前言
Android事件分发机制可以说是我们Android工程师面试题中的必考题,弄懂它的原理是我们避不开的任务,所以长痛不如短痛,花点时间干掉他,废话不多说,开车啦
Android事件分发机制的简介
Android事件分发机制的发生在View与View之间或者ViewGroup与View之间具有镶嵌的视图上,而且视图上必须为点击可用。当一个点击事件产生后,它的传递过程遵循如下顺序:Activity->Window->View,即事件先传递给Activity,再到Window,再到顶级View,才开始我们的事件分发
Android事件分发机制的相关概念
Android事件分发机制主要由三个重要的方法共同完成的
- dispatchTouchEvent:用于进行点击事件的分发
- onInterceptTouchEvent:用于进行点击事件的拦截
- onTouchEvent:用于处理点击事件
这里需要注意的是View中是没有onInterceptTouchEvent()方法的
Android事件分发机制的分发例子
这里以两个ViewGroup嵌套View来演示,下面是演示图
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一、MyView
继承View并覆写其三个构造方法,覆写dispatchTouchEvent和onTouchEvent
public class MyView extends View {
public MyView(Context context) {
super(context);
}
public MyView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
public MyView(Context context, AttributeSet attrs) {
super(context, attrs);
}
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
System.out.println("MyView dispatchTouchEvent");
return super.dispatchTouchEvent(event);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
System.out.println("MyView onTouchEvent");
return super.onTouchEvent(event);
}
}
二、MyViewGroup01和MyViewGroup02
MyViewGroup01和MyViewGroup02是一样的代码,这里以01为例,继承ViewGroup并覆写其三个构造方法,覆写dispatchTouchEvent和onTouchEvent和onInterceptTouchEvent方法
public class MyViewGroup01 extends LinearLayout {
public MyViewGroup01(Context context) {
super(context);
}
public MyViewGroup01(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
public MyViewGroup01(Context context, AttributeSet attrs) {
super(context, attrs);
}
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
System.out.println("MyViewGroup01 dispatchTouchEvent");
return super.dispatchTouchEvent(ev);
}
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
System.out.println("MyViewGroup01 onInterceptTouchEvent");
return super.onInterceptTouchEvent(ev);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
System.out.println("MyViewGroup01 onTouchEvent");
return super.onTouchEvent(event);
}
}
三、MyView和MyViewGroup布局文件
这里以ViewGroup和Group嵌套,由上面可以知道事件最后分配到布局的顶级View,这里的顶级View是MyViewGroup02,然后开始事件的传递
<?xml version="1.0" encoding="utf-8"?>
<com.handsome.boke2.TouchEvent.MyViewGroup02 xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="200dp"
android:layout_height="200dp"
android:background="#0f0">
<com.handsome.boke2.TouchEvent.MyViewGroup01
android:layout_width="100dp"
android:layout_height="100dp"
android:background="#f00">
<com.handsome.boke2.TouchEvent.MyView
android:layout_width="50dp"
android:layout_height="50dp"
android:background="#00f" />
</com.handsome.boke2.TouchEvent.MyViewGroup01>
</com.handsome.boke2.TouchEvent.MyViewGroup02>
分析事件传递
点击MyView(即蓝色部分):先接收事件的是父容器(MyViewGroup02)往下分发,而事件的分发过程中分为两步骤
- 分发过程
- 处理过程
其正常的分发事件结果为
//分发过程
MyViewGroup02 dispatchTouchEvent
MyViewGroup02 onInterceptTouchEvent
MyViewGroup01 dispatchTouchEvent
MyViewGroup01 onInterceptTouchEvent
MyView dispatchTouchEvent
//处理过程
MyView onTouchEvent
MyViewGroup01 onTouchEvent
MyViewGroup02 onTouchEvent
