- 事件循环
- postevent和sendevent
- 事件过滤
- 源码剖析
- int QCoreApplication::exec()
- int QEventLoop::exec(ProcessEventsFlags flags)
- bool QEventLoop::processEvents(ProcessEventsFlags flags)
- bool QEventDispatcherWin32::processEvents(QEventLoop::ProcessEventsFlags flags)
- void QEventDispatcherWin32::sendPostedEvents()
- inline bool QCoreApplication::sendEvent(QObject *receiver, QEvent *event)
- bool QObject::event(QEvent *e)
事件循环
事件是一个类对象具有特定的类型,事件多数情况下是被分发到一个队列中(事件队列),当队列中有事件时就不停的将队列中的事件发送给QObject对象,当队列为空时就阻塞地等待事件,这个过程就是事件循环。
事件循环具有以下特点:
- 当事件循环处理完一个事件后,就从“事件循环队列”中取出下一个事件处理之。
- 事件循环的本质就是以队列的方式再次分配线程时间片。
- 事件循环是可以嵌套的,一层套一层,子层的事件循环执行exec()的时候,父层事件循环就处于中断状态;当子层事件循环跳出exec()后,父层事件循环才能继续循环下去。如果某个子事件循环仍然有效,但其父循环被强制跳出,此时父循环不会立即执行跳出,而是等待子事件循环跳出后,父循环才会跳出。
事件处理流程如下:
对于主程序而言,其事件循环是由QApplication::exec()开启的,开启之后,我们可以通过sendEvent直接进行事件的处理,也可以通过postEvent将事件加入循环队列进行处理。
在主程序开启事件循环过程中,其子层也可以开启,比如一个QDialog的exec(),那么这个窗口将会处理其循环队列中的事件,而上一层exec循环已经中断了。当QDialog的循环终止时,上一层循环才会重新开启。
postevent和sendevent
从图中我们可以看出:postevent实际上是一种异步通信,而sendevent则是直接调用,是一种同步通信。
事件过滤
事件的传送和处理流程的第一站是事件过滤器eventFilter(),某个对象A可以通过给另一个对象B安装事件处理器,实现对对象B事件的监听或者拦截功能。我们可以给A取名监听器,B取名接收器。一个对象可以监听多个对象,一个对象也可以被多个事件监听。事件过滤器返回true则表示事件已经处理完毕,否则传递给下一个监听器或者接收器本身。
Widget::Widget(QWidget *parent) :
QWidget(parent),
ui(new Ui::Widget)
{
ui->setupUi(this);
ui->lineEdit_user->setText(QString("lee"));
focusNextChild();
ui->lineEdit_password->setText(QString("*******"));
//监听控件
ui->lineEdit_user->installEventFilter(this);
ui->lineEdit_password->installEventFilter(this);
ui->button_accept->installEventFilter(this);
ui->button_cancel->installEventFilter(this);
}
bool Widget::eventFilter(QObject *watched, QEvent *event)
{
//定义事件处理动作
if (watched == ui->lineEdit_user || watched == ui->lineEdit_password
|| watched == ui->button_accept || watched == ui->button_cancel)
{
if (event->type() == QEvent::KeyPress)
{
QKeyEvent *e = static_cast<QKeyEvent *>(event);
if(e->key() == Qt::Key_Space)
{
focusNextChild();
return true;
}
}
}
return QWidget::eventFilter(watched, event);
}
Widget::~Widget()
{
delete ui;
}
void Widget::on_button_cancel_clicked()
{
qApp->quit();
}
在上述代码中,A对象即Widget,B对象即lineEdit,Widget给lineedit安装了事件过滤器,监听其KeySpace事件,当按下space时,跳转到下一个子控件。
源码剖析
int QCoreApplication::exec()
int QCoreApplication::exec()
{
if (!QCoreApplicationPrivate::checkInstance("exec"))
return -1;
//判断是否处于当前线程,如果不是,则退出,这里的当前线程就是指主线程
QThreadData *threadData = self->d_func()->threadData;
if (threadData != QThreadData::current()) {
qWarning("%s::exec: Must be called from the main thread", self->metaObject()->className());
return -1;
}
if (!threadData->eventLoops.isEmpty()) { //如果事件循环已启动,则不能重复启动
qWarning("QCoreApplication::exec: The event loop is already running");
return -1;
}
threadData->quitNow = false;
QEventLoop eventLoop;
self->d_func()->in_exec = true;
self->d_func()->aboutToQuitEmitted = false;
int returnCode = eventLoop.exec(); //创建eventLoop
threadData->quitNow = false;
if (self) {
self->d_func()->in_exec = false; //程序退出
if (!self->d_func()->aboutToQuitEmitted)
emit self->aboutToQuit(QPrivateSignal());
self->d_func()->aboutToQuitEmitted = true;
sendPostedEvents(0, QEvent::DeferredDelete);
}
return returnCode;
}
int QEventLoop::exec(ProcessEventsFlags flags)
int QEventLoop::exec(ProcessEventsFlags flags)
{
Q_D(QEventLoop);
//we need to protect from race condition with QThread::exit
