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C++数据结构___图

数据结构探险之图篇

图的基本操作和遍历

Node.h

#program once
class Node
{
public:
	Node(char data = 0);
	char m_cData;
	bool m_bIsVisited;
};

Node.cpp

#include "Node.h"

Node::Node(char data)
{
	m_cData = data;
	m_bIsVisited = false;
}

CMap.h

#include"Node.h"
#include <vector>
using namespace std;

class CMap
{
public:
	CMap(int capacity);
	~CMap();
	bool addNode(Node *pNode);
	void resetNode();
	bool setValueToMatrixForDirectedGraph(int row, int col, int val = 1);//为有向图设置邻接矩阵
	bool setValueToMatrixForUndirectedGraph(int row, int col, int val = 1);//为无向图设置邻接矩阵

	void printMatrix();

	void depthFirstTraverse(int nodeIndex);//深度优先遍历
	void breadthFirstTraverse(int nodeIndex);//广义优先遍历

private:
	bool getValueFromMatrix(int row, int col, int &val);//从矩阵中获取权值
	void breadthFirstTraverseImpl(vector<int> preVec);//广度优先遍历实现函数
private:
	int m_iCapacity;//最多可容纳的顶点数
	int m_iNodeCount;//已添加的顶点个数
	Node *m_pNodeArray;//存放顶点数组
	int *m_pMatrix;//存放邻接矩阵
};

CMap.cpp

#include "CMap.h"
#include <iostream>
#include <vector>
using namespace std;

CMap::CMap(int capacity)
{
	m_iCapacity = capacity;
	m_iNodeCount = 0;
	m_pNodeArray = new Node[m_iCapacity];
	m_pMatrix = new int[m_iCapacity * m_iCapacity];
	memset(m_pMatrix, 0, m_iCapacity*m_iCapacity * sizeof(int));
	// 	for (int i = 0; i < m_iCapacity*m_iCapacity; ++i)
	// 	{
	// 		m_pMatrix[i] = 0;
	// 	}
}

CMap::~CMap()
{
	delete[]m_pNodeArray;
	delete[]m_pMatrix;
}

bool CMap::addNode(Node *pNode)
{
	if (pNode == NULL)
	{
		return false;
	}
	m_pNodeArray[m_iNodeCount].m_cData = pNode->m_cData;
	m_iNodeCount++;
	return true;
}

void CMap::resetNode()
{
	for (int i = 0; i < m_iNodeCount; ++i)
	{
		m_pNodeArray[i].m_bIsVisited = false;
	}
}

bool CMap::setValueToMatrixForDirectedGraph(int row, int col, int val)
{
	if (row < 0 || row >= m_iCapacity)
	{
		return false;
	}
	if (col < 0 || col >= m_iCapacity)
	{
		return false;
	}
	m_pMatrix[row * m_iCapacity + col] = val;
	return true;
}

bool CMap::setValueToMatrixForUndirectedGraph(int row, int col, int val)
{
	if (row < 0 || row >= m_iCapacity)
	{
		return false;
	}
	if (col < 0 || col >= m_iCapacity)
	{
		return false;
	}
	m_pMatrix[row * m_iCapacity + col] = val;
	m_pMatrix[col * m_iCapacity + row] = val;
	return true;
}

void CMap::printMatrix()
{
	for (int i = 0; i < m_iCapacity; ++i)
	{
		for (int j = 0; j < m_iCapacity; ++j)
		{
			cout << m_pMatrix[i * m_iCapacity + j] << " ";
		}
		cout << endl;
	}
}

bool CMap::getValueFromMatrix(int row, int col, int &val)
{
	if (row < 0 || row >= m_iCapacity)
	{
		return false;
	}
	if (col < 0 || col >= m_iCapacity)
	{
		return false;
	}

	val = m_pMatrix[row * m_iCapacity + col];
	return true;
}

void CMap::depthFirstTraverse(int nodeIndex)
{
	int value = 0;
	cout << m_pNodeArray[nodeIndex].m_cData << " ";
	m_pNodeArray[nodeIndex].m_bIsVisited = true;

