Bootstrap

c# 点云效果

using UnityEngine;
using System.Collections;
using System.Collections.Generic;


public class MESHRENDER : MonoBehaviour {




//显示网格使用
public GameObject gaModelMain = null;
private Mesh mesh = null;
private Vector3[] vertices;
private int[] triangles;
private int[] indexBuffer;
private Vector3[] lines;
private int nBaseVers = 65000;
private GameObject gaTrigers;
private int nMaxTriger = 0;
private int  nYuShu = 0;
private Transform[] tro;
// Use this for initialization
void Start () {
fnLineInit ();
}

// Update is called once per frame
void Update () {

}
#region 绘制点状网格初始化
void fnLineInit()
{
if (!gaModelMain)
return;


//获取该物体下面的子物体
int tempCountChild = gaModelMain.transform.childCount;
tro = new Tra

;