js五子棋对战小游戏,利用一个小小的算法,可实现人机对战。
话不多说多,先上demo:
五子棋小游戏 - UD在线工具箱https://www.udtool.com/toolbox/wuziqis.html下面是截图:
下面是js代码:
var over = false;
var me = true;
var _nowi = 0, _nowj = 0;
var _compi = 0, _compj = 0;
var _myWin = [], _compWin = [];
var backAble = false, returnAble = false;
var gesize = 19;
var ci = null;
var cj = null;
if($(window).width() < 1000 && $(window).width() > 890){
gesize = 15;
}
if($(window).width() < 700 && $(window).width() >= 500){
gesize = 15;
}
if($(window).width() < 500){
gesize = 10;
}
$('body').on('click','.vidows',function(){
if($(this).attr('data-type') == 'on'){
$(this).html('<span>声音:关</span>');
$(this).attr('data-type','off');
setCookie('wuziqiisvids','off',864000);
}else{
$(this).html('<span>声音:开</span>');
$(this).attr('data-type','on');
setCookie('wuziqiisvids','on',864000);
}
});
// ###############################
var chess = document.getElementById("chess");
chess.width = gesize * 30;
chess.height = gesize * 30;
var context = chess.getContext('2d');
var contsis = (gesize * 30) - 15;
context.fillStyle = '#ebcd95';
context.fillRect(0, 0, chess.width, chess.height);
context.strokeStyle = '#bd925d';
context.lineWidth = 1;
for (var i = 0; i < gesize; i++) {
context.moveTo(15 + i * 30, 15);
context.lineTo(15 + i * 30, contsis);
context.stroke();
context.moveTo(15, 15 + i * 30);
context.lineTo(contsis, 15 + i * 30);
context.stroke();
}
// ###############################
var chressBord = [];
for (var i = 0; i < gesize; i++) {
chressBord[i] = [];
for (var j = 0; j < gesize; j++) {
chressBord[i][j] = 0;
}
}
// ###############################
var myWin = [];
var computerWin = [];
var wins = [];
for (var i = 0; i < gesize; i++) {
wins[i] = [];
for (var j = 0; j < gesize; j++) {
wins[i][j] = [];
}
}
var is = wins;
console.log(is);
var count = 0;
// 横向算法
for (var i = 0; i < gesize; i++) {
for (var j = 0; j < (gesize - 4); j++) {
for (var k = 0; k < 5; k++) {
wins[i][j + k][count] = true;
}
count++;
}
}
//竖向算法
for (var i = 0; i < gesize; i++) {
for (var j = 0; j < (gesize - 4); j++) {
for (var k = 0; k < 5; k++) {
wins[j + k][i][count] = true;
}
count++;
}
}
for (var i = 0; i < (gesize - 4); i++) {
for (var j = 0; j < (gesize - 4); j++) {
for (var k = 0; k < 5; k++) {
wins[i + k][j + k][count] = true;
}
count++;
}
}
for (var i = 0; i < (gesize - 4); i++) {
for (var j = (gesize - 1); j > 3; j--) {
for (var k = 0; k < 5; k++) {
wins[i + k][j - k][count] = true;
}
count++;
}
}
for (var i = 0; i < count; i++) {
myWin[i] = 0;
_myWin[i] = 0;
computerWin[i] = 0;
_compWin[i] = 0;
}
var backbtn = document.getElementById("goback");
var returnbtn = document.getElementById("return");
chess.onclick = function (e) {
if(over) {return;}
if(!me) {return;}
backbtn.className = backbtn.className.replace(new RegExp("(\\s|^)unable(\\s|$)"), " ");
var x = e.offsetX;
var y = e.offsetY;
var i = Math.floor(x / 30);
