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kotlin协程笔记:Dispatchers

        Kotlin 的 launch 会调用 startCoroutineCancellable(),接着又会调用 createCoroutineUnintercepted(),最终会调用编译器帮我们生成 SuspendLambda 实现类当中的 create() 方法。 

public fun CoroutineScope.launch(
    context: CoroutineContext = EmptyCoroutineContext,
    start: CoroutineStart = CoroutineStart.DEFAULT,
    block: suspend CoroutineScope.() -> Unit
): Job {
    val newContext = newCoroutineContext(context)
    val coroutine = if (start.isLazy)
        LazyStandaloneCoroutine(newContext, block) else
        StandaloneCoroutine(newContext, active = true)
    coroutine.start(start, coroutine, block)
    return coroutine
}

        协程无法脱离线程运行,Kotlin 当中所有的协程,最终都是运行在线程之上的。协程创建出来以后,如何与线程产生关联的?

        Dispatchers

        launch{}本质上是调用了 startCoroutineCancellable() 当中的 createCoroutineUnintercepted() 方法创建了协程。

public fun CoroutineScope.launch(
    context: CoroutineContext = EmptyCoroutineContext,
    start: CoroutineStart = CoroutineStart.DEFAULT,
    block: suspend CoroutineScope.() -> Unit
): Job {
    val newContext = newCoroutineContext(context)
    val coroutine = if (start.isLazy)
        LazyStandaloneCoroutine(newContext, block) else
        StandaloneCoroutine(newContext, active = true)
    coroutine.start(start, coroutine, block)
    return coroutine
}

 

/**
 * Use this function to start coroutine in a cancellable way, so that it can be cancelled
 * while waiting to be dispatched.
 */
@InternalCoroutinesApi
public fun <T> (suspend () -> T).startCoroutineCancellable(completion: Continuation<T>): Unit = runSafely(completion) {
    createCoroutineUnintercepted(completion).intercepted().resumeCancellableWith(Result.success(Unit))
}

 Dispatchers、CoroutineDispatcher、ContinuationInterceptor、CoroutineContext 之间的关系


public actual object Dispatchers {

    public actual val Default: CoroutineDispatcher = DefaultScheduler

    public actual val Main: MainCoroutineDispatcher get() = MainDispatcherLoader.dispatcher

    public actual val Unconfined: CoroutineDispatcher = kotlinx.coroutines.Unconfined

    public val IO: CoroutineDispatcher = DefaultIoScheduler

    public fun shutdown() {    }
}

public abstract class CoroutineDispatcher :
    AbstractCoroutineContextElement(ContinuationInterceptor), ContinuationInterceptor {}

public interface ContinuationInterceptor : CoroutineContext.Element {}

public interface Element : CoroutineContext {}

 Dispatchers 是一个单例对象,它当中的 Default、Main、Unconfined、IO,类型都是 CoroutineDispatcher,CoroutineDispatcher而它本身就是 CoroutineContext。

 

fun main() {
    testLaunch1()
    Thread.sleep(2000L)
}

private fun testLaunch1() {
    val scope = CoroutineScope(Job())
    scope.launch {
        showLog("Hello!")
        delay(1000L)
        showLog("World!")
    }
}


fun showLog(any: Any?) {
    println("""$any Thread:${Thread.currentThread().name}""".trimIndent())
}


Log:
Hello! Thread:DefaultDispatcher-worker-1 @coroutine#1
World! Thread:DefaultDispatcher-worker-1 @coroutine#1

在上述代码中,没有为 launch() 传入任何 CoroutineContext 参数,但通过执行结果,发现协程代码执行在 DefaultDispatcher,并没有运行在 main 线程之上。

再看一下launch源码

public fun CoroutineScope.launch(
    context: CoroutineContext = EmptyCoroutineContext,
    start: CoroutineStart = CoroutineStart.DEFAULT,
    block: suspend CoroutineScope.() -> Unit
): Job {
    // 1
    val newContext = newCoroutineContext(context)
    val coroutine = if (start.isLazy)
        LazyStandaloneCoroutine(newContext, block) else
        StandaloneCoroutine(newContext, active = true)
    coroutine.start(start, coroutine, block)
    return coroutine
}

launch 的第一个参数是context,默认值是 EmptyCoroutineContext。CoroutineContext 就相当于 Map,而 EmptyCoroutineContext 则相当于一个空的 Map。这里的 EmptyCoroutineContext 传了也相当于没有传,它的目的只是为了让 context 参数不为空而已。

