通过Mesh画模型的过程中又是会用得到虚线,把自己用画虚线的方法记录一下
/// <summary>
/// 画虚线
/// </summary>
/// <param name="dottedLinePosList"></param>
/// <returns></returns>
public List<Vector3> DottedLine(List<Vector3> dottedLinePosList)
{
List<Vector3> dottedList = new List<Vector3>();
float dottedLineLength = 15;
float dotGap = 10;
for (int i = 0; i < dottedLinePosList.Count; i += 2)
{
float length = Vector3.Distance(dottedLinePosList[i], dottedLinePosList[i + 1]);
var dir = (dottedLinePosList[i + 1] - dottedLinePosList[i]).normalized;
dottedList.Add(dottedLinePosList[i]);
for (float j = 0; j < length;)
{
j += dottedLineLength;
dottedList.Add(dottedLinePosList[i] + dir * j);
j += dotGap;
if (j < length)
{
dottedList.Add(dottedLinePosList[i] + dir * j);
}
}
}
if (dottedList.Count % 2 != 0)
{
dottedList.Add(dottedList[dottedList.Count - 1]);
}
return dottedList;
}