var j = Math.floor(y / 30);
_nowi = i;
_nowj = j;
if (chressBord[i][j] == 0) {
oneStep(i, j, me);
chressBord[i][j] = 1;
for (var k = 0; k < count; k++) {
if (wins[i][j][k]) {
myWin[k]++;
_compWin[k] = computerWin[k];
computerWin[k] = 6;
if (myWin[k] == 5) {
layer.alert('ଘ(੭ˊᵕˋ)੭ 恭喜,你赢了!',{
btn: ['重新开启', '关闭'],
btn1: function(){
window.location.reload()
},
btn2: function(){
layer.closeAll();
}
});
over = true;
}
}
}
if (!over) {
me = !me;
computerAI();
}
}
}
backbtn.onclick = function (e) {
if (!backAble) { return; }
over = false;
me = true;
layer.msg('悔棋中...',{time:500});
returnbtn.className = returnbtn.className.replace(new RegExp("(\\s|^)unable(\\s|$)"), " ");
chressBord[_nowi][_nowj] = 0;
minusStep(_nowi, _nowj);
for (var k = 0; k < count; k++) {
if (wins[_nowi][_nowj][k]) {
myWin[k]--;
computerWin[k] = _compWin[k];
}
}
chressBord[_compi][_compj] = 0;
minusStep(_compi, _compj);
for (var k = 0; k < count; k++) {
if (wins[_compi][_compj][k]) {
computerWin[k]--;
myWin[k] = _myWin[i];
}
}
returnAble = true;
backAble = false;
}
returnbtn.onclick = function (e) {
if (!returnAble) { return; }
layer.msg('撤销悔棋中...',{time:500});
chressBord[_nowi][_nowj] = 1;
oneStep(_nowi, _nowj, me);
for (var k = 0; k < count; k++) {
if (wins[_nowi][_nowj][k]) {
myWin[k]++;
_compWin[k] = computerWin[k];
computerWin[k] = 6;
}
if (myWin[k] == 5) {
layer.alert('ଘ(੭ˊᵕˋ)੭ 恭喜,你赢了!',{
btn: ['重新开启', '关闭'],
btn1: function(){
window.location.reload()
},
btn2: function(){
layer.closeAll();
}
});
over = true;
}
}
chressBord[_compi][_compj] = 2;
oneStep(_compi, _compj, false);
for (var k = 0; k < count; k++) {
if (wins[_compi][_compj][k]) {
computerWin[k]++;
_myWin[k] = myWin[k];
myWin[k] = 6;
}
if (computerWin[k] == 5) {
layer.alert('╰( 0ω0)ノ 你输了,继续加油哦!',{
btn: ['重新开启', '关闭'],
btn1: function(){
window.location.reload()
},
btn2: function(){
layer.closeAll();
}
});
over = true;
}
}
returnbtn.className += ' ' + 'unable';
returnAble = false;
backAble = true;
}
var computerAI = function () {
var myScore = [];
var computerScore = [];
var max = 0;
var u = 0, v = 0;
for (var i = 0; i < gesize; i++) {
myScore[i] = [];
computerScore[i] = [];
for (var j = 0; j < gesize; j++) {
myScore[i][j] = 0;
computerScore[i][j] = 0;
}
}
for (var i = 0; i < gesize; i++) {
for (var j = 0; j < gesize; j++) {
if (chressBord[i][j] == 0) {
for (var k = 0; k < count; k++) {
if (wins[i][j][k]) {
if (myWin[k] == 1) {
myScore[i][j] += 200;
} else if (myWin[k] == 2) {
myScore[i][j] += 400;
} else if (myWin[k] == 3) {
myScore[i][j] += 2000;
} else if (myWin[k] == 4) {
myScore[i][j] += 10000;
}
if (computerWin[k] == 1) {
computerScore[i][j] += 220;
} else if (computerWin[k] == 2) {
computerScore[i][j] += 420;
} else if (computerWin[k] == 3) {
computerScore[i][j] += 2100;
} else if (computerWin[k] == 4) {
computerScore[i][j] += 20000;
}
}
}
if (myScore[i][j] > max) {