1、dispatchTouchEvent(分发事件)
如果在MyViewGroup01的dispatchTouchEvent方法中返回true,表示需要在MyViewGroup01消费了整个事件,即不会再分发,也不会再处理。dispatchTouchEvent方法中返回true的打印信息
//分发过程
MyViewGroup02 dispatchTouchEvent
MyViewGroup02 onInterceptTouchEvent
MyViewGroup01 dispatchTouchEvent
如果在MyViewGroup01的dispatchTouchEvent方法中返回false,表示在MyViewGroup01点击事件在本层不再继续进行分发,并交由上层控件的onTouchEvent方法进行消费。dispatchTouchEvent方法中返回false的打印信息
//分发过程
MyViewGroup02 dispatchTouchEvent
MyViewGroup02 onInterceptTouchEvent
MyViewGroup01 dispatchTouchEvent
//处理过程
MyViewGroup02 onTouchEvent
2、onInterceptTouchEvent(拦截事件)
如果在MyViewGroup01的onInterceptTouchEvent方法中返回true,表示需要在MyViewGroup01拦截这个点击事件,不再继续往下分发,即MyView不再执行dispatchTouchEvent方法。但是只是分发结束了而已,接着开始处理事件。下面是onInterceptTouchEvent方法中返回true的打印信息
//分发过程
MyViewGroup02 dispatchTouchEvent
MyViewGroup02 onInterceptTouchEvent
MyViewGroup01 dispatchTouchEvent
MyViewGroup01 onInterceptTouchEvent
//处理过程
MyViewGroup01 onTouchEvent
MyViewGroup02 onTouchEvent
如果在MyViewGroup01的onInterceptTouchEvent方法中返回false,表示需要在MyViewGroup01不会拦截这个点击事件,继续往下分发。下面是onInterceptTouchEvent方法中返回false的打印信息
//分发过程
MyViewGroup02 dispatchTouchEvent
MyViewGroup02 onInterceptTouchEvent
MyViewGroup01 dispatchTouchEvent
MyViewGroup01 onInterceptTouchEvent
MyView dispatchTouchEvent
//处理过程
MyView onTouchEvent
MyViewGroup01 onTouchEvent
MyViewGroup02 onTouchEvent
3、onTouchEvent(消费事件)
如果MyViewGroup01的onTouchEvent方法中返回true,表示MyViewGroup01可以将该事件直接消费掉了,即分发结束后,处理事件的时候,直接处理到MyViewGroup01就可以结束了。下面是onTouchEvent方法中返回true的打印信息
//分发过程
MyViewGroup02 dispatchTouchEvent
MyViewGroup02 onInterceptTouchEvent
MyViewGroup01 dispatchTouchEvent
MyViewGroup01 onInterceptTouchEvent
MyView dispatchTouchEvent
//处理过程
MyView onTouchEvent
MyViewGroup01 onTouchEvent
如果MyViewGroup01的onTouchEvent方法中返回false,表示MyViewGroup01不可以将该事件直接消费掉,即事件继续往上处理。下面是onTouchEvent方法中返回false的打印信息
//分发过程
MyViewGroup02 dispatchTouchEvent
MyViewGroup02 onInterceptTouchEvent
MyViewGroup01 dispatchTouchEvent
MyViewGroup01 onInterceptTouchEvent
MyView dispatchTouchEvent
//处理过程
MyView onTouchEvent
MyViewGroup01 onTouchEvent
MyViewGroup02 onTouchEvent
总结起来:
- dispatchTouchEvent
- return true:表示该View内部消化掉了所有事件
- return false:表示事件在本层不再继续进行分发,并交由上层控件的onTouchEvent方法进行消费
- return super.dispatchTouchEvent(ev):默认事件将分发给本层的事件拦截onInterceptTouchEvent方法进行处理
- onInterceptTouchEvent
- return true:表示将事件进行拦截,并将拦截到的事件交由本层控件的onTouchEvent进行处理
- return false:表示不对事件进行拦截,事件得以成功分发到子View
- return super.onInterceptTouchEvent(ev):默认表示不拦截该事件,并将事件传递给下一层View的dispatchTouchEvent
- onTouchEvent
- return true:表示onTouchEvent处理完事件后消费了此次事件
- return fasle:表示不响应事件,那么该事件将会不断向上层View的onTouchEvent方法传递,直到某个View的onTouchEvent方法返回true
- return super.dispatchTouchEvent(ev):表示不响应事件,结果与return false一样
Android事件分发机制的分发流程
这里以网上的图片来说明,如果对上面分发例子还不太懂的同学,看这张图片已经很生动的说明了整个过程
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ViewGroup事件分发源码分析
我们这里以ViewGroup的dispatchTouchEvent()方法开始讲解,这里面主要有两件事情
- 询问是否拦截事件
- 遍历子View并分发事件
一、dispatchTouchEvent源码询问拦截事件
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
......