QMutexLocker locker(&static_cast<QThreadPrivate *>(QObjectPrivate::get(d->threadData->thread))->mutex);
if (d->threadData->quitNow)
return -1;
if (d->inExec) {
qWarning("QEventLoop::exec: instance %p has already called exec()", this);
return -1;
}
struct LoopReference {
QEventLoopPrivate *d;
QMutexLocker &locker;
bool exceptionCaught;
LoopReference(QEventLoopPrivate *d, QMutexLocker &locker) : d(d), locker(locker), exceptionCaught(true)
{
d->inExec = true;
d->exit.storeRelease(false);
++d->threadData->loopLevel;
d->threadData->eventLoops.push(d->q_func()); //把当前事件入栈,当前对象是QEventLoop
locker.unlock();
}
~LoopReference()
{
if (exceptionCaught) {
qWarning("Qt has caught an exception thrown from an event handler. Throwing\n"
"exceptions from an event handler is not supported in Qt. You must\n"
"reimplement QApplication::notify() and catch all exceptions there.\n");
}
locker.relock();
QEventLoop *eventLoop = d->threadData->eventLoops.pop(); //退出事件时,将事件对象从线程对象中取出
Q_ASSERT_X(eventLoop == d->q_func(), "QEventLoop::exec()", "internal error");
Q_UNUSED(eventLoop); // --release warning
d->inExec = false;
--d->threadData->loopLevel;
}
};
LoopReference ref(d, locker);
// remove posted quit events when entering a new event loop
//这里的app是主线程,如果当前线程是主线程,那么在进入新的事件循环后就将quit事件删除,否则主线程会推出
QCoreApplication *app = QCoreApplication::instance();
if (app && app->thread() == thread())
QCoreApplication::removePostedEvents(app, QEvent::Quit);
while (!d->exit.loadAcquire()) //这里才是真正事件循环的地方
processEvents(flags | WaitForMoreEvents | EventLoopExec);
ref.exceptionCaught = false;
return d->returnCode.load();
}
bool QEventLoop::processEvents(ProcessEventsFlags flags)
bool QEventLoop::processEvents(ProcessEventsFlags flags)
{
Q_D(QEventLoop);
if (!d->threadData->eventDispatcher.load())
return false;
return d->threadData->eventDispatcher.load()->processEvents(flags); //调用不同平台下的事件分发器进行事件分发
}
bool QEventDispatcherWin32::processEvents(QEventLoop::ProcessEventsFlags flags)
//windows下的事件分发器
bool QEventDispatcherWin32::processEvents(QEventLoop::ProcessEventsFlags flags)
{
Q_D(QEventDispatcherWin32);
if (!d->internalHwnd) {
createInternalHwnd();
wakeUp(); // trigger a call to sendPostedEvents()
}
d->interrupt = false;
emit awake();
bool canWait;
bool retVal = false;
bool seenWM_QT_SENDPOSTEDEVENTS = false;
bool needWM_QT_SENDPOSTEDEVENTS = false;
do {
DWORD waitRet = 0;
HANDLE pHandles[MAXIMUM_WAIT_OBJECTS - 1];
QVarLengthArray<MSG> processedTimers;
while (!d->interrupt) {
DWORD nCount = d->winEventNotifierList.count();
Q_ASSERT(nCount < MAXIMUM_WAIT_OBJECTS - 1);
MSG msg;
bool haveMessage;
if (!(flags & QEventLoop::ExcludeUserInputEvents) && !d->queuedUserInputEvents.isEmpty()) {
// process queued user input events
haveMessage = true;
msg = d->queuedUserInputEvents.takeFirst();
} else if(!(flags & QEventLoop::ExcludeSocketNotifiers) && !d->queuedSocketEvents.isEmpty()) {
// process queued socket events
haveMessage = true;
msg = d->queuedSocketEvents.takeFirst();
} else {
haveMessage = PeekMessage(&msg, 0, 0, 0, PM_REMOVE);
if (haveMessage) {
if ((flags & QEventLoop::ExcludeUserInputEvents)
&& ((msg.message >= WM_KEYFIRST
&& msg.message <= WM_KEYLAST)
|| (msg.message >= WM_MOUSEFIRST
&& msg.message <= WM_MOUSELAST)
|| msg.message == WM_MOUSEWHEEL
|| msg.message == WM_MOUSEHWHEEL
|| msg.message == WM_TOUCH
#ifndef QT_NO_GESTURES
|| msg.message == WM_GESTURE