max = myScore[i][j];
u = i;
v = j;
} else if (myScore[i][j] == max) {
if (computerScore[i][j] > computerScore[u][v]) {
u = i;
v = j;
}
}
if (computerScore[i][j] > max) {
max = computerScore[i][j];
u = i;
v = j;
} else if (computerScore[i][j] == max) {
if (myScore[i][j] > myScore[u][v]) {
u = i;
v = j;
}
}
}
}
}
_compi = u;
_compj = v;
oneStep(u, v, false);
chressBord[u][v] = 2;
for (var k = 0; k < count; k++) {
if (wins[u][v][k]) {
computerWin[k]++;
_myWin[k] = myWin[k];
myWin[k] = 6;
if (computerWin[k] == 5) {
layer.alert('╰( 0ω0)ノ 你输了,继续加油哦!',{
btn: ['重新开启', '关闭'],
btn1: function(){
window.location.reload()
},
btn2: function(){
layer.closeAll();
}
});
over = true;
}
}
}
if (!over) {
me = !me;
}
backAble = true;
returnAble = false;
var hasClass = new RegExp('unable').test(' ' + returnbtn.className + ' ');
if (!hasClass) {
returnbtn.className += ' ' + 'unable';
}
}
var oneStep = function (i, j, me) {
context.beginPath();
context.arc(15 + i * 30, 15 + j * 30, 13, 0, 2 * Math.PI);
context.closePath();
var gradient = context.createRadialGradient(15 + i * 30 + 2, 15 + j * 30 - 2, 13, 15 + i * 30 + 2, 15 + j * 30 - 2, 0);
if (me) {
gradient.addColorStop(0, '#000000');
gradient.addColorStop(1, '#636766');
if($('.vidows').attr('data-type') == 'on'){
var chessSound = document.getElementById('chessSound');
chessSound.play();
}
context.fillStyle = gradient;
context.fill();
} else {
gradient.addColorStop(0, '#d1d1d1');
gradient.addColorStop(1, '#f9f9f9');
context.fillStyle = gradient;
context.fill();
var tempCanvas = document.createElement('canvas');
tempCanvas.width = 20;
tempCanvas.height = 20;
var tempCtx = tempCanvas.getContext('2d');
var gradientdian = tempCtx.createRadialGradient(10, 10, 0, 10, 10, 10);
gradientdian.addColorStop(0, 'red');
gradientdian.addColorStop(1, 'rgba(255, 255, 255, 0)');
tempCtx.fillStyle = gradientdian;
tempCtx.beginPath();
tempCtx.arc(10, 10, 10, 0, Math.PI * 2, true); // 半径设置为10
tempCtx.fill();
context.drawImage(tempCanvas, 15 + i * 30 - 10, 15 + j * 30 - 10);
if(ci != null){
clearAnnotation(ci,cj);
}
ci = i;
cj = j;
}
}
var clearAnnotation = function (i, j) {
minusStep(i,j);
context.beginPath();
context.arc(15 + i * 30, 15 + j * 30, 13, 0, 2 * Math.PI);
context.closePath();
var gradientss = context.createRadialGradient(15 + i * 30 + 2, 15 + j * 30 - 2, 13, 15 + i * 30 + 2, 15 + j * 30 - 2, 0);
gradientss.addColorStop(0, '#d1d1d1');
gradientss.addColorStop(1, '#f9f9f9');
context.fillStyle = gradientss;
context.fill();
}
var minusStep = function (i, j) {
context.clearRect((i) * 30, (j) * 30, 30, 30)
context.fillStyle = '#ebcd95';
context.fillRect((i) * 30, (j) * 30, 30, 30);
context.beginPath();
context.moveTo(15 + i * 30, j * 30);
context.lineTo(15 + i * 30, j * 30 + 30);
context.moveTo(i * 30, j * 30 + 15);
context.lineTo((i + 1) * 30, j * 30 + 15);
context.stroke();
}