using UnityEngine;
public class Draw : MonoBehaviour
{
public GameObject linePrefab;
// 线条渲染器
private LineRenderer line;
// 顶点下标
private int i;
public GameObject obj_Parent;
void Update()
{
// 鼠标左键按下瞬间
if (Input.GetMouseButtonDown(0))
{
GameObject go = Instantiate(linePrefab, linePrefab.transform.position, transform.rotation);
line = go.GetComponent<LineRenderer>();
line.transform.parent = GameObject.Find(obj_Parent.name).transform;
// 设置材质
// line.material = new Material(Shader.Find("Particles/Additive"));
// 设置颜色
line.startColor = Color.red;
line.endColor = Color.red;
// 设置宽度
line.startWidth = 0.1f;
line.endWidth = 0.1f;
i = 0;
}
// 鼠标左键按下期间
if (Input.GetMouseButton(0))