|| msg.message == WM_GESTURENOTIFY
#endif
|| msg.message == WM_CLOSE)) {
// queue user input events for later processing
d->queuedUserInputEvents.append(msg);
continue;
}
if ((flags & QEventLoop::ExcludeSocketNotifiers)
&& (msg.message == WM_QT_SOCKETNOTIFIER && msg.hwnd == d->internalHwnd)) {
// queue socket events for later processing
d->queuedSocketEvents.append(msg);
continue;
}
}
}
if (!haveMessage) {
// no message - check for signalled objects
for (int i=0; i<(int)nCount; i++)
pHandles[i] = d->winEventNotifierList.at(i)->handle();
waitRet = MsgWaitForMultipleObjectsEx(nCount, pHandles, 0, QS_ALLINPUT, MWMO_ALERTABLE);
if ((haveMessage = (waitRet == WAIT_OBJECT_0 + nCount))) {
// a new message has arrived, process it
continue;
}
}
if (haveMessage) { //使用windows下的事件机制进行消息分发处理
// WinCE doesn't support hooks at all, so we have to call this by hand :(
if (!d->getMessageHook)
(void) qt_GetMessageHook(0, PM_REMOVE, (LPARAM) &msg);
if (d->internalHwnd == msg.hwnd && msg.message == WM_QT_SENDPOSTEDEVENTS) {
if (seenWM_QT_SENDPOSTEDEVENTS) {
// when calling processEvents() "manually", we only want to send posted
// events once
needWM_QT_SENDPOSTEDEVENTS = true;
continue;
}
seenWM_QT_SENDPOSTEDEVENTS = true;
} else if (msg.message == WM_TIMER) {
// avoid live-lock by keeping track of the timers we've already sent
bool found = false;
for (int i = 0; !found && i < processedTimers.count(); ++i) {
const MSG processed = processedTimers.constData()[i];
found = (processed.wParam == msg.wParam && processed.hwnd == msg.hwnd && processed.lParam == msg.lParam);
}
if (found)
continue;
processedTimers.append(msg);
} else if (msg.message == WM_QUIT) {
if (QCoreApplication::instance())
QCoreApplication::instance()->quit();
return false;
}
if (!filterNativeEvent(QByteArrayLiteral("windows_generic_MSG"), &msg, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
} else if (waitRet - WAIT_OBJECT_0 < nCount) {
d->activateEventNotifier(d->winEventNotifierList.at(waitRet - WAIT_OBJECT_0));
} else {
// nothing todo so break
break;
}
retVal = true;
}
// still nothing - wait for message or signalled objects
canWait = (!retVal
&& !d->interrupt
&& (flags & QEventLoop::WaitForMoreEvents));
if (canWait) {
DWORD nCount = d->winEventNotifierList.count();
Q_ASSERT(nCount < MAXIMUM_WAIT_OBJECTS - 1);
for (int i=0; i<(int)nCount; i++)
pHandles[i] = d->winEventNotifierList.at(i)->handle();
emit aboutToBlock();
waitRet = MsgWaitForMultipleObjectsEx(nCount, pHandles, INFINITE, QS_ALLINPUT, MWMO_ALERTABLE | MWMO_INPUTAVAILABLE);
emit awake();
if (waitRet - WAIT_OBJECT_0 < nCount) {
d->activateEventNotifier(d->winEventNotifierList.at(waitRet - WAIT_OBJECT_0));
retVal = true;
}
}
} while (canWait);
if (!seenWM_QT_SENDPOSTEDEVENTS && (flags & QEventLoop::EventLoopExec) == 0) {
// when called "manually", always send posted events
sendPostedEvents(); //分发事件
}
if (needWM_QT_SENDPOSTEDEVENTS)
PostMessage(d->internalHwnd, WM_QT_SENDPOSTEDEVENTS, 0, 0);
return retVal;
}
void QEventDispatcherWin32::sendPostedEvents()
void QEventDispatcherWin32::sendPostedEvents()
{
Q_D(QEventDispatcherWin32);
QCoreApplicationPrivate::sendPostedEvents(0, 0, d->threadData);
}
void QCoreApplicationPrivate::sendPostedEvents(QObject *receiver, int event_type,
QThreadData *data)
{
if (event_type == -1) {
// we were called by an obsolete event dispatcher.
