转载整理自:https://github.com/forhappy/Cplusplus-Concurrency-In-Practice/tree/master/zh/chapter3-Thread
1.与 C++11 多线程相关的头文件
C++11 新标准中引入了五个头文件来支持多线程编程,它们分别是 <atomic>, <thread>, <mutex>, <condition_variable>
和 <future>
。
-
<atomic>
:该头文主要声明了两个类,std::atomic
和std::atomic_flag
,另外还声明了一套 C 风格的原子类型和与 C 兼容的原子操作的函数。 -
<thread>
:该头文件主要声明了std::thread
类,另外std::this_thread
命名空间也在该头文件中。 -
<mutex>
:该头文件主要声明了与互斥量(Mutex)相关的类,包括std::mutex_*
一系列类,std::lock_guard
,std::unique_lock
, 以及其他的类型和函数。 -
<condition_variable>
:该头文件主要声明了与条件变量相关的类,包括std::condition_variable
和std::condition_variable_any
。 -
<future>
:该头文件主要声明了std::promise
,std::package_task
两个 Provider 类,以及std::future
和std::shared_future
两个 Future 类,另外还有一些与之相关的类型和函数,std::async()
函数就声明在此头文件中。
2.thread
2.1<thread>
头文件摘要
<thread>
头文件声明了 std::thread 线程类及 std::swap
(交换两个线程对象)辅助函数。另外命名空间 std::this_thread
也声明在 <thread>
头文件中。下面是 C++11 标准所定义的 <thread>
头文件摘要:
namespace std {
#define __STDCPP_THREADS__ __cplusplus
class thread;
void swap(thread& x, thread& y);
namespace this_thread {
thread::id get_id();
void yield();
template <class Clock, class Duration>
void sleep_until(const chrono::time_point<Clock, Duration>& abs_time);
template <class Rep, class Period>
void sleep_for(const chrono::duration<Rep, Period>& rel_time);
}
}
2.2 std::thread
类摘要
std::thread
代表了一个线程对象,C++11 标准声明如下:
namespace std {
class thread {
public:
// 类型声明:
class id;
typedef implementation-defined native_handle_type;
// 构造函数、拷贝构造函数和析构函数声明:
thread() noexcept;
template <class F, class ...Args> explicit thread(F&& f, Args&&... args);
~thread();
thread(const thread&) = delete;
thread(thread&&) noexcept;
thread& operator=(const thread&) = delete;
thread& operator=(thread&&) noexcept;
// 成员函数声明:
void swap(thread&) noexcept;
bool joinable() const noexcept;
void join();
void detach();
id get_id() const noexcept;
native_handle_type native_handle();
// 静态成员函数声明:
static unsigned hardware_concurrency() noexcept;
};
}
std::thread
中主要声明三类函数:(1). 构造函数、拷贝构造函数及析构函数;(2). 成员函数;(3). 静态成员函数。另外, std::thread::id
表示线程 ID,同时 C++11 声明如下:
namespace std {
class thread::id {
public:
id() noexcept;
};
bool operator==(thread::id x, thread::id y) noexcept;
bool operator!=(thread::id x, thread::id y) noexcept;
bool operator<(thread::id x, thread::id y) noexcept;
bool operator<=(thread::id x, thread::id y) noexcept;
bool operator>(thread::id x, thread::id y) noexcept;
bool operator>=(thread::id x, thread::id y) noexcept;
template<class charT, class traits>
basic_ostream<charT, traits>&
operator<< (basic_ostream<charT, traits>& out, thread::id id);
// Hash 支持
template <class T> struct hash;
template <> struct hash<thread::id>;
}
2.3 std::thread
详解
2.3.1 std::thread
构造和赋值
2.3.1.1 std::thread
构造函数
默认构造函数 (1) | thread() noexcept; |
---|---|
初始化构造函数 (2) | template <class Fn, class... Args> explicit thread(Fn&& fn, Args&&... args); |
拷贝构造函数 [deleted] (3) | thread(const thread&) = delete; |
Move 构造函数 (4) | thread(thread&& x) noexcept; |
- 默认构造函数(1),创建一个空的
std::thread
执行对象。 - 初始化构造函数(2),创建一个
std::thread
对象,该std::thread
对象可被joinable
,新产生的线程会调用fn
函数,该函数的参数由args
给出。 - 拷贝构造函数(被禁用)(3),意味着
std::thread
对象不可拷贝构造。 - Move 构造函数(4),move 构造函数(move 语义是 C++11 新出现的概念,详见附录),调用成功之后
x
不代表任何std::thread
执行对象。
注意:可被 joinable 的 std::thread 对象必须在他们销毁之前被主线程 join 或者将其设置为 detached.
