using UnityEngine;
using UnityEngine.EventSystems;
namespace Global
{
public class Test : MonoBehaviour
{
private Vector3 _newPos;
private Vector3 _oldPos;
void Start()
{
}
private void Update()
{
_newPos = transform.position;
if (_oldPos.x > _newPos.x)
{
print("往右边滑动");
}
else if (_oldPos.x < _newPos.x)
{
print("往左边滑动");
}
else if (_oldPos.y > _newPos.y)
{
print("往下面滑动");
}
else if (_oldPos.y < _newPos.y)
{
print("往上面滑动");
}
_oldPos = _newPos;
}
}
}