FollowMouseMove 脚本具体内容如下:
using UnityEngine;
public class FollowMouseMove : MonoBehaviour {
public float moveSpeed = 5.0f;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
// 获得鼠标当前位置的X和Y
float mouseX = Input.GetAxis("Mouse X") * moveSpeed ;
float mouseY = Input.GetAxis("Mouse Y") * moveSpeed ;
// 鼠标在Y轴上的移动号转为摄像机的上下运动,即是绕着X轴反向旋转
Camera.main.transform.localRotation = Camera.main.transform.localRotation * Quaternion.Euler(-mouseY, 0, 0);
// 鼠标在X轴上的移动转为主角左右的移动,同时带动其子物体摄像机的左右移动
transform.localRotation = transform.localRotation * Quaternion.Euler(0, mouseX, 0);
}
}