Bootstrap

循环队列的实现(初始化、入队操作、出队操作、判满、判空、获取队头、队尾元素、销毁操作)

typedef struct {
  int* array;
  int front;
  int rear;
  int count;  //用count++的方式判断循环队列是否满
  int N;   //总个数

} MyCircularQueue;

//初始化
MyCircularQueue* myCircularQueueCreate(int k) {
    MyCircularQueue* myQueue=(MyCircularQueue*)malloc(sizeof(MyCircularQueue));
    myQueue->array=(int *)malloc(sizeof(int)*k);
    myQueue->front=0;
    myQueue->rear=0;
    myQueue->count=0;
    myQueue->N=k;
    return myQueue;
}

//判满
bool myCircularQueueIsFull(MyCircularQueue* obj) {
    assert(obj);
    return obj->count==obj->N;

}

//入队
bool myCircularQueueEnQueue(MyCircularQueue* obj, int value) {

    assert(obj);
    if(myCircularQueueIsFull(obj))
    {
        return false;
    }
    obj->array[obj->rear]=value;
    obj->rear+=1;    
   // obj->rear=(obj->rear+1)%obj->N;
     obj->count++;

    if(obj->rear==obj->N)
    {
    obj->rear=0;
    }
    return true;
}

//判空
bool myCircularQueueIsEmpty(MyCircularQueue* obj) {
    assert(obj);
    return obj->count==0;

}

//出队
bool myCircularQueueDeQueue(MyCircularQueue* obj) {
    assert(obj);
    if(myCircularQueueIsEmpty(obj))
    {
        return false;
    }
    obj->front=(obj->front+1)%obj->N;
    obj->count--;
    return true;

}


//获取队头元素
int myCircularQueueFront(MyCircularQueue* obj) {
    if(myCircularQueueIsEmpty(obj))
    {
        return -1;
    }
     assert(obj);
     return obj->array[obj->front];

}


//获取队尾元素
int myCircularQueueRear(MyCircularQueue* obj) {
    if(myCircularQueueIsEmpty(obj))
    {
        return -1;
    }
    assert(obj);
    return obj->array[(obj->rear-1+obj->N)%obj->N];

}


//销毁

void myCircularQueueFree(MyCircularQueue* obj) {
    assert(obj);
    if(obj)
    {
        free(obj->array);
        free(obj);
    }

}
;