iOS GCDAsyncUdpSocket UDP 建立连接,实现组播
导入框架 #import “GCDAsyncUdpSocket.h”,
接收代理 @interface RootViewController : UIViewController< GCDAsyncUdpSocketDelegate>
- (void)viewDidLoad {
[super viewDidLoad];
[self initSendUDPSocket];
[self initReceiveUDPSocket];
}
// 初始化发送 UDP socket
-(void)initSendUDPSocket{
self.sendUDPSocket = [[GCDAsyncUdpSocket alloc] initWithDelegate:self delegateQueue:dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)];
NSError * error = nil;
[self.sendUDPSocket bindToPort:8888 error:&error];// bindToPort:是服务器的port
if (error) { //监听错误打印错误信息
NSLog(@"error:%@",error);
}else { //监听成功则开始接收信息
[self.sendUDPSocket enableBroadcast:YES error:nil]; // !!!!!!开启组播
if (error) {
NSLog(@"开启组播失败: %@",error);
}
[self sendUDPData:@"DDC"];
}
}
// 初始化接收 UDP socket( 从另外一个 port 返回数据)
-(void)initReceiveUDPSocket{
self.receiveUDPSocket = [[GCDAsyncUdpSocket alloc] initWithDelegate:self delegateQueue:dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)];
NSError * error = nil;
[self.receiveUDPSocket bindToPort:8899 error:&error];
if (error) { //监听错误打印错误信息
NSLog(@"error:%@",error);
}else { //监听成功则开始接收信息
[self.receiveUDPSocket beginReceiving:&error];// 一直接收
// [self.receiveUDPSocket receiveOnce:&error]; (只接收一次)
}
}
// 发送UDP
-(void)sendUDPData:(NSString *)str
{
NSLog(@"to ddc : %@",str);
NSData *data =[str dataUsingEncoding:NSUTF8StringEncoding];
[self.sendUDPSocket sendData:data toHost:@"255.255.255.255" port:8888 withTimeout:-1 tag:0]; // 注意:这里的发送也是异步的,"255.255.255.255",是组播方式,withTimeout设置成-1代表超时时间为-1,即永不超时;
}
- (void)udpSocket:(GCDAsyncUdpSocket *)sock didSendDataWithTag:(long)tag
{
NSLog(@"发送信息成功");
}
- (void)udpSocket:(GCDAsyncUdpSocket *)sock didNotSendDataWithTag:(long)tag dueToError:(NSError *)error
{
NSLog(@"发送信息失败");
}
- (void)udpSocket:(GCDAsyncUdpSocket *)sock didReceiveData:(NSData *)data fromAddress:(NSData *)address withFilterContext:(id)filterContext
{
NSString *aStr = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];
NSLog(@"接收到消息: %@",aStr);
}