	//通过邻接矩阵判断是否与其他顶点相连
	for (int i = 0; i < m_iCapacity; ++i)
	{
		getValueFromMatrix(nodeIndex, i, value);
		if (value == 1)//判断有弧连接其他顶点
		{
			//再判断该点是否被访问过
			if (m_pNodeArray[i].m_bIsVisited)
			{
				continue;
			}
			else
			{
				depthFirstTraverse(i);
			}
		}
		else
		{
			continue;
		}
	}
}

void CMap::breadthFirstTraverse(int nodeIndex)
{
	cout << m_pNodeArray[nodeIndex].m_cData << " ";
	m_pNodeArray[nodeIndex].m_bIsVisited = true;

	vector<int> curVec;
	curVec.push_back(nodeIndex);

	breadthFirstTraverseImpl(curVec);
}

void CMap::breadthFirstTraverseImpl(vector<int> preVec)
{
	int value = 0;
	vector<int> curVec;

	for (int i = 0; (int)i < preVec.size(); ++i)
	{
		for (int j = 0; j < m_iCapacity; ++j)
		{
			getValueFromMatrix(preVec[i], j, value);
			if (value != 0)
			{
				if (m_pNodeArray[j].m_bIsVisited)
				{
					continue;
				}
				else
				{
					cout << m_pNodeArray[j].m_cData << " ";
					m_pNodeArray[j].m_bIsVisited = true;

					curVec.push_back(j);
				}
			}
		}
	}

	if (curVec.size() == 0)
	{
		return;
	}
	else
	{
		breadthFirstTraverseImpl(curVec);
	}
}

demo.cpp

#include <iostream>
#include <stdlib.h>
#include "CMap.h"
using namespace std;

/*
		A
	  /   \
	 B     D
	/ \   / \
   C - F G - H
	\ /
	 E
*/

int main()
{
	CMap *pMap = new CMap(8);

	Node *pNodeA = new Node('A');
	Node *pNodeB = new Node('B');
	Node *pNodeC = new Node('C');
	Node *pNodeD = new Node('D');
	Node *pNodeE = new Node('E');
	Node *pNodeF = new Node('F');
	Node *pNodeG = new Node('G');
	Node *pNodeH = new Node('H');

	pMap->addNode(pNodeA);
	pMap->addNode(pNodeB);
	pMap->addNode(pNodeC);
	pMap->addNode(pNodeD);
	pMap->addNode(pNodeE);
	pMap->addNode(pNodeF);
	pMap->addNode(pNodeG);
	pMap->addNode(pNodeH);

	pMap->setValueToMatrixForUndirectedGraph(0, 1);
	pMap->setValueToMatrixForUndirectedGraph(0, 3);
	pMap->setValueToMatrixForUndirectedGraph(1, 2);
	pMap->setValueToMatrixForUndirectedGraph(1, 5);
	pMap->setValueToMatrixForUndirectedGraph(3, 6);
	pMap->setValueToMatrixForUndirectedGraph(3, 7);
	pMap->setValueToMatrixForUndirectedGraph(6, 7);
	pMap->setValueToMatrixForUndirectedGraph(2, 4);
	pMap->setValueToMatrixForUndirectedGraph(4, 5);

	pMap->printMatrix();
	cout << endl;

	pMap->depthFirstTraverse(0);
	cout << endl;

	pMap->resetNode();
	pMap->breadthFirstTraverse(0);
	cout << endl;

	return 0;
}

最小生成树

普利姆算法

Edge.h
#program once
class Edge
{
public:
	Edge(int nodeIndexA = 0, int nodeIndexB = 0, int weightValue = 0);
	int m_iNodeIndexA;
	int m_iNodeIndexB;
	int m_iWeightValue;
	bool m_bSelected;

};
Edge.cpp
#include "Edge.h"

Edge::Edge(int nodeIndexA, int nodeIndexB, int weightValue)
{
	m_iNodeIndexA = nodeIndexA;
	m_iNodeIndexB = nodeIndexB;
	m_iWeightValue = weightValue;
	m_bSelected = false;
}
Node.h
#program once
class Node
{
public:
	Node(char data = 0);
	char m_cData;
	bool m_bIsVisited;
};
Node.cpp
#include "Node.h"

