using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class FlashingText : MonoBehaviour
{
[SerializeField] private Text textToUse;
[SerializeField] private bool useThisText = false;
[SerializeField] private bool useThisTextText = false;
[SerializeField] private string flashingString;
[SerializeField] private float textPause = 0.5f;
private void Start()
{
if (useThisText)
{
textToUse = GetComponent<Text>();
}
if (useThisTextText)
{
flashingString = textToUse.text;
}
textToUse.text = "";
StartCoroutine(TypeText(textToUse, flashingString, textPause));
}
private IEnumerator TypeText(Text text, string