在上述代码中代码会调用 newCoroutineContext(context),将传入的 context 参数重新包装一下,然后返回。

@ExperimentalCoroutinesApi
public actual fun CoroutineScope.newCoroutineContext(context: CoroutineContext): CoroutineContext {
    val combined = foldCopies(coroutineContext, context, true)
    val debug = if (DEBUG) combined + CoroutineId(COROUTINE_ID.incrementAndGet()) else combined
    return if (combined !== Dispatchers.Default && combined[ContinuationInterceptor] == null)
        debug + Dispatchers.Default else debug
}
  • newCoroutineContext() 是 CoroutineScope 的扩展函数,可以直接访问 CoroutineScope 的 coroutineContext 对象,它其实就是 CoroutineScope 对应的上下文。foldCopiesForChildCoroutine() 的作用,其实就是将 CoroutineScope 当中的所有上下文元素都拷贝出来,然后跟传入的 context 参数进行合并。foldCopiesForChildCoroutine() 可以让子协程继承父协程的上下文元素。
  • 它的作用是在调试模式下,为我们的协程对象增加唯一的 ID。输出结果中看到的“@coroutine#1”,其中的数字“1”就是在这个阶段生成的。
  • 如果合并过后的 combined 当中没有 CoroutineDispatcher,那么,就会默认使用 Dispatchers.Default。

        为什么协程默认的线程池是 Dispatchers.Default,而不是 Main 呢?因为 Kotlin 协程是支持多平台的,Main 线程只在 UI 编程平台才有可用。因此,协程没有指定 Dispatcher 的时候,只能使用 Dispatchers.Default 了,协程是无法脱离线程执行的。

        CoroutineDispatcher 拦截器

startCoroutineCancellable() 方法的源代码中, createCoroutineUnintercepted() 方法的返回值类型就是Continuation。intercepted() 方法,其实就是 Continuation 的扩展函数。

/**
 * Use this function to start coroutine in a cancellable way, so that it can be cancelled
 * while waiting to be dispatched.
 */
@InternalCoroutinesApi
public fun <T> (suspend () -> T).startCoroutineCancellable(completion: Continuation<T>): Unit = runSafely(completion) {
    createCoroutineUnintercepted(completion).intercepted().resumeCancellableWith(Result.success(Unit))
}

 

@SinceKotlin("1.3")
public actual fun <T> Continuation<T>.intercepted(): Continuation<T> =
    (this as? ContinuationImpl)?.intercepted() ?: this

 

internal abstract class ContinuationImpl(
    completion: Continuation<Any?>?,
    private val _context: CoroutineContext?
) : BaseContinuationImpl(completion) {
    constructor(completion: Continuation<Any?>?) : this(completion, completion?.context)

    public override val context: CoroutineContext
        get() = _context!!

    @Transient
    private var intercepted: Continuation<Any?>? = null

    public fun intercepted(): Continuation<Any?> =
        intercepted
            ?: (context[ContinuationInterceptor]?.interceptContinuation(this) ?: this)
                .also { intercepted = it }

    protected override fun releaseIntercepted() {
        val intercepted = intercepted
        if (intercepted != null && intercepted !== this) {
            context[ContinuationInterceptor]!!.releaseInterceptedContinuation(intercepted)
        }
        this.intercepted = CompletedContinuation // just in case
    }

 startCoroutineCancellable() 当中的 intercepted() 最终会调用 BaseContinuationImpl 的 intercepted() 方法。

intercepted() 方法首先会判断它的成员变量 intercepted 是否为空,如果为空,就会调用 context[ContinuationInterceptor],获取上下文当中的 Dispatcher 对象。默认 Dispatcher 是 Default 线程池。

 interceptContinuation(this) 最终会调用 CoroutineDispatcher 的 interceptContinuation() 方法。



public abstract class CoroutineDispatcher :
    AbstractCoroutineContextElement(ContinuationInterceptor), ContinuationInterceptor {


    public final override fun <T> interceptContinuation(continuation: Continuation<T>): Continuation<T> =
        DispatchedContinuation(this, continuation)
}

 interceptContinuation() 直接返回了一个 DispatchedContinuation 对象,并且将 this、continuation 作为参数传了进去。这里的 this,其实就是 Dispatchers.Default。