Node::Node(char data)
{
	m_cData = data;
	m_bIsVisited = false;
}
CMap.h
#include"Node.h"
#include "Edge.h"
#include <vector>
using namespace std;

class CMap
{
public:
	CMap(int capacity);
	~CMap();
	bool addNode(Node *pNode);
	void resetNode();
	bool setValueToMatrixForDirectedGraph(int row, int col, int val = 1);//为有向图设置邻接矩阵
	bool setValueToMatrixForUndirectedGraph(int row, int col, int val = 1);//为无向图设置邻接矩阵

	void printMatrix();

	void depthFirstTraverse(int nodeIndex);//深度优先遍历
	void breadthFirstTraverse(int nodeIndex);//广义优先遍历

	void primTree(int nodeIndex);//普里姆生成树

private:
	bool getValueFromMatrix(int row, int col, int &val);//从矩阵中获取权值
	void breadthFirstTraverseImpl(vector<int> preVec);//广度优先遍历实现函数

	int getMinEdge(vector<Edge> edgeVec);

private:
	int m_iCapacity;//最多可容纳的顶点数
	int m_iNodeCount;//已添加的顶点个数
	Node *m_pNodeArray;//存放顶点数组
	int *m_pMatrix;//存放邻接矩阵

	Edge *m_pEdge;
};
CMap.cpp
#include "CMap.h"
#include <iostream>
#include <vector>
using namespace std;

CMap::CMap(int capacity)
{
	m_iCapacity = capacity;
	m_iNodeCount = 0;
	m_pNodeArray = new Node[m_iCapacity];
	m_pMatrix = new int[m_iCapacity * m_iCapacity];
	memset(m_pMatrix, 0, m_iCapacity*m_iCapacity * sizeof(int));
	// 	for (int i = 0; i < m_iCapacity*m_iCapacity; ++i)
	// 	{
	// 		m_pMatrix[i] = 0;
	// 	}

	m_pEdge = new Edge[m_iCapacity - 1];
}

CMap::~CMap()
{
	delete[]m_pNodeArray;
	delete[]m_pMatrix;
}

bool CMap::addNode(Node *pNode)
{
	if (pNode == NULL)
	{
		return false;
	}
	m_pNodeArray[m_iNodeCount].m_cData = pNode->m_cData;
	m_iNodeCount++;
	return true;
}

void CMap::resetNode()
{
	for (int i = 0; i < m_iNodeCount; ++i)
	{
		m_pNodeArray[i].m_bIsVisited = false;
	}
}

bool CMap::setValueToMatrixForDirectedGraph(int row, int col, int val)
{
	if (row < 0 || row >= m_iCapacity)
	{
		return false;
	}
	if (col < 0 || col >= m_iCapacity)
	{
		return false;
	}
	m_pMatrix[row * m_iCapacity + col] = val;
	return true;
}

bool CMap::setValueToMatrixForUndirectedGraph(int row, int col, int val)
{
	if (row < 0 || row >= m_iCapacity)
	{
		return false;
	}
	if (col < 0 || col >= m_iCapacity)
	{
		return false;
	}
	m_pMatrix[row * m_iCapacity + col] = val;
	m_pMatrix[col * m_iCapacity + row] = val;
	return true;
}

void CMap::printMatrix()
{
	for (int i = 0; i < m_iCapacity; ++i)
	{
		for (int j = 0; j < m_iCapacity; ++j)
		{
			cout << m_pMatrix[i * m_iCapacity + j] << " ";
		}
		cout << endl;
	}
}

bool CMap::getValueFromMatrix(int row, int col, int &val)
{
	if (row < 0 || row >= m_iCapacity)
	{
		return false;
	}
	if (col < 0 || col >= m_iCapacity)
	{
		return false;
	}

	val = m_pMatrix[row * m_iCapacity + col];
	return true;
}

void CMap::depthFirstTraverse(int nodeIndex)
{
	int value = 0;
	cout << m_pNodeArray[nodeIndex].m_cData << " ";
	m_pNodeArray[nodeIndex].m_bIsVisited = true;

