Vector是最常用的一个容器了,常见的几个操作有:
vector<int > a;创建对象
vector<int> a(3);创建对象初始化为3
vector<int> a(2,3)创建对象,初始化为2个3
push_pack()尾部插入
pop_back();返回尾元素
size();返回容量大小
insert()对应位置插入元素
底层代码实现:
#include<stdlib.h>
class Vector
{
private:
int length; //vector的长度,元素数量
int *p; //元素头指针
public:
Vector();//不初始化
Vector(int ); //vector<int> a(5);直接初始化的构造函数
Vector(int ,int);//vector<int> a(3,4);包含3个重复的元素4
Vector(Vector&);//重写构造
int pop_back();//返回尾元素
void push_back(int );//a.push_back(int)
void clear();
void inserts(int,int);//指定地方插入()
~Vector();
int operator [] (const int Pos) //
{
if (this->length == 0) //如果没有元素的话返回-1;
return -1;
if (Pos >= 0 && Pos < length)
{
return p[Pos];
}
return -1;
}
//Vector operator =(const Vector&that)
//{
// //在类内部开了堆的话,拷贝构造需要重写,避免二次(多次)释放,具体搜:深拷贝,浅拷贝
// this->length = that.length;
//释放原有数据的
// if (p)
// {
// free(p);
// }
// p = (int*)malloc(sizeof(int) * that.length);
// memcpy(p, that.p, that.length);
// return *this;
//}
}*Ptr;
Vector::Vector()
{
this->length = 0;
p = (int*)malloc(sizeof(int));
}
Vector::Vector(int a)
{
this->length = 1;
p = (int*)malloc(sizeof(int));
*p = a;
}
Vector::Vector(int a, int b)
{
this->length = 3;
p = (int *)malloc(a*sizeof(int));
for (int i = 0; i < a; i++)
p[i] = b;
}
Vector::Vector(Vector& that)
{
this->length = that.length;
p = (int*)malloc(sizeof(int)*length);
memcpy(p, that.p, sizeof(int)*length);
}
void Vector::push_back(int a)
{
this->length++;
p = (int*)realloc(p, sizeof(int)*length);
this->p[length - 1] = a;
}
int Vector::pop_back()
{
int a = p[length - 1];
return a;
}
void Vector::clear()
{
//数据还在内存里面等析构函数删除
this->length = 0;
}
Vector::~Vector()
{
if (p)
{
free(p);
length = 0;
}
}
void Vector::inserts(int a, int b)
{
//首先扩大地址
int m ;
length++;
p = (int*)realloc(p, sizeof(int)*length);
for (m = length-2; m > a-1; m--)
{
p[m+1] = p[m];
}
p[a] = b;
}
迭代器的实现过程不是很清楚,因此没有写入。