// Check for interception.
final boolean intercepted;
//这里检查是否拦截事件
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
......
}
ViewGroup在两种情况下都会判断是否要拦截当前事件
- 事件类型为ACTION_DOWN:当前由我们触发的点击事件,也即是说ACTION_MOVE和ACTION_UP事件来时,则不触发拦截事件
- mFirstTouchTarget != null:当ViewGroup不拦截事件并将事件交给子View的时候该不等式成立。反过来,事件被ViewGroup拦截时,该不等式不成立
二、dispatchTouchEvent源码遍历子View并分发事件
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
......
final View[] children = mChildren;
//遍历所有子View
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = getAndVerifyPreorderedIndex(
childrenCount, i, customOrder);
final View child = getAndVerifyPreorderedView(
preorderedList, children, childIndex);
//判断子View是否能接收点击事件
if (childWithAccessibilityFocus != null) {
if (childWithAccessibilityFocus != child) {
continue;
}
childWithAccessibilityFocus = null;
i = childrenCount - 1;
}
//判断子元素在播放动画时落在子元素的区域内
if (!canViewReceivePointerEvents(child)
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
//判断子元素点击事件是否落在子元素的区域内
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
resetCancelNextUpFlag(child);
//事件传递到子View,下面追踪该方法
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
// The accessibility focus didn't handle the event, so clear
// the flag and do a normal dispatch to all children.
ev.setTargetAccessibilityFocus(false);
}
......
}
ViewGroup直接使用for遍历所有子View,对子View的各种状态进行判断,最后调用dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)将事件传递给子View,下面是dispatchTransformedTouchEvent()方法的部分源码
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
handled = child.dispatchTouchEvent(event);
}
其最后就是分发给子View的dispatchTouchEvent()方法,那么事件就分发到子View中去了
View事件分发源码分析
View对点击事件的处理过程主要有
- View的dispatchTouchEvent():判断分发事件
- View的onTouchEvent():处理事件的具体做法
一、dispatchTouchEvent源码判断分发事件部分
public boolean dispatchTouchEvent(MotionEvent event) {
boolean result = false;
......
if (onFilterTouchEventForSecurity(event)) {
if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
result = true;
}
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
//这里开始判断
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
if (!result && onTouchEvent(event)) {
result = true;
}
}
......
return result;
}
从源码判断处看出,首先会判断有没有设置mOnTouchListener,如果mOnTouchListener不为空,那么onTouchEvent就不会被调用,这里可以得到一个结论,若在View中设置了OnTouchListener,那么它的优先级是高于onTouchEvent的,这样可以更好的让我们自己setOnTouchEventListener()处理点击事件
二、onTouchEvent源码处理事件的具体做法部分
public boolean onTouchEvent(MotionEvent event) {
......
//当View处于不可用状态下,也会消耗点击事件
if ((viewFlags & ENABLED_MASK) == DISABLED) {
if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
setPressed(false);
}
// A disabled view that is clickable still consumes the touch
// events, it just doesn't respond to them.
return (((viewFlags & CLICKABLE) == CLICKABLE
|| (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
|| (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE);
}
......
//对点击事件的具体处理
if (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
(viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
switch (action) {
case MotionEvent.ACTION_UP:
boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
......
if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
// This is a tap, so remove the longpress check
removeLongPressCallback();
// Only perform take click actions if we were in the pressed state
if (!focusTaken) {
// Use a Runnable and post this rather than calling
// performClick directly. This lets other visual state
// of the view update before click actions start.
