- using UnityEngine;
- using System.Collections;
- public class Recompile : MonoBehaviour
- {
- private string platform = string.Empty;
- // Use this for initialization
- void Start()
- {
- DebugPlatformMesaage();
- }
- void DebugPlatformMesaage()
- {
- #if UNITY_EDITOR
- platform = "hi,大家好,我是在unity编辑模式下";
- #elif UNITY_XBOX360
- platform="hi,大家好,我在XBOX360平台";
- #elif UNITY_IPHONE
- platform="hi,大家好,我是IPHONE平台";
- #elif UNITY_ANDROID
- platform="hi,大家好,我是ANDROID平台";
- #elif UNITY_STANDALONE_OSX
- platform="hi,大家好,我是OSX平台";
- #elif UNITY_STANDALONE_WIN
- platform="hi,大家好,我是Windows平台";
- #endif
- Debug.Log("Current Platform:" + platform);
- }
- }