	//通过邻接矩阵判断是否与其他顶点相连
	for (int i = 0; i < m_iCapacity; ++i)
	{
		getValueFromMatrix(nodeIndex, i, value);
		if (value == 1)//判断有弧连接其他顶点
		{
			//再判断该点是否被访问过
			if (m_pNodeArray[i].m_bIsVisited)
			{
				continue;
			}
			else
			{
				depthFirstTraverse(i);
			}
		}
		else
		{
			continue;
		}
	}
}

void CMap::breadthFirstTraverse(int nodeIndex)
{
	cout << m_pNodeArray[nodeIndex].m_cData << " ";
	m_pNodeArray[nodeIndex].m_bIsVisited = true;

	vector<int> curVec;
	curVec.push_back(nodeIndex);

	breadthFirstTraverseImpl(curVec);
}

void CMap::breadthFirstTraverseImpl(vector<int> preVec)
{
	int value = 0;
	vector<int> curVec;

	for (int i = 0; (int)i < preVec.size(); ++i)
	{
		for (int j = 0; j < m_iCapacity; ++j)
		{
			getValueFromMatrix(preVec[i], j, value);
			if (value != 0)
			{
				if (m_pNodeArray[j].m_bIsVisited)
				{
					continue;
				}
				else
				{
					cout << m_pNodeArray[j].m_cData << " ";
					m_pNodeArray[j].m_bIsVisited = true;

					curVec.push_back(j);
				}
			}
		}
	}

	if (curVec.size() == 0)
	{
		return;
	}
	else
	{
		breadthFirstTraverseImpl(curVec);
	}
}

void CMap::primTree(int nodeIndex)
{
	int value = 0;
	int edgeCount = 0;
	vector<int> nodeVec;
	vector<Edge> edgeVec;

	cout << m_pNodeArray[nodeIndex].m_cData << endl;

	nodeVec.push_back(nodeIndex);
	m_pNodeArray[nodeIndex].m_bIsVisited = true;


	while (edgeCount < m_iCapacity - 1)
	{
		int temp = nodeVec.back();
		for (int i = 0; i < m_iCapacity; ++i)
		{
			getValueFromMatrix(temp, i, value);
			if (value != 0)
			{
				if (m_pNodeArray[i].m_bIsVisited)
				{
					continue;
				}
				else
				{
					Edge edge(temp, i, value);
					edgeVec.push_back(edge);
				}
			}
		}

		//从可选边集合中找出最小的边
		int edgeIndex = getMinEdge(edgeVec);
		edgeVec[edgeIndex].m_bSelected = true;

		cout << edgeVec[edgeIndex].m_iNodeIndexA << "---" << edgeVec[edgeIndex].m_iNodeIndexB << " ";
		cout << edgeVec[edgeIndex].m_iWeightValue << endl;

		m_pEdge[edgeCount] = edgeVec[edgeIndex];
		edgeCount++;

		int nextNodeIndex = edgeVec[edgeIndex].m_iNodeIndexB;

		nodeVec.push_back(nextNodeIndex);

		m_pNodeArray[nextNodeIndex].m_bIsVisited = true;
		cout << m_pNodeArray[nextNodeIndex].m_cData << endl;
	}
}

int CMap::getMinEdge(vector<Edge> edgeVec)
{
	int minWeight = 0;
	int edgeIndex = 0;
	int i = 0;
	for (; i < edgeVec.size(); ++i)
	{
		if (!edgeVec[i].m_bSelected)
		{
			minWeight = edgeVec[i].m_iWeightValue;
			edgeIndex = i;
			break;
		}
	}

	if (minWeight == 0)
	{
		return -1;
	}

	for (; i < edgeVec.size(); ++i)
	{
		if (edgeVec[i].m_bSelected)
		{
			continue;
		}
		else
		{
			if (minWeight > edgeVec[i].m_iWeightValue)
			{
				minWeight = edgeVec[i].m_iWeightValue;
				edgeIndex = i;
			}
		}
	}

	return edgeIndex;
}
demo.cpp
#include <iostream>
#include <stdlib.h>
#include "CMap.h"
using namespace std;