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
if (!post(mPerformClick)) {
performClick();
}
}
}
......
}
}
return true;
}
......
}
从对点击事件的具体处理中看出,只要View的CLICKABLE和LONG_CLICKABLE有一个为true,那么它就会消耗这个事件,即onTouchEvent方法返回true。在ACTION_UP事件中,会触发PerformClick()方法,如果View设置了OnClickListener,那么PerformClick()方法内部会调用它的onClick()方法,这里就不分析它的点击事件了
View事件方法执行顺序
onTouchListener > onTouchEvent > onLongClickListener > onClickListener
面试题
1、简要的谈谈Android的事件分发机制?
当点击事件发生时,首先Activity将TouchEvent传递给Window,再从Window传递给顶层View。TouchEvent会最先到达最顶层 view 的 dispatchTouchEvent ,然后由 dispatchTouchEvent 方法进行分发,如果dispatchTouchEvent返回true ,则整个事件将会被销毁,如果dispatchTouchEvent返回 false ,则交给上层view的 onTouchEvent 方法来开始处理这个事件,如果 interceptTouchEvent 返回 true ,也就是拦截掉了,则交给自身的 onTouchEvent 来处理,如果 interceptTouchEvent 返回 false ,那么事件将继续传递给子 view ,由子 view 的 dispatchTouchEvent 再来开始这个事件的分发。如果事件传递到某一层的子 view 的 onTouchEvent 上了,且这个方法返回了 false ,那么这个事件会从这个 view 往上传递,都是 onTouchEvent 来接收,直到onTouchEvent返回true为止。而如果传递到最顶view的 onTouchEvent 也返回 false 的话,这个事件就会消失。
2、为什么View有dispatchTouchEvent方法?
因为View可以注册很多事件的监听器,如长按、滑动、点击等,它也需要一个管理者来分发
3、ViewGroup中可能有很多个子View,如何判断应该分配给哪一个?
根据源码可知,它会分配给在点击范围内的子View
4、当点击时,子View重叠应该如何分配?
一般分配给最上层的子View,这是由于安卓的渲染机制导致的
结语
事件分发机制就犹如数学的定理是一样道理的,只有记住定理,才能在具体应用中具体分析,有人可能不知道在什么地方会用到,如果你做的项目中,比如有一个控件点击不能反应,那么就有可能是事件分发的结果。至于对源码的分析可能内容比较复杂,内容也多,源码部分有些也让我不是很懂,这里是浅析一下,做个开头,希望大家下去有时间可以翻源码去理解这一机制,将它运用在实战中吧
前语
接上次的更新,这次更新两个例子,嵌套View和同级View的事件传递过程。上面所说的只是适用于嵌套类型的事件冲突,但如果是同级关系的话,又是另一种表现
温习多个View嵌套
通过颜色一层层的嵌套,模拟事件分发
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"">
<com.hensen.touch.Yellow
android:id="@+id/yellow"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#ff0">
<com.hensen.touch.Red
android:id="@+id/red"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_margin="80dp"
android:background="#f00">
<com.hensen.touch.Blue
android:id="@+id/blue"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_margin="80dp"
android:background="#00f">
</com.hensen.touch.Blue>
</com.hensen.touch.Red>
</com.hensen.touch.Yellow>
</RelativeLayout>
分发流程
- dispatchTouchEvent:是否愿意分发事件
- onInterceptTouchEvent:是否需要拦截事件
- onTouchEvent:是否需要消费事件
分发步骤
- 从关系角度来说,点击事件从父容器往子容器分发,再从子容器往父容器进行处理
- 从视觉关系来说,从最底的界面往上层界面分发,再从上层界面往最底界面处理
分发机制
拿最顶层蓝色容器做例子
一、super
从dispatchTouchEvent
、onInterceptTouchEvent
、onTouchEvent
都是用super的情况,只会响应Down
事件,因为没有人愿意分发,没有人愿意消费,导致流局
I/[Hensen]Yellow: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Yellow: ==onInterceptTouchEvent: ACTION_DOWN
I/[Hensen]Red: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Red: ==onInterceptTouchEvent: ACTION_DOWN
I/[Hensen]Blue: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Blue: ==onInterceptTouchEvent: ACTION_DOWN
I/[Hensen]Blue: ==onTouchEvent: ACTION_DOWN
I/[Hensen]Red: ==onTouchEvent: ACTION_DOWN
