UE4 C++ 时间线的声明和应用
//Add TimeLine to Control object
UPROPERTY(EditAnywhere, BlueprintReadWrite)
class UCurveFloat* SpeedTimelineCurve; //时间线曲线
FTimeline SpeedTimeline; //声明时间线
UFUNCTION()
void SpeedTimelineEvent(float
//Add TimeLine to Control object
UPROPERTY(EditAnywhere, BlueprintReadWrite)
class UCurveFloat* SpeedTimelineCurve; //时间线曲线
FTimeline SpeedTimeline; //声明时间线
UFUNCTION()
void SpeedTimelineEvent(float
道可道,非常道;名可名,非常名。 无名,天地之始,有名,万物之母。 故常无欲,以观其妙,常有欲,以观其徼。 此两者,同出而异名,同谓之玄,玄之又玄,众妙之门。