/*
		A
	  /   \
	 B     D
	/ \   / \
   C - F G - H
	\ /
	 E
*/

/*算法例子:
		A
	  / | \
	B - F - E
	 \ / \ /
	  C - D

	  权值:
	  A-B 6	A-E 5 A-F 1
	  B-C 3 B-F 2
	  C-F 8 C-D 7
	  D-F 4 D-E 2
	  E-F 9
*/

int main()
{
	CMap *pMap = new CMap(6);

	Node *pNodeA = new Node('A');
	Node *pNodeB = new Node('B');
	Node *pNodeC = new Node('C');
	Node *pNodeD = new Node('D');
	Node *pNodeE = new Node('E');
	Node *pNodeF = new Node('F');

	pMap->addNode(pNodeA);
	pMap->addNode(pNodeB);
	pMap->addNode(pNodeC);
	pMap->addNode(pNodeD);
	pMap->addNode(pNodeE);
	pMap->addNode(pNodeF);

	pMap->setValueToMatrixForUndirectedGraph(0, 1, 6);
	pMap->setValueToMatrixForUndirectedGraph(0, 4, 5);
	pMap->setValueToMatrixForUndirectedGraph(0, 5, 1);
	pMap->setValueToMatrixForUndirectedGraph(1, 2, 3);
	pMap->setValueToMatrixForUndirectedGraph(1, 5, 2);
	pMap->setValueToMatrixForUndirectedGraph(2, 5, 8);
	pMap->setValueToMatrixForUndirectedGraph(2, 3, 7);
	pMap->setValueToMatrixForUndirectedGraph(3, 5, 4);
	pMap->setValueToMatrixForUndirectedGraph(3, 4, 2);
	pMap->setValueToMatrixForUndirectedGraph(4, 5, 9);

	pMap->primTree(0);

	return 0;
}

克鲁斯卡尔算法

Node.h
#program once
class Node
{
public:
	Node(char data = 0);
	char m_cData;
	bool m_bIsVisited;
};

Node.cpp

#include "Node.h"

Node::Node(char data)
{
	m_cData = data;
	m_bIsVisited = false;
}
Edge.h
#program once
class Edge
{
public:
	Edge(int nodeIndexA = 0, int nodeIndexB = 0, int weightValue = 0);
	int m_iNodeIndexA;
	int m_iNodeIndexB;
	int m_iWeightValue;
	bool m_bSelected;

};
Edge.cpp
#include "Edge.h"

Edge::Edge(int nodeIndexA, int nodeIndexB, int weightValue)
{
	m_iNodeIndexA = nodeIndexA;
	m_iNodeIndexB = nodeIndexB;
	m_iWeightValue = weightValue;
	m_bSelected = false;
}
CMap.h
#include"Node.h"
#include "Edge.h"
#include <vector>
using namespace std;

class CMap
{
public:
	CMap(int capacity);
	~CMap();
	bool addNode(Node *pNode);
	void resetNode();
	bool setValueToMatrixForDirectedGraph(int row, int col, int val = 1);//为有向图设置邻接矩阵
	bool setValueToMatrixForUndirectedGraph(int row, int col, int val = 1);//为无向图设置邻接矩阵

	void printMatrix();

	void depthFirstTraverse(int nodeIndex);//深度优先遍历
	void breadthFirstTraverse(int nodeIndex);//广义优先遍历

	void primTree(int nodeIndex);
	void kruskalTree();


private:
	bool getValueFromMatrix(int row, int col, int &val);//从矩阵中获取权值
	void breadthFirstTraverseImpl(vector<int> preVec);//广度优先遍历实现函数

	int getMinEdge(vector<Edge> edgeVec);//获取最小边
	bool isInSet(vector<int> nodeSet, int target);//判断顶点是否在点集合中
	void mergeNodeSet(vector<int> &nodeSetA, vector<int> nodeSetB);//合并两个顶点集合

private:
	int m_iCapacity;//最多可容纳的顶点数
	int m_iNodeCount;//已添加的顶点个数
	Node *m_pNodeArray;//存放顶点数组
	int *m_pMatrix;//存放邻接矩阵

	Edge *m_pEdge;
};
CMap.cpp
#include "CMap.h"
#include <iostream>
#include <vector>
using namespace std;