I/[Hensen]Yellow: ==onTouchEvent: ACTION_DOWN
二、dispatchTouchEvent
蓝色容器返回false,不愿意分发,导致蓝色无法继续处理事件,最终导致流局
I/[Hensen]Yellow: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Yellow: ==onInterceptTouchEvent: ACTION_DOWN
I/[Hensen]Red: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Red: ==onInterceptTouchEvent: ACTION_DOWN
I/[Hensen]Blue: ==dispatchTouchEvent: ACTION_DOWN(不愿意分发,蓝色无法处理其他事件)
I/[Hensen]Red: ==onTouchEvent: ACTION_DOWN
I/[Hensen]Yellow: ==onTouchEvent: ACTION_DOWN
蓝色容器返回true,愿意分发,事件正常传递,Move和Up两兄弟得到他的分发,要注意的是,愿意分发也代表着他消费掉了事件,不会再继续下发touch事件
I/[Hensen]Yellow: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Yellow: ==onInterceptTouchEvent: ACTION_DOWN
I/[Hensen]Red: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Red: ==onInterceptTouchEvent: ACTION_DOWN
I/[Hensen]Blue: ==dispatchTouchEvent: ACTION_DOWN(愿意分发,且在这里消费)
I/[Hensen]Yellow: ==dispatchTouchEvent: ACTION_MOVE
I/[Hensen]Yellow: ==onInterceptTouchEvent: ACTION_MOVE
I/[Hensen]Red: ==dispatchTouchEvent: ACTION_MOVE
I/[Hensen]Red: ==onInterceptTouchEvent: ACTION_MOVE
I/[Hensen]Blue: ==dispatchTouchEvent: ACTION_MOVE
...................(重复MOVE事件)
I/[Hensen]Yellow: ==dispatchTouchEvent: ACTION_UP
I/[Hensen]Yellow: ==onInterceptTouchEvent: ACTION_UP
I/[Hensen]Red: ==dispatchTouchEvent: ACTION_UP
I/[Hensen]Red: ==onInterceptTouchEvent: ACTION_UP
I/[Hensen]Blue: ==dispatchTouchEvent: ACTION_UP
三、onInterceptTouchEvent
蓝色容器返回false,不愿意拦截,导致事件没人管,回到最基本状态,最终导致流局
I/[Hensen]Yellow: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Yellow: ==onInterceptTouchEvent: ACTION_DOWN
I/[Hensen]Red: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Red: ==onInterceptTouchEvent: ACTION_DOWN
I/[Hensen]Blue: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Blue: ==onInterceptTouchEvent: ACTION_DOWN
I/[Hensen]Blue: ==onTouchEvent: ACTION_DOWN
I/[Hensen]Red: ==onTouchEvent: ACTION_DOWN
I/[Hensen]Yellow: ==onTouchEvent: ACTION_DOWN
蓝色容器返回true,愿意拦截,事件有人管了,但由于你其他方法返回
super
没有无人消费和无人分发,导致事件最终到拦截这里流局
I/[Hensen]Yellow: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Yellow: ==onInterceptTouchEvent: ACTION_DOWN
I/[Hensen]Red: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Red: ==onInterceptTouchEvent: ACTION_DOWN
I/[Hensen]Blue: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Blue: ==onInterceptTouchEvent: ACTION_DOWN
I/[Hensen]Blue: ==onTouchEvent: ACTION_DOWN
I/[Hensen]Red: ==onTouchEvent: ACTION_DOWN
I/[Hensen]Yellow: ==onTouchEvent: ACTION_DOWN
四、onTouchEvent
蓝色容器返回false,不愿意消费,导致事件没人管,回到最基本状态,最终导致流局
I/[Hensen]Yellow: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Yellow: ==onInterceptTouchEvent: ACTION_DOWN
I/[Hensen]Red: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Red: ==onInterceptTouchEvent: ACTION_DOWN
