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Unity C# 使用UDP协议进行结构体数据收发

//以下是一个使用UDP协议进行结构体数据收发的Unity C#脚本示例:

using UnityEngine;
using System.Net;
using System.Net.Sockets;
using System.Runtime.InteropServices;

// 定义一个结构体
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct MyStruct
{
    public int intValue;
    public float floatValue;
    public bool boolValue;
}

public class UdpStructSender : MonoBehaviour
{
    // 发送目标IP和端口
    public string sendIp = "127.0.0.1";
    public int sendPort = 1234;

    // 接收端口
    public int receivePort = 4321;

    // 发送间隔
    public float sendInterval = 0.1f;

    // 结构体数据
    private MyStruct myStruct;

    // 发送器和接收器
    private UdpClient sender;
    private UdpClient receiver;

    // 发送数据
    private void SendData()
    {
        // 将结构体数据转换为字节数组
        byte[] data = StructToBytes(myStruct);

        // 发送数据
        sender.Send(data, data.Length, sendIp, sendPort);
    }

    // 接收数据
    private void ReceiveData()
    {
        // 接收数据
        IPEndPoint remoteIp = new IPEndPoint(IPAddress.Any, 0);
        byte[] data = receiver.Receive(ref remoteIp);

        // 将字节数组转换为结构体数据
        myStruct = BytesToStruct<MyStruct>(data);
    }

    // 将结构体转换为字节数组
    private byte[] StructToBytes<T>(T structure) where T : struct
    {
        int size = Marshal.SizeOf(structure);
        byte[] buffer = new byte[size];
        IntPtr ptr = Marshal.AllocHGlobal(size);

        try
        {
            Marshal.StructureToPtr(structure, ptr, true);
            Marshal.Copy(ptr, buffer, 0, size);
        }
        finally
        {
            Marshal.FreeHGlobal(ptr);
        }

        return buffer;
    }

    // 将字节数组转换为结构体
    private T BytesToStruct<T>(byte[] buffer) where T : struct
    {
        T structure = default(T);
        int size = Marshal.SizeOf(structure);

        if (size > buffer.Length)
        {
            return structure;
        }

        IntPtr ptr = Marshal.AllocHGlobal(size);

        try
        {
            Marshal.Copy(buffer, 0, ptr, size);
            structure = (T)Marshal.PtrToStructure(ptr, structure.GetType());
        }
        finally
        {
            Marshal.FreeHGlobal(ptr);
        }

        return structure;
    }

    // 初始化
    private void Start()
    {
        // 创建发送器和接收器
        sender = new UdpClient();
        receiver = new UdpClient(receivePort);

        // 设置结构体数据
        myStruct.intValue = 10;
        myStruct.floatValue = 3.14f;
        myStruct.boolValue = true;
    }

    // 发送和接收数据
    private void Update()
    {
        // 发送数据
        SendData();

        // 接收数据
        ReceiveData();
    }

    // 销毁发送器和接收器
    private void OnDestroy()
    {
        sender.Close();
        receiver.Close();
    }
}

;