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EasyCMS在幼儿园视频直播项目实战中以redis操作池的方式应对高并发的redis操作问题

在之前的博客《 EasyDarwin幼教云视频平台在幼教平台领域大放异彩!》中我们也介绍到,EasyCMS+EasyDarwin+redis形成的EasyDarwin云平台方案,在幼教平台领域中稳定运营,收到了用户的良好口碑;

随着幼儿园平台用户和接入幼儿园的数量不断增加,EasyCMS的redis操作也越来越频繁,我们在运维中发现EasyCMS的cpu占用非常高,通过线程分析,发现大家都在等待一个redis操作对象,redis操作对象锁造成了资源竞争,于是,我们决定采用redis操作池,我们的基本思路是:

  1. 初始化建立16个redis操作对象RedisHandler,并保持连接redis server;
  2. 采用链表的方式管理RedisHandler,先进先出的方式从链表获取RedisHandler;
  3. 当从链表获取不到RedisHandler,表示资源不足,动态new一个RedisHandler;
  4. 每一次操作Redis完成后,将RedisHandler插入回链表;
  5. 限定一个RedisHandler链表的最大长度,当超过最大长度时,直接对RedisHandler进行销毁,不插回链表;

基于这个思路,我们实现了一个RedisHandler类:

#ifndef __EASY_REDIS_HANDLER_H__
#define __EASY_REDIS_HANDLER_H__

#include "OSHeaders.h"
#include "QTSServerInterface.h"
#ifdef WIN32
#include "Windows/hiredis.h"
#else
#include "hiredis.h"
#endif //WIN32

#include "Task.h"

class RedisReplyObjectDeleter
{
    public:
        RedisReplyObjectDeleter() : fReply(NULL) {}
        explicit RedisReplyObjectDeleter(redisReply* reply) : fReply(reply)  {}
        ~RedisReplyObjectDeleter() 
        { 
            if (fReply)
            {
                freeReplyObject(fReply);
            }
        }

        void ClearObject() { fReply = NULL; }

        void SetObject(redisReply* reply) 
        {
            fReply = reply; 
        }
        redisReply* GetObject() const { return fReply; }

    private:

        redisReply* fReply;
};

class EasyRedisHandler : public Task
{
public:

    EasyRedisHandler(const char* ip, UInt16 port, const char* passwd);
    virtual ~EasyRedisHandler();

    QTSS_Error RedisTTL();

    QTSS_Error RedisSetDevice(Easy_DeviceInfo_Params* inParams);
    QTSS_Error RedisDelDevice(Easy_DeviceInfo_Params* inParams);
    QTSS_Error RedisGetAssociatedDarwin(QTSS_GetAssociatedDarwin_Params* inParams);

    OSQueueElem     fQueueElem; 
    UInt32          fID;
private:

    virtual SInt64  Run();

    bool            sIfConSucess;
    OSMutex         sMutex;
    redisContext*   redisContext_;


    char            fRedisIP[128];
    UInt16          fRedisPort;
    char            fRedisPasswd[256];

    bool RedisConnect();
    void RedisErrorHandler();
};



#endif //__EASY_REDIS_HANDLER_H__
#include "EasyRedisHandler.h"

#include "QTSSMemoryDeleter.h"
#include "Format.h"
#include "Resources.h"

static UInt32 sRedisHandlerID = 0;

EasyRedisHandler::EasyRedisHandler(const char* ip, UInt16 port, const char* passwd)
    : fQueueElem(),
    fID(sRedisHandlerID++),
    sIfConSucess(false),
    sMutex(),
    redisContext_(NULL)
{
    this->SetTaskName("EasyRedisHandler");

    fQueueElem.SetEnclosingObject(this);

    ::strcpy(fRedisIP, ip);
    fRedisPort = port;
    ::strcpy(fRedisPasswd, passwd);

    this->Signal(Task::kStartEvent);
}

EasyRedisHandler::~EasyRedisHandler()
{
    RedisErrorHandler();
}

SInt64 EasyRedisHandler::Run()
{
    OSMutexLocker locker(&sMutex);

    EventFlags theEvents = this->GetEvents();

    RedisConnect();

    return 0;
}

bool EasyRedisHandler::RedisConnect()
{
    if (sIfConSucess)
    {
        return true;
    }

    bool theRet = false;
    do
    {
        struct timeval timeout = { 2, 0 }; // 2 seconds
        redisContext_ = redisConnectWithTimeout(fRedisIP, fRedisPort, timeout);
        if (!redisContext_ || redisContext_->err)
        {
            if (redisContext_)
            {
                printf("Redis context connect error \n");
            }
            else
            {
                printf("Connection error: can't allocate redis context\n");
            }

            theRet = false;
            break;
        }

        string auth = Format("auth %s", string(fRedisPasswd));
        redisReply* reply = static_cast<redisReply*>(redisCommand(redisContext_, auth.c_str()));

        RedisReplyObjectDeleter replyDeleter(reply);
        if (!reply || string(reply->str) != string("OK"))
        {
            printf("Redis auth error\n");
            theRet = false;
            break;
        }

        theRet = true;
        sIfConSucess = true;

        printf("Connect Redis success\n");

    } while (0);

    if (!theRet && redisContext_)
    {
        RedisErrorHandler();
    }

    return theRet;
}

在外围链表管理上,一开始我们就初始化16个RedisHandler:

    for (UInt32 numPackets = 0; numPackets < 16; numPackets++)
    {
        EasyRedisHandler* handler = new EasyRedisHandler(sRedis_IP, sRedisPort, sRedisPassword);
        sFreeHandlerQueue.EnQueue(&handler->fQueueElem);//put this packet onto the free queue
    }

再各定义一个获取RedisHandler和回收RedisHandler的方法:

EasyRedisHandler* GetRedisHandler()
{
    OSMutexLocker locker(&sMutex);
    if (sFreeHandlerQueue.GetLength() == 0)
        //if the port number of this socket is odd, this packet is an RTCP packet.
        return new EasyRedisHandler(sRedis_IP, sRedisPort, sRedisPassword);
    else
        return (EasyRedisHandler*)sFreeHandlerQueue.DeQueue()->GetEnclosingObject();
}

void RedisHandlerReclaim(EasyRedisHandler* handler)
{
    if(handler)
    {
        printf("RedisHandlerReclaim ID:%d \n", handler->fID);
        if(sFreeHandlerQueue.GetLength() > sMaxRedisClientPoolSize)
            handler->Signal(Task::kKillEvent);
        else
            sFreeHandlerQueue.EnQueue(&handler->fQueueElem);
    }
}

于是,完整的redis操作池方法就实现了,基于这个方法实现的操作池,完全满足了项目上的需求;

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