// 游戏开始运行
create: function(){
this.fieldArray = [];
this.fieldGroup = this.add.group();
this.score = 0;//4096 增加得分
this.bestScore = localStorage.getItem(gameOptions.localStorageName) == null ? 0 : localStorage.getItem(gameOptions.localStorageName);
for(var i = 0; i < 4; i++){
this.fieldArray[i] = [];
for(var j = 0; j < 4; j++){
var spot = this.add.sprite(this.tileDestination(j, COL), this.tileDestination(i, ROW), "spot")
var tile = this.add.sprite(this.tileDestination(j, COL), this.tileDestination(i, ROW), "tiles");
tile.alpha = 0;
tile.visible = 0;
this.fieldGroup.add(tile);
this.fieldArray[i][j] = {
tileValue: 0,
tileSprite: tile,
canUpgrade: true
}
}
}
var restartButton = this.add.sprite(this.tileDestination(3, COL), this.tileDestination(0, ROW) - 200, "restart");
restartButton.setInteractive();
restartButton.on("pointerdown", function(){
this.scene.start("PlayGame");
}, this)
this.add.sprite(this.tileDestination(1, COL), this.tileDestin