I/[Hensen]Blue: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Blue: ==onInterceptTouchEvent: ACTION_DOWN
I/[Hensen]Blue: ==onTouchEvent: ACTION_DOWN
I/[Hensen]Red: ==onTouchEvent: ACTION_DOWN
I/[Hensen]Yellow: ==onTouchEvent: ACTION_DOWN
蓝色容器返回true,愿意消费,事件有人消费了,你来多少事件我都消费,所以Move和Up两兄弟得到他的分发
I/[Hensen]Yellow: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Yellow: ==onInterceptTouchEvent: ACTION_DOWN
I/[Hensen]Red: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Red: ==onInterceptTouchEvent: ACTION_DOWN
I/[Hensen]Blue: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Blue: ==onInterceptTouchEvent: ACTION_DOWN
I/[Hensen]Blue: ==onTouchEvent: ACTION_DOWN
I/[Hensen]Yellow: ==dispatchTouchEvent: ACTION_MOVE
I/[Hensen]Yellow: ==onInterceptTouchEvent: ACTION_MOVE
I/[Hensen]Red: ==dispatchTouchEvent: ACTION_MOVE
I/[Hensen]Red: ==onInterceptTouchEvent: ACTION_MOVE
I/[Hensen]Blue: ==dispatchTouchEvent: ACTION_MOVE
I/[Hensen]Blue: ==onTouchEvent: ACTION_MOVE
...................(重复MOVE事件)
I/[Hensen]Yellow: ==dispatchTouchEvent: ACTION_UP
I/[Hensen]Yellow: ==onInterceptTouchEvent: ACTION_UP
I/[Hensen]Red: ==dispatchTouchEvent: ACTION_UP
I/[Hensen]Red: ==onInterceptTouchEvent: ACTION_UP
I/[Hensen]Blue: ==dispatchTouchEvent: ACTION_UP
I/[Hensen]Blue: ==onTouchEvent: ACTION_UP
同层级View嵌套
嵌套关系的处理市场已经非常多了,但是同层级View的处理还比较少
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<com.hensen.touch.Yellow
android:id="@+id/yellow"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#ff0">
</com.hensen.touch.Yellow>
<com.hensen.touch.Red
android:id="@+id/red"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_margin="80dp"
android:background="#f00">
</com.hensen.touch.Red>
<com.hensen.touch.Blue
android:id="@+id/blue"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_margin="120dp"
android:background="#00f">
</com.hensen.touch.Blue>
</RelativeLayout>
分发步骤
- 从层级关系来说,从最上层的层级往下层层级界面分发(即从蓝色容器开始分发)
分发机制
拿最顶层蓝色容器做例子
一、super
事件从层级顶到下分发
I/[Hensen]Blue: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Blue: ==onInterceptTouchEvent: ACTION_DOWN
I/[Hensen]Blue: ==onTouchEvent: ACTION_DOWN
I/[Hensen]Red: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Red: ==onInterceptTouchEvent: ACTION_DOWN
I/[Hensen]Red: ==onTouchEvent: ACTION_DOWN
I/[Hensen]Yellow: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Yellow: ==onInterceptTouchEvent: ACTION_DOWN
I/[Hensen]Yellow: ==onTouchEvent: ACTION_DOWN
二、dispatchTouchEvent
蓝色容器返回false,不愿意分发,导致蓝色无法继续处理事件,最终导致蓝色的事件流局,继续往下传递
I/[Hensen]Blue: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Red: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Red: ==onInterceptTouchEvent: ACTION_DOWN
I/[Hensen]Red: ==onTouchEvent: ACTION_DOWN
