import pygame
import sys
from pygame.locals import *
pygame.init()
size = width,height = 640,480
bg = (0,0,0)
clock = pygame.time.Clock()
screen = pygame.display.set_mode(size)
pygame.display.set_caption("tang Demo")
turtle = pygame.image.load("turtle.png").convert_alpha()
background = pygame.image.load("background.jpg").convert()
position = turtle.get_rect()
position.center = width //2 ,height //2
def blit_alpha(target,source,location,opacity):
x = location[0]
y = location[1]
temp = pygame.Surface((source.get_width(),source.get_height())).convert()
temp.blit(target,(-x,-y))
temp.blit(source,(0,0))
temp.set_alpha(opacity)
target.blit(temp,location)
while True:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
screen.blit(background,(0,0))
blit_alpha(screen,turtle,position,200)
pygame.display.flip()
clock.tick(30)