可以把 startCoroutineCancellable() 改写一下:


public fun <T> (suspend () -> T).startCoroutineCancellable(completion: Continuation<T>): Unit = runSafely(completion) {
    createCoroutineUnintercepted(completion).intercepted().resumeCancellableWith(Result.success(Unit))
}

// 等价
  ↓

public fun <T> (suspend () -> T).startCoroutineCancellable(completion: Continuation<T>): Unit = runSafely(completion) {
  
    val continuation = createCoroutineUnintercepted(completion)
  
    val dispatchedContinuation = continuation.intercepted()
 
    dispatchedContinuation.resumeCancellableWith(Result.success(Unit))
}

 resumeCancellableWith(),其实就是真正将协程任务分发到线程上的逻辑。

internal class DispatchedContinuation<in T>(
    @JvmField val dispatcher: CoroutineDispatcher,
    @JvmField val continuation: Continuation<T>
) : DispatchedTask<T>(MODE_UNINITIALIZED), CoroutineStackFrame, Continuation<T> by continuation {

    inline fun resumeCancellableWith(
        result: Result<T>,
        noinline onCancellation: ((cause: Throwable) -> Unit)?
    ) {
        
    }

}

 DispatchedContinuation 是实现了 Continuation 接口,同时,它使用了“类委托”的语法,将接口的具体实现委托给了它的成员属性 continuation。它的成员属性 dispatcher 对应的就是 Dispatcher.Default,而成员属性 continuation 对应的则是 launch 当中传入的 SuspendLambda 实现类。

 

DispatchedContinuation 还继承自 DispatchedTask


internal abstract class DispatchedTask<in T>(
    @JvmField public var resumeMode: Int
) : SchedulerTask() {

}

internal actual typealias SchedulerTask = Task

internal abstract class Task(
    @JvmField var submissionTime: Long,
    @JvmField var taskContext: TaskContext
) : Runnable {
    constructor() : this(0, NonBlockingContext)
    inline val mode: Int get() = taskContext.taskMode

 DispatchedContinuation 继承自 DispatchedTask,而它则是 SchedulerTask 的子类,SchedulerTask 是 Task 的类型别名,而 Task 实现了 Runnable 接口。因此,DispatchedContinuation 不仅是一个 Continuation,同时还是一个 Runnable。

 

 Runnable,也就意味着它可以被分发到 Java 的线程当中去执行。

internal class DispatchedContinuation<in T>(
    @JvmField val dispatcher: CoroutineDispatcher,
    @JvmField val continuation: Continuation<T>
) : DispatchedTask<T>(MODE_UNINITIALIZED), CoroutineStackFrame, Continuation<T> by continuation {

    inline fun resumeCancellableWith(
        result: Result<T>,
        noinline onCancellation: ((cause: Throwable) -> Unit)?
    ) {
        val state = result.toState(onCancellation)
        if (dispatcher.isDispatchNeeded(context)) {
            _state = state
            resumeMode = MODE_CANCELLABLE
            dispatcher.dispatch(context, this)
        } else {
            executeUnconfined(state, MODE_CANCELLABLE) {
                if (!resumeCancelled(state)) {
                    resumeUndispatchedWith(result)
                }
            }
        }
    }

}

public abstract class CoroutineDispatcher :
    AbstractCoroutineContextElement(ContinuationInterceptor), ContinuationInterceptor {
    //永远返回true
    public open fun isDispatchNeeded(context: CoroutineContext): Boolean = true

    public abstract fun dispatch(context: CoroutineContext, block: Runnable)
}

internal object Unconfined : CoroutineDispatcher() {
    override fun isDispatchNeeded(context: CoroutineContext): Boolean = false
}

