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UE4 C++ 时间线的声明和应用

//Add TimeLine to Control object
	UPROPERTY(EditAnywhere, BlueprintReadWrite)
		class UCurveFloat* SpeedTimelineCurve; //时间线曲线
	FTimeline SpeedTimeline; //声明时间线
	UFUNCTION()
		void SpeedTimelineEvent(float
;