LineRenderer
LineRenderer 线渲染器
LineRenderer 线渲染器
Shader:
// Upgrade NOTE: replaced ‘mul(UNITY_MATRIX_MVP,)’ with 'UnityObjectToClipPos()’
Shader “AngryBots/FX/LaserScope” {
Properties {
_MainTex (“MainTex”, 2D) = “white”
_NoiseTex (“NoiseTex”, 2D) = “white”
}
CGINCLUDE
#include "UnityCG.cginc"
sampler2D _MainTex;
sampler2D _NoiseTex;
half4 _MainTex_ST;
half4 _NoiseTex_ST;
fixed4 _TintColor;
struct v2f {
half4 pos : SV_POSITION;
half4 uv : TEXCOORD0;
};
v2f vert(appdata_full v)
{
v2f o;
o.pos = UnityObjectToClipPos (v.vertex);
o.uv.xy = TRANSFORM_TEX(v.texcoord, _MainTex);
o.uv.zw = TRANSFORM_TEX(v.texcoord, _NoiseTex);
return o;
}
fixed4 frag( v2f i ) : COLOR
{