    

dispatcher.isDispatchNeeded(),我们发现它的返回值始终都是 true。

在它的子类当中,只有 Dispatchers.Unconfined 会将其重写成 false。

这也就意味着,除了 Unconfined 以外,其他的 Dispatcher 都会返回 true。 Dispatcher 是默认的 Default。

dispatcher.dispatch(context, this),这里其实就相当于将代码的执行流程分发到 Default 线程池。

dispatch() 的第二个参数要求是 Runnable,这里我们传入的是 this,这是因为 DispatchedContinuation 本身就间接实现了 Runnable 接口。

executeUnconfined{},它其实就对应着 Dispather 是 Unconfined 的情况,这时候,协程的执行不会被分发到别的线程,而是直接在当前线程执行。

dispatcher.dispatch() 其实就相当于调用了 Dispatchers.Default.dispatch()。


public actual object Dispatchers {

    @JvmStatic
    public actual val Default: CoroutineDispatcher = DefaultScheduler
}

internal object DefaultScheduler : SchedulerCoroutineDispatcher(
    CORE_POOL_SIZE, MAX_POOL_SIZE,
    IDLE_WORKER_KEEP_ALIVE_NS, DEFAULT_SCHEDULER_NAME
) {}

 Dispatchers.Default 本质上是一个单例对象 DefaultScheduler,它是 SchedulerCoroutineDispatcher 的子类。

 SchedulerCoroutineDispatcher 的源代码


internal open class SchedulerCoroutineDispatcher(
    private val corePoolSize: Int = CORE_POOL_SIZE,
    private val maxPoolSize: Int = MAX_POOL_SIZE,
    private val idleWorkerKeepAliveNs: Long = IDLE_WORKER_KEEP_ALIVE_NS,
    private val schedulerName: String = "CoroutineScheduler",
) : ExecutorCoroutineDispatcher() {

    private var coroutineScheduler = createScheduler()

    override fun dispatch(context: CoroutineContext, block: Runnable): Unit = coroutineScheduler.dispatch(block)
}

Dispatchers.Default.dispatch() 最终会调用 SchedulerCoroutineDispatcher 的 dispatch() 方法,而它实际上调用的是 coroutineScheduler.dispatch()。


internal class CoroutineScheduler(
    @JvmField val corePoolSize: Int,
    @JvmField val maxPoolSize: Int,
    @JvmField val idleWorkerKeepAliveNs: Long = IDLE_WORKER_KEEP_ALIVE_NS,
    @JvmField val schedulerName: String = DEFAULT_SCHEDULER_NAME
) : Executor, Closeable {

    override fun execute(command: Runnable) = dispatch(command)

    fun dispatch(block: Runnable, taskContext: TaskContext = NonBlockingContext, tailDispatch: Boolean = false) {
        trackTask() 
      
        val task = createTask(block, taskContext)
        
        val currentWorker = currentWorker()
       
        val notAdded = currentWorker.submitToLocalQueue(task, tailDispatch)
        if (notAdded != null) {
            if (!addToGlobalQueue(notAdded)) {

                throw RejectedExecutionException("$schedulerName was terminated")
            }
        }
        val skipUnpark = tailDispatch && currentWorker != null

        if (task.mode == TASK_NON_BLOCKING) {
            if (skipUnpark) return
            signalCpuWork()
        } else {

            signalBlockingWork(skipUnpark = skipUnpark)
        }
    }

    private fun currentWorker(): Worker? = (Thread.currentThread() as? Worker)?.takeIf { it.scheduler == this }


    internal inner class Worker private constructor() : Thread() {
    }
}

 CoroutineScheduler 其实是 Java 并发包下的 Executor 的子类,它的 execute() 方法也被转发到了 dispatch()。

val task = createTask(block, taskContext)

将传入的 Runnable 类型的 block(也就是 DispatchedContinuation),包装成 Task。

val currentWorker = currentWorker()

currentWorker(),拿到当前执行的线程。这里的 Worker 其实是一个内部类,它本质上仍然是 Java 的 Thread。

  val notAdded = currentWorker.submitToLocalQueue(task, tailDispatch)

currentWorker.submitToLocalQueue(),将当前的 Task 添加到 Worker 线程的本地队列,等待执行。

 Worker 是如何执行 Task?


internal inner class Worker private constructor() : Thread() {

    override fun run() = runWorker()

