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unity 摄像头跟着鼠标移动_Unity 代码实现物体跟随鼠标移动

Vector3.Lerp 线性插值

C# => static Vector3 Lerp(Vector3 from, Vector3 to, float t);

Vector3.MoveTpwards 移向

C# => static function MoveTowards(current: Vector3, target: Vector3, maxDistanceDelta: float): Vector3;

当前地点移向目标

Vector3.SmoothDamp 平滑阻尼

C# => static Vector3 SmoothDamp(Vector3 current, Vector3 target, Vector3 currentVelocity, float smoothTime, float maxSpeed = Mathf.Infinity, float deltaTime = Time.deltaTime);

随着时间的推移,逐渐改变一个向量朝向预期的方向移动

向量由一些像弹簧阻尼器函数平滑,这将用远不会超过,最常见的用途是跟随相机

实现跟随鼠标运动

public class Demo : MonoBehaviour {

// Use this for initialization

void Start () {

}

// Update is called once per frame

void Update () {

// 此时的摄像机必须转换 2D摄像机 来实现效果(即:摄像机属性Projection --> Orthographic)

Vector3 dis = Camera.main.ScreenToWor

;