In the destructor of std::thread, std::terminate is called if:
#1 the thread was not joined (with t.join())
#2 and was not detached either (with t.detach())
Thus, you should always either join or detach a thread before the flows of execution reaches the destructor.
std::thread 各种构造函数例子如下:
#include <iostream>
#include <utility>
#include <thread>
#include <chrono>
void f1(int n)
{
for (int i = 0; i < 5; ++i) {
std::cout << "Thread 1 executing\n";
++n;
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
}
void f2(int& n)
{
for (int i = 0; i < 5; ++i) {
std::cout << "Thread 2 executing\n";
++n;
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
}
class foo
{
public:
void bar()
{
for (int i = 0; i < 5; ++i) {
std::cout << "Thread 3 executing\n";
++n;
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
}
int n = 0;
};
class baz
{
public:
void operator()()
{
for (int i = 0; i < 5; ++i) {
std::cout << "Thread 4 executing\n";
++n;
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
}
int n = 0;
};
int main()
{
int n = 0;
foo f;
baz b;
std::thread t1; // t1 is not a thread
std::thread t2(f1, n + 1); // pass by value
std::thread t3(f2, std::ref(n)); // pass by reference
std::thread t4(std::move(t3)); // t4 is now running f2(). t3 is no longer a thread
std::thread t5(&foo::bar, &f); // t5 runs foo::bar() on object f
std::thread t6(b); // t6 runs baz::operator() on object b
t2.join();
t4.join();
t5.join();
t6.join();
std::cout << "Final value of n is " << n << '\n';
std::cout << "Final value of foo::n is " << f.n << '\n';
}
2.3.1.2 std::thread
赋值操作
Move 赋值操作 (1) | thread& operator=(thread&& rhs) noexcept; |
---|---|
拷贝赋值操作 [deleted] (2) | thread& operator=(const thread&) = delete; |
- Move 赋值操作(1),如果*this不可
joinable
,需要传递一个右值引用(rhs
)给move
赋值操作;如果*this仍然有与之关联的running thread(i.e. joinable() == true),则会调用terminate
() 报错。 - 拷贝赋值操作(2),被禁用,因此
std::thread
对象不可拷贝赋值。
请看下面的例子:
#include <stdio.h>
#include <stdlib.h>
#include <chrono> // std::chrono::seconds
#include <iostream> // std::cout
#include <thread> // std::thread, std::this_thread::sleep_for
void thread_task(int n) {
std::this_thread::sleep_for(std::chrono::seconds(n));
std::cout << "hello thread "
<< std::this_thread::get_id()
<< " paused " << n << " seconds" << std::endl;
}
int main(int argc, const char *argv[])
{
std::thread threads[5];
std::cout << "Spawning 5 threads...\n";
for (int i = 0; i < 5; i++) {
threads[i] = std::thread(thread_task, i + 1);
}
std::cout << "Done spawning threads! Now wait for them to join\n";
for (auto& t: threads) {
t.join();
}
std::cout << "All threads joined.\n";
return EXIT_SUCCESS;
}
2.3.1.3 其他成员函数
get_id
: 获取线程 ID,返回一个类型为std::thread::id
的对象。请看下面例子:
#include <iostream>
#include <thread>
#include <chrono>
void foo()
{
std::this_thread::sleep_for(std::chrono::seconds(1));
}
int main()
{
std::thread t1(foo);
std::thread::id t1_id = t1.get_id();
std::thread t2(foo);
std::thread::id t2_id = t2.get_id();
std::cout << "t1's id: " << t1_id << '\n';
std::cout << "t2's id: " << t2_id << '\n';
t1.join();
t2.join();
}
joinable
: 检查线程是否可被 join。检查当前的线程对象是否表示了一个活动的执行线程,由默认构造函数创建的线程是不能被 join 的。另外,如果某个线程 已经执行完任务,但是没有被 join 的话,该线程依然会被认为是一个活动的执行线程,因此也是可以被 join 的。
#include <iostream>
#include <thread>
#include <chrono>
void foo()
{
std::this_thread::sleep_for(std::chrono::seconds(1));
}
int main()
{
std::thread t;
std::cout << "before starting, joinable: " << t.joinable() << '\n';
t = std::thread(foo);
std::cout << "after starting, joinable: " << t.joinable() << '\n';
t.join();
}
join
: join 线程,调用该函数会阻塞当前线程,直到由*this
所标示的线程执行完毕 join 才返回。
#include <iostream>
#include <thread>
#include <chrono>
void foo()
{
// simulate expensive operation
std::this_thread::sleep_for(std::chrono::seconds(1));
}
void bar()
{
// simulate expensive operation
std::this_thread::sleep_for(std::chrono::seconds(1));
}
int main()
{
std::cout << "starting first helper...\n";
std::thread helper1(foo);
std::cout << "starting second helper...\n";
std::thread helper2(bar);
std::cout << "waiting for helpers to finish..." << std::endl;
helper1.join();
helper2.join();
std::cout << "done!\n";
}
detach
: Detach 线程。 将当前线程对象所代表的执行实例与该线程对象分离,使得线程的执行可以单独进行。一旦线程执行完毕,它所分配的资源将会被释放。
调用 detach 函数之后:
*this
不再代表任何的线程执行实例。- joinable() == false
- get_id() == std::thread::id()
另外,如果出错或者 joinable() == false
,则会抛出 std::system_error
.