CMap::CMap(int capacity)
{
	m_iCapacity = capacity;
	m_iNodeCount = 0;
	m_pNodeArray = new Node[m_iCapacity];
	m_pMatrix = new int[m_iCapacity * m_iCapacity];
	memset(m_pMatrix, 0, m_iCapacity*m_iCapacity * sizeof(int));
	// 	for (int i = 0; i < m_iCapacity*m_iCapacity; ++i)
	// 	{
	// 		m_pMatrix[i] = 0;
	// 	}

	m_pEdge = new Edge[m_iCapacity - 1];
}

CMap::~CMap()
{
	delete[]m_pNodeArray;
	delete[]m_pMatrix;
	delete[]m_pEdge;
}

bool CMap::addNode(Node *pNode)
{
	if (pNode == NULL)
	{
		return false;
	}
	m_pNodeArray[m_iNodeCount].m_cData = pNode->m_cData;
	m_iNodeCount++;
	return true;
}

void CMap::resetNode()
{
	for (int i = 0; i < m_iNodeCount; ++i)
	{
		m_pNodeArray[i].m_bIsVisited = false;
	}
}

bool CMap::setValueToMatrixForDirectedGraph(int row, int col, int val)
{
	if (row < 0 || row >= m_iCapacity)
	{
		return false;
	}
	if (col < 0 || col >= m_iCapacity)
	{
		return false;
	}
	m_pMatrix[row * m_iCapacity + col] = val;
	return true;
}

bool CMap::setValueToMatrixForUndirectedGraph(int row, int col, int val)
{
	if (row < 0 || row >= m_iCapacity)
	{
		return false;
	}
	if (col < 0 || col >= m_iCapacity)
	{
		return false;
	}
	m_pMatrix[row * m_iCapacity + col] = val;
	m_pMatrix[col * m_iCapacity + row] = val;
	return true;
}

void CMap::printMatrix()
{
	for (int i = 0; i < m_iCapacity; ++i)
	{
		for (int j = 0; j < m_iCapacity; ++j)
		{
			cout << m_pMatrix[i * m_iCapacity + j] << " ";
		}
		cout << endl;
	}
}

bool CMap::getValueFromMatrix(int row, int col, int &val)
{
	if (row < 0 || row >= m_iCapacity)
	{
		return false;
	}
	if (col < 0 || col >= m_iCapacity)
	{
		return false;
	}

	val = m_pMatrix[row * m_iCapacity + col];
	return true;
}

void CMap::depthFirstTraverse(int nodeIndex)
{
	int value = 0;
	cout << m_pNodeArray[nodeIndex].m_cData << " ";
	m_pNodeArray[nodeIndex].m_bIsVisited = true;

	//通过邻接矩阵判断是否与其他顶点相连
	for (int i = 0; i < m_iCapacity; ++i)
	{
		getValueFromMatrix(nodeIndex, i, value);
		if (value == 1)//判断有弧连接其他顶点
		{
			//再判断该点是否被访问过
			if (m_pNodeArray[i].m_bIsVisited)
			{
				continue;
			}
			else
			{
				depthFirstTraverse(i);
			}
		}
		else
		{
			continue;
		}
	}
}

void CMap::breadthFirstTraverse(int nodeIndex)
{
	cout << m_pNodeArray[nodeIndex].m_cData << " ";
	m_pNodeArray[nodeIndex].m_bIsVisited = true;

	vector<int> curVec;
	curVec.push_back(nodeIndex);

	breadthFirstTraverseImpl(curVec);
}

void CMap::breadthFirstTraverseImpl(vector<int> preVec)
{
	int value = 0;
	vector<int> curVec;

	for (int i = 0; (int)i < preVec.size(); ++i)
	{
		for (int j = 0; j < m_iCapacity; ++j)
		{
			getValueFromMatrix(preVec[i], j, value);
			if (value != 0)
			{
				if (m_pNodeArray[j].m_bIsVisited)
				{
					continue;
				}
				else
				{
					cout << m_pNodeArray[j].m_cData << " ";
					m_pNodeArray[j].m_bIsVisited = true;