event_type = 0;
}
if (receiver && receiver->d_func()->threadData != data) {
qWarning("QCoreApplication::sendPostedEvents: Cannot send "
"posted events for objects in another thread");
return;
}
++data->postEventList.recursion;
QMutexLocker locker(&data->postEventList.mutex);
// by default, we assume that the event dispatcher can go to sleep after
// processing all events. if any new events are posted while we send
// events, canWait will be set to false.
data->canWait = (data->postEventList.size() == 0);
if (data->postEventList.size() == 0 || (receiver && !receiver->d_func()->postedEvents)) {
--data->postEventList.recursion;
return;
}
data->canWait = true;
// okay. here is the tricky loop. be careful about optimizing
// this, it looks the way it does for good reasons.
int startOffset = data->postEventList.startOffset;
int &i = (!event_type && !receiver) ? data->postEventList.startOffset : startOffset;
data->postEventList.insertionOffset = data->postEventList.size();
// Exception-safe cleaning up without the need for a try/catch block
struct CleanUp {
QObject *receiver;
int event_type;
QThreadData *data;
bool exceptionCaught;
inline CleanUp(QObject *receiver, int event_type, QThreadData *data) :
receiver(receiver), event_type(event_type), data(data), exceptionCaught(true)
{}
inline ~CleanUp()
{
if (exceptionCaught) {
// since we were interrupted, we need another pass to make sure we clean everything up
data->canWait = false;
}
--data->postEventList.recursion;
if (!data->postEventList.recursion && !data->canWait && data->hasEventDispatcher())
data->eventDispatcher.load()->wakeUp();
// clear the global list, i.e. remove everything that was
// delivered.
if (!event_type && !receiver && data->postEventList.startOffset >= 0) {
const QPostEventList::iterator it = data->postEventList.begin();
data->postEventList.erase(it, it + data->postEventList.startOffset);
data->postEventList.insertionOffset -= data->postEventList.startOffset;
Q_ASSERT(data->postEventList.insertionOffset >= 0);
data->postEventList.startOffset = 0;
}
}
};
CleanUp cleanup(receiver, event_type, data);
while (i < data->postEventList.size()) { //事件队列实际是个链表,遍历该链表并依次执行
// avoid live-lock
if (i >= data->postEventList.insertionOffset)
break;
const QPostEvent &pe = data->postEventList.at(i);
++i;
if (!pe.event)
continue;
if ((receiver && receiver != pe.receiver) || (event_type && event_type != pe.event->type())) {
data->canWait = false;
continue;
}
if (pe.event->type() == QEvent::DeferredDelete) {
// DeferredDelete events are sent either
// 1) when the event loop that posted the event has returned; or
// 2) if explicitly requested (with QEvent::DeferredDelete) for
// events posted by the current event loop; or
// 3) if the event was posted before the outermost event loop.
int eventLevel = static_cast<QDeferredDeleteEvent *>(pe.event)->loopLevel();
int loopLevel = data->loopLevel + data->scopeLevel;
const bool allowDeferredDelete =
(eventLevel > loopLevel
|| (!eventLevel && loopLevel > 0)
|| (event_type == QEvent::DeferredDelete
&& eventLevel == loopLevel));
if (!allowDeferredDelete) {
// cannot send deferred delete
if (!event_type && !receiver) {
// we must copy it first; we want to re-post the event
// with the event pointer intact, but we can't delay
// nulling the event ptr until after re-posting, as
// addEvent may invalidate pe.
QPostEvent pe_copy = pe;
// null out the event so if sendPostedEvents recurses, it
// will ignore this one, as it's been re-posted.
const_cast<QPostEvent &>(pe).event = 0;
// re-post the copied event so it isn't lost
data->postEventList.addEvent(pe_copy);
}
continue;
}
}
// first, we diddle the event so that we can deliver
// it, and that no one will try to touch it later.
pe.event->posted = false;
QEvent *e = pe.event;
QObject * r = pe.receiver; //获取事件的接收者
--r->d_func()->postedEvents;
Q_ASSERT(r->d_func()->postedEvents >= 0);
// next, update the data structure so that we're ready
// for the next event.
const_cast<QPostEvent &>(pe).event = 0;
struct MutexUnlocker
{
QMutexLocker &m;
MutexUnlocker(QMutexLocker &m) : m(m) { m.unlock(); }
~MutexUnlocker() { m.relock(); }
};
MutexUnlocker unlocker(locker);
QScopedPointer<QEvent> event_deleter(e); // will delete the event (with the mutex unlocked)
// after all that work, it's time to deliver the event.
