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📣系列专栏:残念ing 的C++进阶系列专栏——CSDN博客
1.红黑树的概念:
红黑树是一种二叉搜索树,但在每个结点上增加一个存储位表示结点的颜色,可以是Red或Black。通过对任何一条从根到叶子的路径上各个着色方式的限制,红黑树确保么没有一条路径会比其他路径长出两倍(最长路径<=最短路径*2),因此是接近平衡的。
2.红黑树的性质:
1. 每个结点不是红色就是黑色
2. 根节点是黑色的
3. 如果一个节点是红色的,则它的两个孩子结点是黑色的(一条路径中没有连续的红色)
4. 对于每一个结点,从该结点到其所有后代叶结点的简单路径上,均包含相同数目的黑色结点(每条路径上的黑色结点是相等的)
5. 每个叶子结点都是黑色的(此处的叶子结点是指空结点)
3.实现时需要注意的情况
3.1 情况一:cur为红,p为红,g为黑,u存在且为红
解决办法:将p,u改成黑,将g改为红,然后把g当成cur,继续向上调整,如果g为根结点的话就不用变为红了,也就停止了
3.2 情况二:cur为红,p为红,g为黑,u不存在/u存在且为黑
3.2.1 u不存在
解决办法:
如果p为g的左孩子,cur为p的左孩子,则进行右单旋(以g为点),
如果p为g的右孩子,cur为p的右孩子,则进行左单旋,
旋转之后,p变为黑,g为红
3.2.2 u存在且为黑
解决办法:
p为g的左孩子,cur为p的右孩子,则进行左右双旋(以p为点左旋,以g为点右旋,然后将cur变为黑,g变为红)
p为g的右孩子,cur为p的左孩子,则进行右左双旋,
旋转之后,p变为黑,g为红
4 代码的实现
#pragma once
#pragma once
#include<iostream>
#include<assert.h>
using namespace std;
enum Color
{
READ,
BLAKE
};
template<class K, class V>
struct RBTreeNodes
{
pair<K, V> _kv;
RBTreeNodes<K, V>* _left;
RBTreeNodes<K, V>* _right;
RBTreeNodes<K, V>* _parent;
Color _color;
RBTreeNodes(const pair<K, V>& kv)
: _kv(kv)
, _left(nullptr)
, _right(nullptr)
, _parent(nullptr)
, _color(READ)
{}
};
template <class K, class V>
class RBTree
{
typedef RBTreeNodes<K, V> NOde;
public:
//添加
bool Inster(const pair<K, V>& kv)
{
if (_root == nullptr)
{
_root = new NOde(kv);
_root->_color = BLAKE;
return true;
}
NOde* parent = nullptr;
NOde* cur = _root;
while (cur)
{
if (cur->_kv.first < kv.first)
{
parent = cur;
cur = cur->_right;
}
else if (cur->_kv.first > kv.first)
{
parent = cur;
cur = cur->_left;
}
else
{
return false;
}
}
cur = new NOde(kv);
cur->_color = READ;
if (parent->_kv.first < kv.first)
{
parent->_right = cur;
}
else
{
parent->_left = cur;
}
cur->_parent = parent;
//处理
while (parent && parent->_color == READ)
{
NOde* grandfather = parent->_parent;
if (grandfather->_left == parent)
{
//u存在且为红
NOde* uncle = grandfather->_right;
if (uncle && uncle->_color == READ)
{
parent->_color = BLAKE;
uncle->_color = BLAKE;
grandfather->_color = READ;
cur = grandfather;
parent = cur->_parent;
}
else if (uncle == nullptr || uncle->_color == BLAKE)
{
if (cur == parent->_left)
{
//右旋转
RotateR(grandfather);
parent->_color = BLAKE;
grandfather->_color = READ;
}
if (cur == parent->_right)
{
//左右双旋转
RotateL(parent);
RotateR(grandfather);
cur->_color = BLAKE;
grandfather->_color = READ;
}
break;
}
}
else if (grandfather->_right == parent)
{
NOde* uncle = grandfather->_left;
if (uncle && uncle->_color == READ)
{
parent->_color = BLAKE;
uncle->_color = BLAKE;
grandfather->_color = READ;
cur = grandfather;
parent = cur->_parent;
}
else if (uncle == nullptr || uncle->_color == BLAKE)
{
if (cur == parent->_right)
{
//左旋转
RotateL(grandfather);
parent->_color = BLAKE;
grandfather->_color = READ;
}
if (cur == parent->_left)
{
//右左双旋转
RotateR(parent);
RotateL(grandfather);
cur->_color = BLAKE;
grandfather->_color = READ;
}
break;
}
}
}
_root->_color = BLAKE;
return true;
}
NOde* Find(const K& key)
{
NOde* cur = _root;
while (cur)
{
if (cur->_kv.first < key)
{
cur = cur->_right;
}
else if (cur->_kv.first > key)
{
cur = cur->_left;
}
else
{
return cur;
}
}
return nullptr;
}
void Inorder()
{
_Inorder(_root);
cout << endl;
}
bool Delete(const K& key)
{
NOde* parent = nullptr;
NOde* cur = _root;
while (cur)
