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html 获取点击的元素,如何获取点击的元素在three.js所

也许这个工具可以帮助你,全交互管理器,帮助three.js所容易结合互动事件

import { Scene, PerspectiveCamera, WebGLRenderer, Mesh, BoxGeometry, MeshBasicMaterial } from 'three';

import { Interaction } from 'three.interaction';

const renderer = new WebGLRenderer({ canvas: canvasElement });

const scene = new Scene();

const camera = new PerspectiveCamera(60, width/height, 0.1, 100);

// new a interaction, then you can add interaction-event with your free style

const interaction = new Interaction(renderer, scene, camera);

const cube = new Mesh(

new BoxGeometry(1, 1, 1),

new MeshBasicMaterial({ color: 0xffffff }),

);

scene.add(cube);

cube.cursor = 'pointer';

cube.on('click', function(ev) {});

cube.on('touchstart', function(ev) {});

cube.on('touchcancel', function(ev) {});

cube.on('touchmove', function(ev) {});

cube.on('touchend', function(ev) {});

cube.on('mousedown', function(ev) {});

cube.on('mouseout', function(ev) {});

cube.on('mouseover', function(ev) {});

cube.on('mousemove', function(ev) {});

cube.on('mouseup', function(ev) {});

// and so on ...

/**

* you can also listen at parent or any display-tree node,

* source event will bubble up along with display-tree.

*/

scene.on('touchstart', ev => {

console.log(ev);

})

scene.on('touchmove', ev => {

console.log(ev);

})

;