QCoreApplication::sendEvent(r, e); //开始执行事件
// careful when adding anything below this point - the
// sendEvent() call might invalidate any invariants this
// function depends on.
}
cleanup.exceptionCaught = false;
}
inline bool QCoreApplication::sendEvent(QObject *receiver, QEvent *event)
inline bool QCoreApplication::sendEvent(QObject *receiver, QEvent *event)
{ if (event) event->spont = false; return notifyInternal2(receiver, event); }
bool QCoreApplication::notifyInternal2(QObject *receiver, QEvent *event)
{
bool selfRequired = QCoreApplicationPrivate::threadRequiresCoreApplication();
if (!self && selfRequired)
return false;
// Make it possible for Qt Script to hook into events even
// though QApplication is subclassed...
bool result = false;
void *cbdata[] = { receiver, event, &result };
if (QInternal::activateCallbacks(QInternal::EventNotifyCallback, cbdata)) {
return result;
}
// Qt enforces the rule that events can only be sent to objects in
// the current thread, so receiver->d_func()->threadData is
// equivalent to QThreadData::current(), just without the function
// call overhead.
QObjectPrivate *d = receiver->d_func();
QThreadData *threadData = d->threadData;
QScopedScopeLevelCounter scopeLevelCounter(threadData);
if (!selfRequired)
return doNotify(receiver, event);
return self->notify(receiver, event); //通知事件执行
}
bool QCoreApplication::notify(QObject *receiver, QEvent *event)
{
// no events are delivered after ~QCoreApplication() has started
if (QCoreApplicationPrivate::is_app_closing)
return true;
return doNotify(receiver, event);
}
static bool doNotify(QObject *receiver, QEvent *event)
{
if (receiver == 0) { // serious error
qWarning("QCoreApplication::notify: Unexpected null receiver");
return true;
}
#ifndef QT_NO_DEBUG
QCoreApplicationPrivate::checkReceiverThread(receiver);
#endif
return receiver->isWidgetType() ? false : QCoreApplicationPrivate::notify_helper(receiver, event);
}
bool QCoreApplicationPrivate::notify_helper(QObject *receiver, QEvent * event)
{
// send to all application event filters (only does anything in the main thread)
if (QCoreApplication::self
&& receiver->d_func()->threadData->thread == mainThread()
&& QCoreApplication::self->d_func()->sendThroughApplicationEventFilters(receiver, event))
return true;
// send to all receiver event filters
if (sendThroughObjectEventFilters(receiver, event)) //事件过滤的地方
return true;
// deliver the event
return receiver->event(event); //这里就进入event了,我们可以通过重写其来改变响应
}
bool QObject::event(QEvent *e)
bool QObject::event(QEvent *e)
{
switch (e->type()) {
case QEvent::Timer:
timerEvent((QTimerEvent*)e);
break;
case QEvent::ChildAdded:
case QEvent::ChildPolished:
case QEvent::ChildRemoved:
childEvent((QChildEvent*)e);
break;
case QEvent::DeferredDelete:
qDeleteInEventHandler(this);
break;
case QEvent::MetaCall:
{
QMetaCallEvent *mce = static_cast<QMetaCallEvent*>(e);
QConnectionSenderSwitcher sw(this, const_cast<QObject*>(mce->sender()), mce->signalId());
mce->placeMetaCall(this);
break;
}
case QEvent::ThreadChange: {
Q_D(QObject);
QThreadData *threadData = d->threadData;
QAbstractEventDispatcher *eventDispatcher = threadData->eventDispatcher.load();
if (eventDispatcher) {
QList<QAbstractEventDispatcher::TimerInfo> timers = eventDispatcher->registeredTimers(this);
if (!timers.isEmpty()) {
// do not to release our timer ids back to the pool (since the timer ids are moving to a new thread).
eventDispatcher->unregisterTimers(this);
QMetaObject::invokeMethod(this, "_q_reregisterTimers", Qt::QueuedConnection,
Q_ARG(void*, (new QList<QAbstractEventDispatcher::TimerInfo>(timers))));
}
}
break;
}
default:
if (e->type() >= QEvent::User) { //用户自定义事件,将执行自定义的customEvent
customEvent(e);
break;
}
return false;
}
return true;
}
这段代码中并没有涉及到鼠标、键盘等事件,但是在bool QWidget::event(QEvent *event)中,有对应的响应函数,并在末尾,执行 QObject::event(event),从而确保事件层层向上传递。
参考链接1: https://blog.csdn.net/simonyucsdy/article/details/82749539
参考链接2: https://blog.csdn.net/weixin_42981623/article/details/107593343
参考链接3: https://blog.csdn.net/imxiangzi/article/details/48176417