<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title></title>
</head>
<body>
<canvas id="s"></canvas>
<script>
var aa = document.getElementById("s");
var canvas = aa.getContext("2d");
aa.width = window.innerWidth;
aa.height = window.innerHeight;
aa.style.background = "#000000";
var n1;
var n2;
n1 = Math.floor(Math.random() * (window.innerWidth - 100 + 1) + 100);//100-window.innerwidth之间的随机数
n2 = Math.floor(Math.random() * (window.innerHeight - 60 + 1) + 60);//60-window.innerwidth之间的随机数
var x = n1; //x
var y = n2;
var x1 = n1 - 80;
var y1 = n2 + 80; //y1
//画月亮
function moon() {
canvas.fillStyle = "white";
canvas.strokeStyle = "white";
canvas.arc(100, 30, 25, 0, Math.PI * 2, false);
canvas.stroke();
canvas.fill();
}
moon();
var count = 0
function me() {
// aa.style.zIndex="-1";
canvas.clearRect(0, 60, window.innerWidth, window.innerHeight);
var col = canvas.createLinearGradient(x, y, x1, y1); //让渐变的颜色跟画出的流星一致
col.addColorStop(0, "black");
col.addColorStop(1, "white");
canvas.beginPath();
canvas.lineWidth = 2.8;
canvas.strokeStyle = col;
canvas.moveTo(x, y);
canvas.lineTo(x1, y1);
canvas.stroke();
//requestAnimationFrame的执行速度
x = x - 6;
y = y + 6;
x1 = x1 - 6;
y1 = y1 + 6;
requestAnimationFrame(me); //回调函数,可以解决卡顿
if (y > window.innerHeight) {
var n1 = Math.round(Math.random() * window.innerWidth);
var n2 = Math.round(Math.random() * window.innerHeight);
if (n1 > 100 && n2 > 60) {
x = n1; //x
y = n2;
x1 = n1 - 80;
y1 = n2 + 80; //y1
}
}
}
me()
</script>
</body>
</html>
觉得有帮助的希望支持一下