Bootstrap

UE5 插件第三方库的build写法记录

// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;
using System.IO;

//方法为创建第三方库插件,CoustemOpenCV为插件名称
public class CoustemOpenCV : ModuleRules
{
	public CoustemOpenCV(ReadOnlyTargetRules Target) : base(Target)
	{

		PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;

		//ModuleDirectory = 创建插件生成的.Build.cs同级目录)
		//添加include
		PublicIncludePaths.AddRange(
	new string[] {
		Path.Combine(ModuleDirectory,"../ThirdParty/OpenCV_T/opencv/include")
		}
	);
		//添加Lib路径及*.lib文件名
		PublicAdditionalLibraries.AddRange(
	new string[] {
		Path.Combine(ModuleDirectory,"../ThirdParty/OpenCV_T/opencv/x64/vc15/lib","opencv_world3410.lib"),
	}
);
		//手动拷贝dll到项目Plugins\插件名称\Binaries\Win64内

		//可选是否添加if内容,添加后可省略手动拷贝dll的步骤
		if (Target.Platform == UnrealTargetPlatform.Win64)
		{
			string DLLPath = Path.Combine(ModuleDirectory, "ThirdParty/OpenCV_T/opencv/x64/vc15/bin", "opencv_world3410.dll");
			RuntimeDependencies.Add(DLLPath);

			// 确保在运行时复制 DLL 文件
			string ProjectBinariesDir = Path.Combine(Target.RelativeEnginePath, "Binaries", Target.Platform.ToString());
			RuntimeDependencies.Add(Path.Combine(ProjectBinariesDir, "opencv_world3410.dll"), StagedFileType.NonUFS);
		}


		PrivateIncludePaths.AddRange(
			new string[] {
				// ... add other private include paths required here ...
			}
			);
			
		
		PublicDependencyModuleNames.AddRange(
			new string[]
			{
				"Core",
				"CoustemOpenCVLibrary",
				"Projects"
				// ... add other public dependencies that you statically link with here ...
			}
			);
			
		
		PrivateDependencyModuleNames.AddRange(
			new string[]
			{
				// ... add private dependencies that you statically link with here ...	
			}
			);
		
		
;