{
if (cur->_kv.first < key)
{
parent = cur;
cur = cur->_right;
}
else if (cur->_kv.first > key)
{
parent = cur;
cur = cur->_left;
}
else
{
//delete一个或0个孩子
if (cur->_left == nullptr)
{
if (parent == nullptr)
{
_root = cur->_right;
}
else
{
if (parent->_left == cur)
{
parent->_left = cur->_right;
}
else
{
parent->_right = cur->_right;
}
}
delete cur;
return true;
}
if (cur->_right == nullptr)
{
if (parent == nullptr)
{
_root = cur->_left;
}
else
{
if (parent->_right == cur)
{
parent->_right = cur->_left;
}
else
{
parent->_left = cur->_left;
}
}
delete cur;
return true;
}
//两个孩子
//右子树最小节点作为代替节点
NOde* rightMinp = cur;
NOde* rightMin = cur->_right;
while (rightMin->_left)
{
rightMinp = rightMin;
rightMin = rightMin->_left;
}
cur->_key = rightMin->_key;
if (rightMinp->_left == rightMin)
rightMinp->_left = rightMin->_right;
else
rightMinp->_right = rightMin->_right;
delete rightMin;
return true;
}
}
return false;
}
bool IsBalance()
{
if (_root == nullptr)
return true;
if (_root->_color == READ)
{
return false;
}
// 参考值
int refNum = 0;
NOde* cur = _root;
while (cur)
{
if (cur->_color == BLAKE)
{
++refNum;
}
cur = cur->_left;
}
return Check(_root, 0, refNum);
}
private:
bool Check(NOde* root, int blackNum, const int refNum)
{
if (root == nullptr)
{
if (refNum != blackNum)
{
cout << "存在黑色节点的数量不相等的路径" << endl;
return false;
}
cout << blackNum << " " << refNum << endl;
return true;
}
if (root->_color == READ && root->_parent->_color == READ)
{
cout << root->_kv.first << "存在连续的红色节点" << endl;
return false;
}
if (root->_color == BLAKE)
{
blackNum++;
}
return Check(root->_left, blackNum, refNum)
&& Check(root->_right, blackNum, refNum);
}
int _Height(NOde* root)
{
if (root == nullptr)
{
return 0;
}
int leftHeight = _Height(root->_left);
int rightHeight = _Height(root->_right);
return leftHeight > rightHeight ? leftHeight + 1 : rightHeight + 1;
}
void RotateL(NOde* parent)
{
NOde* subR = parent->_right;
NOde* subRL = subR->_left;
parent->_right = subRL;
if (subRL)
subRL->_parent = parent;
NOde* parentparent = parent->_parent;
subR->_left = parent;
parent->_parent = subR;
if (parentparent == nullptr)
{
_root = subR;
subR->_parent = nullptr;
}
else
{
if (parent == parentparent->_left)
{
parentparent->_left = subR;
}
if (parent == parentparent->_right)
{
parentparent->_right = subR;
}
subR->_parent = parentparent;
}
}
void RotateR(NOde* parent)
{
NOde* subL = parent->_left;
NOde* subLR = subL->_right;
parent->_left = subLR;
if (subLR)
subLR->_parent = parent;
NOde* parentparent = parent->_parent;
subL->_right = parent;
parent->_parent = subL;
if (parentparent == nullptr)
{
_root = subL;
subL->_parent = nullptr;
}
else
{
if (parent == parentparent->_left)
{
parentparent->_left = subL;
}
if (parent == parentparent->_right)
{
parentparent->_right = subL;
}
subL->_parent = parentparent;
}
}
void _Inorder(NOde* root)
{
if (root == nullptr)
{
return;
}
_Inorder(root->_left);
cout << root->_kv.first << "=" << root->_kv.second << "|";
_Inorder(root->_right);
}
private:
NOde* _root = nullptr;
};
void TestAVLTree()
{
RBTree<int, int> t;
int a[] = { 16, 3, 7, 11, 9, 26, 18, 14, 15 };
//int a[] = { 4, 2, 6, 1, 3, 5, 15, 7, 16, 14 };
for (auto e : a)
{
t.Inster({ e, e });
}
t.Inorder();
cout << t.IsBalance() << endl;
}