I/[Hensen]Yellow: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Yellow: ==onInterceptTouchEvent: ACTION_DOWN
I/[Hensen]Yellow: ==onTouchEvent: ACTION_DOWN
蓝色容器返回true,愿意分发,事件正常传递,Move和Up两兄弟得到他的分发,要注意的是,愿意分发也代表着他消费掉了事件,不会再继续下发touch事件
I/[Hensen]Blue: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Blue: ==dispatchTouchEvent: ACTION_MOVE
...................(重复MOVE事件)
I/[Hensen]Blue: ==dispatchTouchEvent: ACTION_UP
三、onInterceptTouchEvent
蓝色容器返回false,不愿意拦截,顶层事件没人管,回到最基本状态,继续往下传递
I/[Hensen]Blue: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Blue: ==onInterceptTouchEvent: ACTION_DOWN
I/[Hensen]Blue: ==onTouchEvent: ACTION_DOWN
I/[Hensen]Red: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Red: ==onInterceptTouchEvent: ACTION_DOWN
I/[Hensen]Red: ==onTouchEvent: ACTION_DOWN
I/[Hensen]Yellow: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Yellow: ==onInterceptTouchEvent: ACTION_DOWN
I/[Hensen]Yellow: ==onTouchEvent: ACTION_DOWN
蓝色容器返回true,愿意拦截,顶层事件有人管了,但由于你其他方法返回
super
没有无人消费和无人分发,继续往下传递
I/[Hensen]Blue: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Blue: ==onInterceptTouchEvent: ACTION_DOWN
I/[Hensen]Blue: ==onTouchEvent: ACTION_DOWN
I/[Hensen]Red: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Red: ==onInterceptTouchEvent: ACTION_DOWN
I/[Hensen]Red: ==onTouchEvent: ACTION_DOWN
I/[Hensen]Yellow: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Yellow: ==onInterceptTouchEvent: ACTION_DOWN
I/[Hensen]Yellow: ==onTouchEvent: ACTION_DOWN
四、onTouchEvent
蓝色容器返回false,顶层事件不愿意消费,继续往下传递,回到最基本状态
I/[Hensen]Blue: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Blue: ==onInterceptTouchEvent: ACTION_DOWN
I/[Hensen]Blue: ==onTouchEvent: ACTION_DOWN
I/[Hensen]Red: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Red: ==onInterceptTouchEvent: ACTION_DOWN
I/[Hensen]Red: ==onTouchEvent: ACTION_DOWN
I/[Hensen]Yellow: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Yellow: ==onInterceptTouchEvent: ACTION_DOWN
I/[Hensen]Yellow: ==onTouchEvent: ACTION_DOWN
蓝色容器返回true,所有事件都被顶层吃完,传递不下去
I/[Hensen]Blue: ==dispatchTouchEvent: ACTION_DOWN
I/[Hensen]Blue: ==onInterceptTouchEvent: ACTION_DOWN
I/[Hensen]Blue: ==onTouchEvent: ACTION_DOWN
I/[Hensen]Blue: ==dispatchTouchEvent: ACTION_MOVE
I/[Hensen]Blue: ==onTouchEvent: ACTION_MOVE
I/[Hensen]Blue: ==dispatchTouchEvent: ACTION_MOVE
I/[Hensen]Blue: ==onTouchEvent: ACTION_MOVE
...................(重复MOVE事件)
I/[Hensen]Blue: ==dispatchTouchEvent: ACTION_UP
I/[Hensen]Blue: ==onTouchEvent: ACTION_UP
结语
嵌套层级提供了2种解题思路
- 外部拦截法(父容器的拦截:父容器主动拦截
onInterceptTouchEvent
返回true
) - 内部拦截法(子容器的拦截:
parent.requestDisallowInterceptTouchEvent(true)
)
同级层级这里我也提供两种个人的解题思路
- 事件分发法:(在顶层容器中
onTouchEvent
在回调中,再调用同级View对象中view.onTouchEvent(event)
- 遮罩法:将顶层容器View设置为不拦截,然后生成一层新的局部点击区域的View,盖在最顶层处理点击事件