					curVec.push_back(j);
				}
			}
		}
	}

	if (curVec.size() == 0)
	{
		return;
	}
	else
	{
		breadthFirstTraverseImpl(curVec);
	}
}

void CMap::primTree(int nodeIndex)
{
	int value = 0;
	int edgeCount = 0;
	vector<int> nodeVec;
	vector<Edge> edgeVec;

	cout << m_pNodeArray[nodeIndex].m_cData << endl;

	nodeVec.push_back(nodeIndex);
	m_pNodeArray[nodeIndex].m_bIsVisited = true;


	while (edgeCount < m_iCapacity - 1)
	{
		int temp = nodeVec.back();
		for (int i = 0; i < m_iCapacity; ++i)
		{
			getValueFromMatrix(temp, i, value);
			if (value != 0)
			{
				if (m_pNodeArray[i].m_bIsVisited)
				{
					continue;
				}
				else
				{
					Edge edge(temp, i, value);
					edgeVec.push_back(edge);
				}
			}
		}

		//从可选边集合中找出最小的边
		int edgeIndex = getMinEdge(edgeVec);
		edgeVec[edgeIndex].m_bSelected = true;

		cout << edgeVec[edgeIndex].m_iNodeIndexA << "---" << edgeVec[edgeIndex].m_iNodeIndexB << " ";
		cout << edgeVec[edgeIndex].m_iWeightValue << endl;

		m_pEdge[edgeCount] = edgeVec[edgeIndex];
		edgeCount++;

		int nextNodeIndex = edgeVec[edgeIndex].m_iNodeIndexB;

		nodeVec.push_back(nextNodeIndex);

		m_pNodeArray[nextNodeIndex].m_bIsVisited = true;
		cout << m_pNodeArray[nextNodeIndex].m_cData << endl;
	}
}

int CMap::getMinEdge(vector<Edge> edgeVec)
{
	int minWeight = 0;
	int edgeIndex = 0;
	int i = 0;
	for (; i < edgeVec.size(); ++i)
	{
		if (!edgeVec[i].m_bSelected)
		{
			minWeight = edgeVec[i].m_iWeightValue;
			edgeIndex = i;
			break;
		}
	}

	if (minWeight == 0)
	{
		return -1;
	}

	for (; i < edgeVec.size(); ++i)
	{
		if (edgeVec[i].m_bSelected)
		{
			continue;
		}
		else
		{
			if (minWeight > edgeVec[i].m_iWeightValue)
			{
				minWeight = edgeVec[i].m_iWeightValue;
				edgeIndex = i;
			}
		}
	}

	return edgeIndex;
}

void CMap::kruskalTree()
{
	int value = 0;
	int edgeCount = 0;

	//定义存放结点集合的数组
	vector<vector<int>> nodeSets;


	//第一步:取出所有边
	vector<Edge> edgeVec;
	for (int i = 0; i < m_iCapacity; ++i)
	{
		for (int j = i + 1; j < m_iCapacity; ++j)
		{
			getValueFromMatrix(i, j, value);
			if (value != 0)
			{
				Edge edge(i, j, value);
				edgeVec.push_back(edge);
			}
		}
	}
	//1.找到算法结束条件
	while (edgeCount < m_iCapacity - 1)
	{
		//2.从边集合中找到最小边
		int minEdgeIndex = getMinEdge(edgeVec);
		edgeVec[minEdgeIndex].m_bSelected = true;
		//3.找出最小边连接的点
		int nodeAIndex = edgeVec[minEdgeIndex].m_iNodeIndexA;
		int nodeBIndex = edgeVec[minEdgeIndex].m_iNodeIndexB;

		bool nodeAIsInSet = false;
		bool nodeBIsInSet = false;

		int nodeAInSetLabel = -1;
		int nodeBInSetLabel = -1;

		//4.找出点所在的点集合
		for (int i = 0; i < nodeSets.size(); ++i)
		{
			nodeAIsInSet = isInSet(nodeSets[i], nodeAIndex);
			if (nodeAIsInSet)
			{
				nodeAIsInSet = i;
			}
		}

		for (int i = 0; i < nodeSets.size(); ++i)
		{
			nodeBIsInSet = isInSet(nodeSets[i], nodeBIndex);
			if (nodeBIsInSet)
			{
				nodeBIsInSet = i;
			}
		}

