这个系列是从这篇博客开始的,主要是复现Jason Turner的“C++ Weekly With Jason Turner”视频中的代码。
024 Structured bindings
Jason在这期里简单介绍了structured binding在C++17中的运用,挺有意思。其实我在想,要是structured binding可以忽略一些变量就好了,就像是Python里的下划线“_”的作用。目前可以通过std::tie
和std::ignore
来实现类似的功能,但是要预先定义变量。
Structured bindings除了用在std::pair
和std::tuple
上之外,用在普通的array和std::array
上也是可以的。
Jason同时演示了structured binding可以用在struct的成员变量上。但是当struct/class具有继承关系时,structured bindings就基本失效了。当一个class具有私有成员变量时也不行。可以看这里的讨论。
最后需要指出的是,在使用structured bindings时,注意auto
和auto&
的差别。
#include <array>
#include <iostream>
#include <map>
#include <string>
#include <tuple>
struct A {
int a = 0;
float b = 1.1f;
double c = 2.2;
std::string d = "d";
};
class B {
public:
int a = 0;
int b = 1.1f;
private:
int c = 2.2;
};
class C {
public:
int a = 0;
int b = 1;
public:
void f() {}
private:
void g() {}
public:
int c = 2;
};
class D {
public:
int d = 3;
};
class E0 : public C {
public:
int e = 4;
};
class E1 : public C, D {
public:
int e = 4;
};
class F {
public:
static int a;
};
int F::a = 0;
class G : public F {
public:
static int b;
};
int G::b = 0;
int& add_v( std::map<std::string, int>& v, const std::string& name) {
if ( auto [ iter, flag ] = v.insert({name, 0}); flag ) {
return iter->second;
} else {
throw std::runtime_error("Add failed. ");
}
}
int main() {
std::cout << "Hello, StructuredBinding! \n";
std::map<std::string, int> m;
auto& ret = add_v(m, "v0");
std::cout << "m[\"v0\"] = " << m["v0"] << '\n';
ret = 1;
std::cout << "m[\"v0\"] = " << m["v0"] << '\n';
std::cout << '\n';
// Test std::tie and std::ignore.
bool flag = false;
std::tie( std::ignore, flag ) = m.insert({"v1", 0});
std::cout << "Test with plain array and std::array. \n";
{
int a[] = {0, 1, 2};
auto [ a0, a1, a2 ] = a;
std::array b = { 0, 1, 2 };
auto [ b0, b1, b2 ] = b;
}
std::cout << "Test structured binding with structs and classes. \n";
{
auto [ a, b, c, d ] = A();
std::cout << "a = " << a << '\n';
std::cout << "b = " << b << '\n';
std::cout << "c = " << c << '\n';
std::cout << "d = " << d << '\n';
// Decompose A into 2 elements.
// auto [ aa, bb ] = A(); // This is an error.
}
// Test structured binding with class.
{
// Structured binding with privatre data members.
// auto [ a, b ] = B(); // This is an error.
auto [ a, b, c ] = C();
C objC;
auto [ ca, cb, cc ] = objC;
ca = -1;
std::cout << "objC.a = " << objC.a << '\n';
auto & [ rca, rcb, rcc ] = objC;
rca = -2;
std::cout << "objC.a = " << objC.a << '\n';
}
// Test structured binding with class hierarchy.
{
// auto [ a, b, e ] = E0(); // This is an error.
// auto [ a, b, d, e ] = E1(); // This is an error.
// auto [ a, b ] = G(); // This is an error.
}
return 0;
}
上述代码的执行结果如下
Hello, StructuredBinding!
m["v0"] = 0
m["v0"] = 1
Test with plain array and std::array.
Test structured binding with structs and classes.
a = 0
b = 1.1
c = 2.2
d = d
objC.a = 0
objC.a = -2