具体的方法是将投影方式切换为平行投影,然后进行2D绘制,最后将其映射到二维屏幕之上。
注:2D透明场景信息面板即为下图3D绘图区下方紫色透明区域
核心代码如下:
void GLArea::displayInfo()
{
// Enter in 2D screen Mode again
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(-1,1,-1,1,-1,1);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glPushAttrib(GL_ENABLE_BIT);
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
glDisable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_ONE,GL_SRC_ALPHA);
// set display info pane color
glColor(logAreaColor);
// barHeight is the height of pane
glBegin(GL_QUADS);
glVertex2f(-1.f,barHeight); glVertex2f(-1.f,-1.f);
glVertex2f( 1.f,-1.f); glVertex2f( 1.f,barHeight);
glEnd();
// Render text is dismiss
// Closing 2D
glPopAttrib();
glPopMatrix(); // restore modelview
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
}
希望对你有用! Good Luck.