鄙人第一次做游戏,现在主线剧情未开启,但一些副本已经写好啦,可以稍微玩一玩,因为1.0仍在制作,所以一些作弊已经开开了
作弊:
1.温泉刷经验速度最快
2.第一个技能已经给与
代码(可以在任意c++编译器上编译):
注意:如果遇到些沙雕的东西,那就是道标愚公做的哦
/*
关于所有函数的解释
main12:主界面
main: 一开始进入的主界面
board: 一些选项
其它的可以百度一下,都是英文(有些是拼音)
有重要的变量
option:通用选择
游戏说明:
此游戏包含很多玩法
有迷宫,技能,等级制,战斗等等
可以自由去探索
*/
#include <bits/stdc++.h>
#include <iostream>
#include <cstdio>
#include <string>
#include <cstring>
#include <stdlib.h>
#include <time.h>
#include <windows.h>
#include <conio.h>
using namespace std;
int main12();
void start();
void board();
void maps();
void bag();//bug 可以先看一下,不知道出了什么问题
void equips();//装备 未完成
void skill_board();//技能板 未完成
void lingdong();
void zhanchang();//未完成
void shenming();
void huo();
void bin();//未完成
void jin();//未完成
void shu();//未完成
void lu();//未完成
void equip_bag();//未完成
int shanghai(double gong);
int jianshang(double fang);
int boss_shanghai(double gong);
void pretreatment();
void ten();
void eleven();
void twelve();
void thirteen();
void fourteen();
void fifteen();
const int N=1e3+10;
int zhuangbei[N];
/*
最高级 神的庇护
第二级:
荆棘护甲 熔岩拳套 流水灵甲 重金宝剑 土流盾
第三级:
木藤鞭 熔岩枪 水灵环 金剑
*/
struct op
{
string name;
string lei;
string fangyu;
string gongji;
} equip_attributes[N];
struct xh
{
int cnn;
string bag;
} bags[N];
struct xu
{
int cnn;
string boxx;
} boxs[N];
bool jineng[100]= {
0,1,0,0,0,0,0}; //
int grade=1;
int blood[101]= {
0,100};
int experience[101];
string name;
int option,attribute[5],attributes,flag_box[N],flag_bag[N],exits,savage,times,attack[N],defense[N];
int jinyan;
int baoji=5;
int sum_level[101]= {
};
bool ops[N];
string head,body,trousers,shoes;
int shushen;
string shengfen;
int fang(string shengfen)
{
if(shengfen[0] == '#')
{
return 1;
}
int year = 0;
int a1 = (shengfen[6] - '0') * 1000;
int a2 = (shengfen[7] - '0') * 100;
int a3 = (shengfen[8] - '0') * 10;
int s4 = (shengfen[9] - '0') * 1;
year = a1 + a2 + a3 + s4;
cout << "你出生在:" << year << endl;
int len = 2021 - year;
cout << "你现在:" << len << endl;
if(len < 18)
{
return 0;
}
return 1;
}
int main()
{
cout << "为了反映国家号召, 本游开设未成年人反沉迷系统, 请输入身份证号码" << endl;
cin >> shengfen;
if(!fang(shengfen))
{
cout << "未成年人, 禁止进入" << endl;
return 0;
}
start();
pretreatment();
cout<<endl<<"请输入你所要的属性"<<endl;
cout<<"1.金 2.木 3.水 4.火 5.土"<<endl;
cin>>attributes;
attribute[attributes]=1;
board();
cin>>option;
if(option==1)
{
maps();
if(exits==1)
{
return 0;
}
main12();
}
else if(option==2)
{
bag();
main12();
}
else if(option==3)
{
cout<<"已删除" <<endl;
main12();
}
else if(option==4)
{
equips();
main12();
}
else if(option==5)
{
skill_board();
main12();
}
}
void start()
{
cout<<"Welcome to AXX";
cout<<endl;
cout<<"Please wait a moment"<<endl;
Sleep(1);
cout<<"请输入你的名字"<<endl;
cin>>name;
}
void pretreatment()
{
int num=1;
for(int i=100; i<=10000; i+=100)
{
blood[num]=i;
experience[num]=i;
attack[num]=5+(i/100)*2;
defense[num]+=i/100;
num++;
}
}
void board()
{
cout<<endl<<endl<<endl;
cout<<"姓名:"<<name<<endl;
cout<<"境界"<<endl; //暂不开放
cout<<"等级:"<<grade<<endl;
cout<<"血量:"<<blood[grade]<<endl;
cout<<"属性:";
if(attribute[1]==1)
{
cout<<"金"<<" ";
}
if(attribute[2]==1)
{
cout<<"木"<<" ";
}
if(attribute[3]==1)
{
cout<<"水"<<" ";
}
if(attribute[4]==1)
{
cout<<"火"<<" ";
}
if(attribute[5]==1)
{
cout<<"土"<<" ";
}
cout<<endl;
cout<<"攻击:"<<attack[grade]<<endl;
cout<<"防御:"<<defense[grade]<<endl;
Sleep(1);
cout<<"1.地图 "<<"2.背包 "<<"3.精灵箱(已删除) "<<"4.合成台 "<<"5.技能板 "<<endl;
}
void maps()
{
cout<<"1.灵洞(难度高) "<<"2.战场(难度高) "<<"3.生命之树 "<<"4.流火之地 "<<"5.深海之地 "<<endl;
cout<<"6.铁金山 "<<"7.恶魔树林 "<<"8.阿努比斯的大陆沙漠 "<<"9.退出";
cin>>option;
if(option==1)
{
lingdong();
main12();
}
else if(option==2)
