POINT(p, -y, i);
}
}
}
#undef DRAW_OFFSET_POINT
现在我们可以上测试了
继续我们的测试
#include "Test/GraphicTest/graphic_test.h"
#include "Graphic/base/CCGraphic_Point/CCGraphic_Point.h"
#include "Graphic/base/CCGraphic_Line/CCGraphic_Line.h"
#include "Graphic/base/CCGraphic_Circle/CCGraphic_Circle.h"
#include "Graphic/base/CCGraphic_Rectangle/CCGraphic_Rectangle.h"
#include "Graphic/base/CCGraphic_Triangle/CCGraphic_Triangle.h"
#include "Graphic/base/CCGraphic_Ellipse/CCGraphic_Ellipse.h"
#include "Graphic/base/CCGraphic_Arc/CCGraphic_Arc.h"
void on_test_draw_points(CCDeviceHandler* handle)
{
CCGraphic_Point point;
CCGraphic_init_point(&point, 0, 0);
for(uint8_t i = 0; i < 20; i++)
{
point.x = i;
point.y = i * 2;
CCGraphic_draw_point(handle, &point);
}
handle->operations.update_device_function(handle);
}
void on_test_draw_line(CCDeviceHandler* handle)
{
CCGraphic_Line l;
CCGraphic_Point pleft;
CCGraphic_Point pright;
// try vertical
pleft.x = 5;
pleft.y = 0;
pright.x = pleft.x;
pright.y = 63;
CCGraphic_init_line(&l, pleft, pright);
CCGraphic_draw_line(handle, &l);
// try horizontal
pleft.x = 0;
pleft.y = 5;
pright.x = 120;
pright.y = pleft.y;
CCGraphic_init_line(&l, pleft, pright);
CCGraphic_draw_line(handle, &l);
// try different
pleft.x = 0;
pleft.y = 10;
pright.x = 105;
pright.y = 63;
CCGraphic_init_line(&l, pleft, pright);
CCGraphic_draw_line(handle, &l);
handle->operations.update_device_function(handle);
}
void on_test_draw_circle(CCDeviceHandler* handle)
{
CCGraphic_Circle c;
CCGraphic_Point p;
p.x = 64;
p.y = 32;
CCGraphic_init_circle(&c, p, 10);
CCGraphic_drawfilled_circle(handle, &c);
p.x = 10;
p.y = 32;
CCGraphic_init_circle(&c, p, 5);
CCGraphic_draw_circle(handle, &c);
handle->operations.update_device_function(handle);
}
void on_test_draw_rectangle(CCDeviceHandler* handle)
{
CCGraphic_Rectangle rect;
CCGraphic_Point tl;
CCGraphic_Point br;
tl.x = 5;
tl.y = 5;
br.x = 20;
br.y = 20;
CCGraphic_init_rectangle(&rect, tl, br);
CCGraphic_draw_rectangle(handle, &rect);
tl.x = 21;
tl.y = 21;
br.x = 50;
br.y = 50;
CCGraphic_init_rectangle(&rect, tl, br);
CCGraphic_drawfilled_rectangle(handle, &rect);
handle->operations.update_device_function(handle);
}
void on_test_draw_triangle(CCDeviceHandler* handle)
{
CCGraphic_Triangle triangle;
CCGraphic_Point p1;
CCGraphic_Point p2;
CCGraphic_Point p3;
p1.x = 10;
p1.y = 10;
p2.x = 15;
p2.y = 5;
p3.x = 80;
p3.y = 40;
CCGraphic_init_triangle(&triangle, p1, p3, p2);
CCGraphic_drawfilled_triangle(handle, &triangle);
handle->operations.update_device_function(handle);
}
void on_test_draw_ellipse(CCDeviceHandler* handle)
{
CCGraphic_Ellipse ellipse;
CCGraphic_Point p;
p.x = 20;
p.y = 32;
CCGraphic_init_ellipse(&ellipse, p, 10, 30);
CCGraphic_draw_ellipse(handle, &ellipse);
p.x = 80;
p.y = 32;
CCGraphic_init_ellipse(&ellipse, p, 40, 30);
CCGraphic_drawfilled_ellipse(handle, &ellipse);
handle->operations.update_device_function(handle);
}
void on_test_draw_arc(CCDeviceHandler* handle)
{
CCGraphic_Arc arc;
CCGraphic_Point p;
p.x = 64;
p.y = 32;
CCGraphic_init_CCGraphic_Arc(&arc, p, 40, -20, 40);
CCGraphic_draw_arc(handle, &arc);
handle->operations.update_device_function(handle);
}
在main.c中就可以这样调用
on_test_draw_points(handler);
HAL_Delay(1000);
on_test_draw_line(handler);
HAL_Delay(1000);
on_test_draw_circle(handler);
HAL_Delay(1000);
on_test_draw_rectangle(handler);
HAL_Delay(1000);
on_test_draw_triangle(handler);
HAL_Delay(1000);
on_test_draw_ellipse(handler);
HAL_Delay(1000);
on_test_draw_arc(handler);
完整测试视频
目录导览