functioneaseInQuad(curtime,begin,end,duration){
let x = curtime/duration;//x值let y = x*x;//y值return begin+(end-begin)*y;//套入最初的公式}//用平方根构建的缓慢减速运动 核心函数:x*x + 2*xfunctioneaseOutQuad(curtime,begin,end,duration){
let x = curtime/duration;//x值let y =-x*x +2*x;//y值return begin+(end-begin)*y;//套入最初的公式}functioneaseInoutQuad(curtime,begin,end,duration){
if(curtime<duration/2){
//前半段时间returneaseInQuad(curtime,begin,(begin+end)/2,duration/2);//改变量和时间都除以2}else{
let curtime1 = curtime-duration/2;//注意时间要减去前半段时间let begin1 =(begin+end)/2;//初始量要加上前半段已经完成的returneaseOutQuad(curtime1,begin1,end,duration/2);//改变量和时间都除以2}}
流星星体光环的闪烁特效
functionintervalOpcity(cur=0,start=0.3,end=0.8,dur=3){
if(fadeOpcity(cur,start,end,dur)===end){
cur =0let temp = start
start = end
end = temp
}let opcity =fadeOpcity(cur,start,end,dur)let color =`rgba(0,0,0,${
opcity})`clearBgcolor(wrap)newParticle(wrap,[x,y],r,color)
cur=parseFloat(cur+0.1