{
zhanchang();
main12();
}
else if(option==3)
{
shenming();
main12();
}
else if(option==4)
{
huo();
main12();
}
else if(option==5)
{
bin();
main12();
}
else if(option==6)
{
jin();
main12();
}
else if(option==7)
{
shu();
main12();
}
else if(option==8)
{
lu();
main12();
}
else if(option == 9)
{
exits=1;
}
}
void bag() //bug
{
int sum=0;
for(int i=0; i<=20; i++)
{
for(int j=0; j<5; j++)
{
if(!flag_bag[i]){
cout<<bags[i].cnn<<":"<<bags[i].bag[j]<<" ";
}
}
cout<<endl;
}
cout<<endl;
cout<<"1.丢弃";
cin>>option;
if(option==1)
{
cout<<"请输入丢弃的序号";
cin>>option;
for(int i=0; i<100; i++)
{
if(option==bags[i].cnn)
{
flag_bag[i]=1;
for(int j=i+1; j<100; j++)
{
bags[j].cnn--;
}
cout<<"丢弃成功";
return;
}
}
}
}
void box()
{
int sum=0;
for(int i=0; i<20; i++)
{
for(int j=0; j<5; j++)
{
if(!flag_box[i])
cout<<boxs[i].cnn<<":"<<boxs[i].boxx[j]<<" ";
}
cout<<endl;
}
cout<<endl;
cout<<"1.丢弃";
cin>>option;
if(option==1)
{
Sleep(1);
cout<<"请输入丢弃的序号";
cin>>option;
for(int i=0; i<100; i++)
{
if(option==bags[i].cnn)
{
flag_box[i]=1;
for(int j=i+1; j<100; j++)
{
bags[j].cnn--;
}
cout<<"丢弃成功";
return;
}
}
}
}
int main12()
{
if(grade==0)
{
grade++;
}
while(jinyan>=experience[grade]&&grade<100)
{
grade++;
jinyan-=experience[grade-1];
}
if(exits==1)
{
return 0;
}
board();
cin>>option;
if(option==1)
{
maps();
system("cls");
if(exits==1)
{
return 0;
}
main12();
}
else if(option==2)
{
bag();
system("cls");
main12();
}
else if(option==3)
{
box();
system("cls");
main12();
}
else if(option==4)
{
equips();
system("cls");
main12();
}
else if(option==5)
{
skill_board();
system("cls");
main12();
}else{
main12();
}
}
void lingdong()
{
cout<<"欢迎来到灵洞"<<endl;
Sleep(1);
cout<<"1.刷级(等级高) 2.泡温泉";
cin>>option;
if(option==1)
{
cout<<"你遇见了——"<<endl;
Sleep(1);
savage=rand()%2;
if(savage==0)
{
double x=rand()%(100-80+1)+80;
cout<<"碧水金睛兽"<<" "<<"等级:"<<x<<endl;
int tema=blood[grade];
int temb=blood[(int)x];
double temg=attack[grade]*1.5;
double temf=defense[grade]*1.5;
cout<<name<<"开始释放技能";
for(int i=1; i<=5; i++)
{
if(jineng[i]&&i==1)
{
cout<<"火神术--"<<endl;
cout<<"焚毁!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==2){
cout<<"木神术--"<<endl;
cout<<"千手顶上化佛!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==3){
cout<<"水神术--"<<endl;
cout<<"水乱波!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==4){
cout<<"土神术--"<<endl;
cout<<"土淹!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==5){
cout<<"金神术--"<<endl;
cout<<"金光剑!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
}
int sum=0;
while(true)
{
int y1=boss_shanghai(x);
tema-=y1+jianshang(defense[grade]);
cout<<"碧水金睛兽打出了"<<y1<<"点伤害"<<endl;
Sleep(1);
cout<<name<<"还剩"<<tema<<"滴血"<<endl;
Sleep(1);
if(tema<=0)
{
cout<<"你落败了,等级-1"<<endl;
grade--;
return;
}
for(int i=1; i<=5; i++)
{
if(jineng[i]&&i==1)
{
cout<<"火神术--"<<endl;
cout<<"焚毁!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==2){
cout<<"木神术--"<<endl;
cout<<"千手顶上化佛!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==3){
cout<<"水神术--"<<endl;
cout<<"水乱波!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==4){
cout<<"土神术--"<<endl;
cout<<"土淹!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
if(jineng[i]&&i==5){
cout<<"金神术--"<<endl;
cout<<"金光剑!"<<endl;
temb-=5*10+attack[grade];
cout<<name<<"打出了"<<5*10+attack[grade]<<"点伤害"<<endl;
if(temb<=0)
{
cout<<"你赢了";
int n=rand()%20+1;
if(n==1)
{
cout<<",你获得了碧水金睛兽一只";
}
else
{
cout<<",你获得了碧水珠";
}
jinyan+=(double)experience[(int)x]/10;
return;
}
}
}
int y2=shanghai(attack[grade]);
temb-=y2;
temb+=jianshang(temf);
cout<<name<<"打出了"<<y2<<"点伤害"<<endl;
Sleep(1);
cout<<