#include <iostream>
#include <chrono>
#include <thread>
void independentThread()
{
std::cout << "Starting concurrent thread.\n";
std::this_thread::sleep_for(std::chrono::seconds(2));
std::cout << "Exiting concurrent thread.\n";
}
void threadCaller()
{
std::cout << "Starting thread caller.\n";
std::thread t(independentThread);
t.detach();
std::this_thread::sleep_for(std::chrono::seconds(1));
std::cout << "Exiting thread caller.\n";
}
int main()
{
threadCaller();
std::this_thread::sleep_for(std::chrono::seconds(5));
}
swap
: Swap 线程,交换两个线程对象所代表的底层句柄(underlying handles)。
#include <iostream>
#include <thread>
#include <chrono>
void foo()
{
std::this_thread::sleep_for(std::chrono::seconds(1));
}
void bar()
{
std::this_thread::sleep_for(std::chrono::seconds(1));
}
int main()
{
std::thread t1(foo);
std::thread t2(bar);
std::cout << "thread 1 id: " << t1.get_id() << std::endl;
std::cout << "thread 2 id: " << t2.get_id() << std::endl;
std::swap(t1, t2);
std::cout << "after std::swap(t1, t2):" << std::endl;
std::cout << "thread 1 id: " << t1.get_id() << std::endl;
std::cout << "thread 2 id: " << t2.get_id() << std::endl;
t1.swap(t2);
std::cout << "after t1.swap(t2):" << std::endl;
std::cout << "thread 1 id: " << t1.get_id() << std::endl;
std::cout << "thread 2 id: " << t2.get_id() << std::endl;
t1.join();
t2.join();
}
native_handle
: 返回 native handle(由于std::thread
的实现和操作系统相关,因此该函数返回与std::thread
具体实现相关的线程句柄,例如在符合 Posix 标准的平台下(如 Unix/Linux)是 Pthread 库)。hardware_concurrency
[static]: 检测硬件并发特性,返回当前平台的线程实现所支持的线程并发数目,但返回值仅仅只作为系统提示(hint)。
#include <iostream>
#include <thread>
int main() {
unsigned int n = std::thread::hardware_concurrency();
std::cout << n << " concurrent threads are supported.\n";
}
2.3.1.4 std::this_thread
命名空间中相关辅助函数介绍
- get_id: 获取线程 ID。
- yield: 当前线程放弃执行,操作系统调度另一线程继续执行。
#include <iostream>
#include <chrono>
#include <thread>
// "busy sleep" while suggesting that other threads run
// for a small amount of time
void little_sleep(std::chrono::microseconds us)
{
auto start = std::chrono::high_resolution_clock::now();
auto end = start + us;
do {
std::this_thread::yield();
} while (std::chrono::high_resolution_clock::now() < end);
}
int main()
{
auto start = std::chrono::high_resolution_clock::now();
little_sleep(std::chrono::microseconds(100));
auto elapsed = std::chrono::high_resolution_clock::now() - start;
std::cout << "waited for "
<< std::chrono::duration_cast<std::chrono::microseconds>(elapsed).count()
<< " microseconds\n";
}
- sleep_until: 线程休眠至某个指定的时刻(time point),该线程才被重新唤醒。
template< class Clock, class Duration >
void sleep_until( const std::chrono::time_point<Clock,Duration>& sleep_time );
- sleep_for: 线程休眠某个指定的时间片(time span),该线程才被重新唤醒,不过由于线程调度等原因,实际休眠时间可能比
sleep_duration
所表示的时间片更长。
template< class Rep, class Period >
void sleep_for( const std::chrono::duration<Rep,Period>& sleep_duration );
#include <iostream>
#include <chrono>
#include <thread>
int main()
{
std::cout << "Hello waiter" << std::endl;
std::chrono::milliseconds dura( 2000 );
std::this_thread::sleep_for( dura );
std::cout << "Waited 2000 ms\n";
}