		//5.根据点所在集合的不同做出不同处理
		if (nodeAInSetLabel == -1 && nodeBInSetLabel == -1)
		{
			vector<int> vec;
			vec.push_back(nodeAIndex);
			vec.push_back(nodeBIndex);
			nodeSets.push_back(vec);
		}
		else if (nodeAInSetLabel == -1 && nodeBInSetLabel != -1)
		{
			nodeSets[nodeBInSetLabel].push_back(nodeAIndex);
		}
		else if (nodeAInSetLabel != -1 && nodeBInSetLabel == -1)
		{
			nodeSets[nodeBInSetLabel].push_back(nodeBIndex);
		}
		else if (nodeAInSetLabel != -1 && nodeBInSetLabel != -1 && nodeAInSetLabel != nodeBInSetLabel)
		{
			mergeNodeSet(nodeSets[nodeAInSetLabel], nodeSets[nodeBInSetLabel]);
			for (int i = 0; i < (int)nodeSets.size() - 1; ++i)
			{
				nodeSets[i] = nodeSets[i + 1];
			}
		}
		else if (nodeAInSetLabel != -1 && nodeBInSetLabel != -1 && nodeAInSetLabel == nodeBInSetLabel)
		{
			continue;
		}

		m_pEdge[edgeCount] = edgeVec[minEdgeIndex];
		edgeCount++;

		cout << edgeVec[minEdgeIndex].m_iNodeIndexA << "---" << edgeVec[minEdgeIndex].m_iNodeIndexB << " ";
		cout << edgeVec[minEdgeIndex].m_iWeightValue << endl;
	}
}

bool CMap::isInSet(vector<int> nodeSet, int target)
{
	for (int i = 0; i < nodeSet.size(); ++i)
	{
		if (nodeSet[i] == target)
		{
			return true;
		}
	}
	return false;
}

void CMap::mergeNodeSet(vector<int> &nodeSetA, vector<int> nodeSetB)
{
	for (int i = 0; i < nodeSetB.size(); ++i)
	{
		nodeSetA.push_back(nodeSetB[i]);
	}
}
demo.cpp
#include <iostream>
#include <stdlib.h>
#include "CMap.h"
using namespace std;

/*
		A
	  /   \
	 B     D
	/ \   / \
   C - F G - H
	\ /
	 E
*/

/*算法例子:
		A
	  / | \
	B - F - E
	 \ / \ /
	  C - D

	  权值:
	  A-B 6	A-E 5 A-F 1
	  B-C 3 B-F 2
	  C-F 8 C-D 7
	  D-F 4 D-E 2
	  E-F 9
*/

int main()
{
	CMap *pMap = new CMap(6);

	Node *pNodeA = new Node('A');
	Node *pNodeB = new Node('B');
	Node *pNodeC = new Node('C');
	Node *pNodeD = new Node('D');
	Node *pNodeE = new Node('E');
	Node *pNodeF = new Node('F');

	pMap->addNode(pNodeA);
	pMap->addNode(pNodeB);
	pMap->addNode(pNodeC);
	pMap->addNode(pNodeD);
	pMap->addNode(pNodeE);
	pMap->addNode(pNodeF);

	pMap->setValueToMatrixForUndirectedGraph(0, 1, 6);
	pMap->setValueToMatrixForUndirectedGraph(0, 4, 5);
	pMap->setValueToMatrixForUndirectedGraph(0, 5, 1);
	pMap->setValueToMatrixForUndirectedGraph(1, 2, 3);
	pMap->setValueToMatrixForUndirectedGraph(1, 5, 2);
	pMap->setValueToMatrixForUndirectedGraph(2, 5, 8);
	pMap->setValueToMatrixForUndirectedGraph(2, 3, 7);
	pMap->setValueToMatrixForUndirectedGraph(3, 5, 4);
	pMap->setValueToMatrixForUndirectedGraph(3, 4, 2);
	pMap->setValueToMatrixForUndirectedGraph(4, 5, 9);

	// 	pMap->primTree(0);
	pMap->kruskalTree();


	return 0;
}

;