    @JvmField
    var mayHaveLocalTasks = false

    private fun runWorker() {
        var rescanned = false
        while (!isTerminated && state != WorkerState.TERMINATED) {
            
            val task = findTask(mayHaveLocalTasks)

            if (task != null) {
                rescanned = false
                minDelayUntilStealableTaskNs = 0L
         
                executeTask(task)
                continue
            } else {
                mayHaveLocalTasks = false
            }

            if (minDelayUntilStealableTaskNs != 0L) {
                if (!rescanned) {
                    rescanned = true
                } else {
                    rescanned = false
                    tryReleaseCpu(WorkerState.PARKING)
                    interrupted()
                    LockSupport.parkNanos(minDelayUntilStealableTaskNs)
                    minDelayUntilStealableTaskNs = 0L
                }
                continue
            }

            tryPark()
        }
        tryReleaseCpu(WorkerState.TERMINATED)
    }
}

 

实际上,Worker 会重写 Thread 的 run() 方法,然后把执行流程交给 runWorker(),以上代码里有两个关键的地方,我也用注释标记了。

val task = findTask(mayHaveLocalTasks)

在 while 循环当中,会一直尝试从 Worker 的本地队列取 Task 出来,如果存在需要执行的 Task,就会进入下一步。

 executeTask(task)

executeTask(task),其实就是执行对应的 Task。而接下来的逻辑,就是最关键的部分了:


internal inner class Worker private constructor() : Thread() {
    private fun executeTask(task: Task) {
        val taskMode = task.mode
        idleReset(taskMode)
        beforeTask(taskMode)
        runSafely(task)
        afterTask(taskMode)
    }
}

fun runSafely(task: Task) {
    try {
        task.run()
    } catch (e: Throwable) {
        val thread = Thread.currentThread()
        thread.uncaughtExceptionHandler.uncaughtException(thread, e)
    } finally {
        unTrackTask()
    }
}

internal abstract class Task(
    @JvmField var submissionTime: Long,
    @JvmField var taskContext: TaskContext
) : Runnable {
    constructor() : this(0, NonBlockingContext)
    inline val mode: Int get() = taskContext.taskMode
}

 在 Worker 的 executeTask() 方法当中,会调用 runSafely() 方法,而在这个方法当中,最终会调用 task.run()。前面我们就提到过 Task 本质上就是 Runnable,而 Runnable.run() 其实就代表了协程任务真正执行了!那么,task.run() 具体执行的代码是什么呢?其实它是执行的 DispatchedTask.run()。这里的 DispatchedTask 实际上是 DispatchedContinuation 的父类。


internal class DispatchedContinuation<in T>(
    @JvmField val dispatcher: CoroutineDispatcher,
    @JvmField val continuation: Continuation<T>
) : DispatchedTask<T>(MODE_UNINITIALIZED), CoroutineStackFrame, Continuation<T> by continuation {

    public final override fun run() {

        val taskContext = this.taskContext
        var fatalException: Throwable? = null
        try {
            val delegate = delegate as DispatchedContinuation<T>
            val continuation = delegate.continuation
            withContinuationContext(continuation, delegate.countOrElement) {
                val context = continuation.context
                val state = takeState() 
                val exception = getExceptionalResult(state)

                val job = if (exception == null && resumeMode.isCancellableMode) context[Job] else null
                if (job != null && !job.isActive) {
                  
                    val cause = job.getCancellationException()
                    cancelCompletedResult(state, cause)
                    continuation.resumeWithStackTrace(cause)
                } else {
                    if (exception != null) {
                       
                        continuation.resumeWithException(exception)
                    } else {
                        
                        continuation.resume(getSuccessfulResult(state))
                    }
                }
            }
        } catch (e: Throwable) {

            fatalException = e
        } finally {
            val result = runCatching { taskContext.afterTask() }
            handleFatalException(fatalException, result.exceptionOrNull())
        }
    }
}
val cause = job.getCancellationException()

在协程代码执行之前,它首先会判断当前协程是否已经取消。如果已经取消的话,就会调用 continuation.resumeWithStackTrace(cause) 将具体的原因传出去。

continuation.resumeWithException(exception)

判断协程是否发生了异常,如果已经发生了异常,则需要调用 continuation.resumeWithException(exception) 将异常传递出去。

continuation.resume(getSuccessfulResult(state))

如果一切正常,则会调用 continuation.resume(getSuccessfulResult(state)),这时候,协程才会正式启动,并且执行 launch 当中传入的 Lambda 表达式。

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