HTML5和Webkit在一起会实现什么样的动画呢?本文给大家分享一段实例代码给大家介绍基于HTML5 Webkit实现树叶飘落动画效果,需要的朋友参考下吧,希望能帮组到大家。
实现如图所示的东西效果(落叶下落):
html代码:
HTML5树叶飘落动画这是基于webkit的落叶动画
css代码:
body{
background-color: #4E4226;
}
#container {
position: relative;
height: 700px;
width: 500px;
margin: 10px auto;
overflow: hidden;
border: 4px solid #5C090A;
background: #4E4226 url('images/backgroundLeaves.jpg') no-repeat top left;
}
#leafContainer {
position: absolute;
width: 100%;
height: 100%;
}
#message{
position: absolute;
top: 160px;
width: 100%;
height: 300px;
background:transparent url('images/textBackground.png') repeat-x center;
color: #5C090A;
font-size: 220%;
font-family: 'Georgia';
text-align: center;
padding: 20px 10px;
-webkit-box-sizing: border-box;
-webkit-background-size: 100% 100%;
z-index: 1;
}
em {
font-weight: bold;
font-style: normal;
}
#leafContainer > p {
position: absolute;
width: 100px;
height: 100px;
-webkit-animation-iteration-count: infinite;
-webkit-animation-direction: normal;
-webkit-animation-timing-function: linear;
}
#leafContainer > p > img {
position: absolute;
width: 100px;
height: 100px;
-webkit-animation-iteration-count: infinite;
-webkit-animation-direction: alternate;
-webkit-animation-timing-function: ease-in-out;
-webkit-transform-origin: 50% -100%;
}
@-webkit-keyframes fade{
0% { opacity: 1; }
95% { opacity: 1; }
100% { opacity: 0; }
}
@-webkit-keyframes drop{
0% { -webkit-transform: translate(0px, -50px); }
100% { -webkit-transform: translate(0px, 650px); }
}
@-webkit-keyframes clockwiseSpin{
0% { -webkit-transform: rotate(-50deg); }
100% { -webkit-transform: rotate(50deg); }
}
@-webkit-keyframes counterclockwiseSpinAndFlip {
0% { -webkit-transform: scale(-1, 1) rotate(50deg); }
100% { -webkit-transform: scale(-1, 1) rotate(-50deg); }
}
js代码:
const NUMBER_OF_LEAVES = 30;
function init(){
var container = document.getElementById('leafContainer');
for (var i = 0; i < NUMBER_OF_LEAVES; i ) {
container.appendChild(createALeaf());
}
}
function randomInteger(low, high){
return low Math.floor(Math.random() * (high - low));
}
function randomFloat(low, high){
return low Math.random() * (high - low);
}
function pixelValue(value){
return value 'px';
}
function durationValue(value){
return value 's';
}
function createALeaf(){
var leafp = document.createElement('p');
leafp.style.top = "-100px";
leafp.style.left = pixelValue(randomInteger(0, 500));
leafp.style.webkitAnimationName = 'fade, drop';
var fadeAndDropDuration = durationValue(randomFloat(5, 11));
leafp.style.webkitAnimationDuration = fadeAndDropDuration ', ' fadeAndDropDuration;
var leafDelay = durationValue(randomFloat(0, 5));
leafp.style.webkitAnimationDelay = leafDelay ', ' leafDelay;
var image = document.createElement('img');
image.src = 'images/realLeaf' randomInteger(1, 5) '.png';
var spinAnimationName = (Math.random() < 0.5) ? 'clockwiseSpin' : 'counterclockwiseSpinAndFlip';
image.style.webkitAnimationName = spinAnimationName;
var spinDuration = durationValue(randomFloat(4, 8));
image.style.webkitAnimationDuration = spinDuration;
leafp.appendChild(image);
return leafp;
}
window.addEventListener('load', init, false);
PS:下面看下html5 canvas处理连续帧图片,下面的代码基于IE8以上
Canvas Demovar canvas = null;//初始化参数
var img = null;
var ctx = null;
var imageReady = false;
window.onload = function() {
var canvas = document.getElementById("animation_canvas");
canvas.width = canvas.parentNode.clientWidth;
canvas.height = canvas.parentNode.clientHeight;
if (!canvas.getContext) {
console.log("Canvas not supported. Please install a HTML5 compatible browser.");
return;
}
// get 2D context of canvas and draw rectangel
ctx = canvas.getContext("2d");
ctx.fillStyle="black";
ctx.fillRect(0, 0, canvas.width, canvas.height);
console.log(canvas.height);
img = document.createElement('img');
img.src = "images/ab0.png";
img.onload = loaded();
}
//保证只有图像加载后才开始循环动画
function loaded() {
imageReady = true;
setTimeout( update, 1000/3);//添加3帧每秒间隔计时器
}
function redraw() {
ctx.fillStyle="black";
ctx.fillRect(0, 0, 460, 460);
ctx.drawImage(img, 0, 0, 232, 180);
}
//为了让图片以规定的速度动画,我们必须追踪已经经过的时间,然后根据分配给每帧的时间播放帧。基本步骤是:
//1、按每秒几帧设置动画速度(msPerFrame)。
//2、当你循环游戏时,计算一下自最后一帧以后已经经过了多少时间(delta)。
//3、如果已经经过的时间足够把动画帧播完,那么播放这一帧并设置累积delta为0。
//4、如果已经经过的时间不够,那么记住(累积)delta时间(acDelta)。
var frame = 0;
var lastUpdateTime = 0;
var acDelta = 0;
var msPerFrame = 200;
function update() {
requestAnimFrame(update);
var delta = Date.now() - lastUpdateTime;
//console.log(Date.now(),lastUpdateTime);
if (acDelta > msPerFrame){
acDelta = 0;
redraw();
img.src='images/ab' frame '.png';
frame ;
if(frame >= 3) frame = 0; //当绘制后且帧推进完,计时器就会重置。
}else{
acDelta = delta;
}
lastUpdateTime = Date.now();
}
//requestAnimFrame的作用基本上就是setTimeout,但浏览器知道你正在渲染帧,所以它可以优化绘制循环,以及如何与剩下的页面回流。
//在某些情况下,setTimeout比requestAnimFrame更好用,特别是对于手机。
//以下是在不同的浏览器上调用requestAnimFrame的情况也不同,标准的检测方法如下:
window.requestAnimFrame = (function(){
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function( callback ){
window.setTimeout(callback, 1000 / 3); //如果requestAnimFrame支持不可用,还是可以用回内置的setTimeout。
};
})();
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